Turrets: Difference between revisions

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Minor tweaks and corrections, added Animal King Turret section. Need images here!
m (Minor tweaks and corrections, added Animal King Turret section. Need images here!)
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[[File:Turret_Boxed.png|right|thumb|Sentry Turret packaging|200px]]
[[File:Turret_Boxed.png|right|thumb|Sentry Turret packaging|200px]]
{{Quotation|'''Sentry Turret'''|Hello friend.|sound=Turret_turret_active_5.wav}}
{{Quotation|'''Sentry Turret'''|Hello friend.|sound=Turret_turret_active_5.wav}}
'''Turrets''' serve as one of the main obstacles in the ''Portal'' series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill any player in sight.
'''Turrets''' serve as one of the main obstacles in the ''Portal'' series. Armed with unlimited ammunition and deadly accuracy, they will attempt to kill the player on sight.


Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].
Turrets are voiced by [http://www.imdb.com/name/nm1655889/ Ellen McLain].
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===Sentry Turret===
===Sentry Turret===
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]
[[File:Portal2 Turret Standard.png|right|100px|The Sentry Turret]]
'''Sentry Turrets''' appear as miniature tripod robots that appear in the ''Portal'' series. They are incapable of independent movement, but they can slide their chassis parts (or 'arms') horizontally to reveal two gatling guns. The center holds their red 'eye', which emits a targeting laser.
'''Sentry Turrets''' appear as miniature tripod robots that appear in the ''Portal'' series. They are incapable of independent movement, but can open each side of their chassis (their 'arms') horizontally in order to reveal two gatling guns. The central part of the chassis holds their red 'eye', which emits a targeting laser.


When the player is unseen, the turret will appear motionless and its guns hidden. Moving into its angle of sight, however, will cause them to deploy the guns with a voice line before they commence fire. They will continue to fire until the player is dead or moves out of sight. If the latter occurs, the turret will have a brief moment where it will search for the player, after which it will resume its inactive stance.
When Turrets are unaware of the player's presence, they will maintain a standby state and will remain motionless with their guns retracted. Moving into their angle of sight however, will cause Turrets to deploy their guns with a voice line before opening fire. They will continue to fire until the player is dead or moves out of sight. If the latter occurs, Turrets will briefly search for the player (as indicated by the movement of the targeting laser), after which they will revert to a standby state.


Turrets can be defeated through a number of means. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to push them. Additionally, the [[Thermal Discouragement Beam]] or [[Emancipation Grid]] can be used to completely destroy them.
Turrets can be avoided, disabled or destroyed in a number of ways. The most common method is knocking them over, causing them to flail and fire wildly before deactivating. This can be done by picking them up and dropping them, or using any object to push them. Additionally, the [[Thermal Discouragement Beam]] or [[Emancipation Grid]] can be used to completely destroy them. It should be noted that once a Turret has been knocked over and deactivated, restoring it to an upright position will reactivate it and the Turret will function normally once again.
{{Clr}}
{{Clr}}
===Rocket Turret===
===Rocket Turret===
[[File:Portal Rocket Turret.png|right|100px|The Rocket Turret]]
[[File:Portal Rocket Turret.png|right|100px|The Rocket Turret]]
The '''Rocket Turret''' is a unique enemy in ''Portal''. It appears as a personality core outfitted with a rocket launcher. Upon activation, it will slowly lock onto Chell and emit a sound before launching a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[portals]] and hit her, causing [[Cores#Personality Cores|personality cores]] to detach.}}
The '''Rocket Turret''' is a unique enemy in [[Portal]]. It appears as a personality core outfitted with a rocket launcher. Upon activation, it will slowly lock onto Chell and emit a sound before launching a rocket. {{Spoiler|It plays a vital role in the battle with [[GLaDOS]], as rockets need to be sent through [[Portals]] in order to hit her, causing [[Cores#Personality Cores|personality cores]] to detach.}}
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{{Clr}}
===Defective Turret===
===Defective Turret===
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]
[[File:Portal2 Turret Defective.png|right|100px|The Defective Turret]]
'''Defective Turrets''', also called ''Crap Turrets'' by [[Wheatley]], are incomplete, ammo-less versions of Sentry Turrets. Unlike normal Sentries, Defective Turrets speak in a masculine, less robotic voice.
'''Defective Turrets''', also called "Crap Turrets" by [[Wheatley]], are incomplete, ammo-less versions of Sentry Turrets. Unlike normal Sentry Turrets, Defective Turrets speak in a masculine, less robotic voice.


