Surfaces: Difference between revisions

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Each level within the ''Portal'' series consists of '''surfaces'''. Typically, a [[Portals|portal]] can be shot on any light-colored flat surface, whereas an uneven or dark surface cannot be used in this way. These are used as the basic structure of any given puzzle.
Each level within the ''Portal'' series consists of '''surfaces'''. Typically, a [[Portals|portal]] can be placed upon any light-colored flat surface, whereas an uneven or dark surface cannot be used in this way. Similarly, the dark metal panels present in [[Portal]]'s [[Test Chambers]] are present for the express purpose of requiring the player to consider other techniques in order to solve the puzzle(s). In this way, the placement and location of portal-conductive surfaces is a fundamental design choice, and determines the way in which the puzzle(s) need to be solved.
 
In some Test Chambers, surfaces are blocked by doors or other obstacles, or must be [[Button|activated]] before a portal can be placed upon them. In [[Portal 2]], the only way to overcome some puzzles that lack portal-conductive surfaces is through the use of [[Gels]].


== Gels ==
== Gels ==
As introduced in ''Portal 2'', [[Gels]] can be applied on any surface to modify its attributes.
Introduced in ''Portal 2'', [[Gels]] can be applied on any surface in order to modify its attributes.


* [[Repulsion Gel]] is a blue gel that bounces a player or object away from the surface.
* [[Repulsion Gel]] is a blue gel that bounces a player or object away from the surface.
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