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===Sentry Turret=== | ===Sentry Turret=== | ||
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]] | [[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]] | ||
'''Sentry Turrets''' appear as miniature tripod robots that appear in the ''Portal'' series. They are incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red 'eye', which emits a targeting laser. | '''Sentry Turrets''' appear as miniature tripod robots that appear in the ''Portal'' series. They are incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red 'eye', which emits a targeting laser. As humorously displayed in a slide and a video, almost all of the space within the turret is devoted to storing ammo. | ||
When Turrets are unaware of the player's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns with a voice line before opening fire. They will continue to fire until the player is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the player (as indicated by the movement of the targeting laser), after which they will revert to a standby state. | When Turrets are unaware of the player's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns with a voice line before opening fire. They will continue to fire until the player is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the player (as indicated by the movement of the targeting laser), after which they will revert to a standby state. | ||
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Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to push them. Additionally, the [[Thermal Discouragement Beam]] or [[Emancipation Grid]] can be used to completely destroy them. It should be noted that once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again. | Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to push them. Additionally, the [[Thermal Discouragement Beam]] or [[Emancipation Grid]] can be used to completely destroy them. It should be noted that once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again. | ||
{{Clr}} | {{Clr}} | ||
===Rocket Turret=== | ===Rocket Turret=== | ||
[[File:Portal Rocket Turret.png|right|100px|The Rocket Turret]] | [[File:Portal Rocket Turret.png|right|100px|The Rocket Turret]] |
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