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ManlyChell (talk | contribs) (Created page with " == Stasis == '''Stasis''' is a state of suspended animation in which a person subject to the process is chronologically frozen. The subject is unconcious, and cannot move, think...") |
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'''Stasis''' is a state of suspended animation in which a person subject to the process is chronologically frozen. The subject is unconcious, and cannot move, think, or speak. Stasis is usually used in extended relaxation centers. | '''Stasis''' is a state of suspended animation in which a person subject to the process is chronologically frozen. The subject is unconcious, and cannot move, think, or speak. Stasis is usually used in extended relaxation centers. | ||
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== Stasis In-Game == | == Stasis In-Game == | ||
*The player character, [[Chell]], is put under stasis a number of times throughout the [[Portal]] franchise. In Portal, the game opens up with Chell having just awakened from an undefined time in stasis. At the end, she is put into stasis again by [[Doug | *The player character, [[Chell]], is put under stasis a number of times throughout the [[Portal]] franchise. In Portal, the game opens up with Chell having just awakened from an undefined time in stasis. At the end, she is put into stasis again by [[Doug Ratmann]]. | ||
*In [[Portal 2]], the game also opens with Chell awakening from a period of fifty days in stasis. When she wakes up again after returning to stasis, it has been an extremely long time, too long for the announcer to compute. | *In [[Portal 2]], the game also opens with Chell awakening from a period of fifty days in stasis. When she wakes up again after returning to stasis, it has been an extremely long time, too long for the announcer to compute. | ||
*In [[Portal: Prelude]], Abby awakens from stasis at the beggining just like in Portal. | *In [[Portal: Prelude]], Abby awakens from stasis at the beggining just like in Portal. |
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