They are harmless to Chell, many times making comments such as "If anyone asks, I killed you". By what their voice lines imply, they are also blind. {{spoiler text|They are first encountered in Chapter 5: The Escape.}}
They are harmless to Chell, many times making comments such as "If anyone asks, I killed you". Their voice lines seem to imply they are blind, but they are still aware of Chell's presence. {{spoiler text|They are first encountered in Chapter 5: The Escape.}}
{{Clr}}
{{Clr}}
===Frankenturret===
===Frankenturret===
[[File:Portal2_MonsterTurret_b.png|right|100px|The Frankenturret]]
[[File:Portal2_MonsterTurret_b.png|right|100px|The Frankenturret]]
{{spoiler text|'''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids created by Wheatley to complete test chambers when he had no test subjects. They are first introduced in Chapter 8: The Itch.}}
{{spoiler text|'''Frankenturrets''' are bizarre Sentry Turret-[[Weighted Storage Cube]] hybrids created by Wheatley in order to complete test chambers when he had no test subjects. They are first introduced in Chapter 8: The Itch.}}


{{spoiler text|The Frankenturrets don't speak, instead emitting incomprehensive chirping sounds. They act as the chapter's replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not on a button. When picked up by Chell, they contract their legs to inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}
{{spoiler text|Frankenturrets do not speak, and instead emitting incomprehensible chirping sounds. They act as the Chapter's replacement for Storage Cubes, their only difference being that Frankenturrets will hop around aimlessly while not placed on a button. When picked up by Chell, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.}}
{{Clr}}
{{Clr}}
===Frankenturret===
[[File:Portal2_AnimalKing.png|right|100px|The Animal King Turret]]
The '''Animal King''' is a unique turret that is only referred to in an [[Aperture Science]] slideshow entired "Animal King Takeover" in Chapter 1: The Courtesy Call. The Turret is considerably larger than its Sentry Turret brethren, and appears to operate in exactly the same way. It can be distinguished from ordinary turrets by its immense size, crown and leopard skin-detailed chassis. In the context of the slideshow, the Animal King Turret is used as an example of an entity or organisation capable of taking control of Earth which "[[Media:Announcer prehub46.wav|...refuses to, or is incapable of listening to reason]]".
{{spoiler text|The Animal Turret appears only once at the end of the game, when Chell is travelling to the surface after defeating Wheatley.}}


==Appearances==
==Appearances==
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=== Portal 2 ===
=== Portal 2 ===
{{See also|Portal 2}}
{{See also|Portal 2}}
Turrets return in the sequel as both an enemy to Chell and the [[co-op]] robots. They appear fairly early in the game. Distinct versions of the turret are introduced, including the Defective Turret and Animal King Turret.
Turrets return in the sequel as both an enemy to Chell and the [[Co-op]] robots, and appear fairly early in the game. Distinct versions of the turret are introduced, including the Defective Turret and Animal King Turret.


==Gallery==
==Gallery==
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File:Portal Rocket Turret.png|Rocket Turret from ''Portal''
File:Portal Rocket Turret.png|Rocket Turret from ''Portal''
File:Portal2 MonsterTurret a.png|Frankenturret from ''Portal 2''
File:Portal2 MonsterTurret a.png|Frankenturret from ''Portal 2''
File:Portal2_MonsterTurret_b.png|Frankenturret with outer cover
File:Portal2 MonsterTurret b.png|Frankenturret with outer cover
File:Portal2 AnimalKing.png|The Animal King Turret from ''Portal 2''
</gallery>
</gallery>


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