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During the testing, GLaDOS will periodically chime in and say a few choice words, either to bemoan the players' progress or point out their tiny flaws. She even goes beyond to try and break their partnership by pointing fingers at one or the other. If the player stands within range of one of GLaDOS' monitoring cameras and perform a gesture, it will illicit a response from GLaDOS, depending on the gesture performed. Players do not have to fear death while testing, as it's commonplace in the machine world. If a player dies, the other player will be given an indication that the other has died and where they died. The dead player will then respawn moments later from the chute the Reassembly Machine sends them through, ready for a second try. The players have an infinite amount of lives, and GLaDOS will comment on every death that occurs with dry humor or irritability. As players progress, they will cross checkpoints that lead into the next part of the test chamber. The checkpoints will allow players who die to respawn at the checkpoint for shorter travel time to the next testing chamber. | During the testing, GLaDOS will periodically chime in and say a few choice words, either to bemoan the players' progress or point out their tiny flaws. She even goes beyond to try and break their partnership by pointing fingers at one or the other. If the player stands within range of one of GLaDOS' monitoring cameras and perform a gesture, it will illicit a response from GLaDOS, depending on the gesture performed. Players do not have to fear death while testing, as it's commonplace in the machine world. If a player dies, the other player will be given an indication that the other has died and where they died. The dead player will then respawn moments later from the chute the Reassembly Machine sends them through, ready for a second try. The players have an infinite amount of lives, and GLaDOS will comment on every death that occurs with dry humor or irritability. As players progress, they will cross checkpoints that lead into the next part of the test chamber. The checkpoints will allow players who die to respawn at the checkpoint for shorter travel time to the next testing chamber. | ||
==Courses== | |||
====Course One: Team Building==== | |||
This is one of the first courses available to the player upon entering the Hub, the others remaining locked until the other courses are completed. In this course, the players are given basic tests that emphasize the use of teamwork through portals and ''pinging'', which is a function that allows players to communicate even without text or even through voice. Pings come in a variety of forms, from a simple "Look" ping, to a "Timer" ping that can be used to coordinate timed events effectively. | |||
====Course Two: Mass and Velocity==== | |||
After completing Course One, this course will unlock for players to continue testing. This chamber utilizes the effects portals have when an object has both mass and velocity as it enters the portal, meaning the players must utilize both in order to pass this course. | |||
====Course Three: Hard-Light Surfaces==== | |||
This course opens up upon completion of Course Two. In this course, the players must make use of the Light Bridges to both navigate chambers and act as a wall for other chambers as a defense mechanism or a creative way of stopping something from hurtling into a hazard. | |||
====Course Four: Excursion Funnels==== | |||
This course unlocks upon completion of Course Three. During this course, the player will have to make use of both Light Bridges and Excursion Funnels in order to complete these chambers. It will employ elements from the previous courses as well, making it much more difficult as the players progress. | |||
====Course Five: Mobility Gels==== | |||
This is the final course that unlocks after the completion of Course Four. Upon entering, GLaDOS will chime in the explain the purpose of the testing and what their true purpose is. The players are then dropped into the ancient Aperture testing spheres, encountered during single player, and must make use of all elements from the previous chambers along with the Gels that are found in the course. The final course is very difficult, requiring both players to act as a true team. {{spoiler text|The last chamber is halted by a large vault door, which holds the frozen humans inside. The players must unlock the door via the "Wave" gesture to ultimately unlock the door.}} |