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{{Quotation|'''Wheatley'''|One minute ago. Less than one minute ago you solved this puzzle. Now you're having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}} | {{Quotation|'''Wheatley'''|One minute ago. Less than one minute ago you solved this puzzle. Now you're having problems.|sound=Wheatley_bw_a4_2nd_first_test_solve_nags04.wav}} | ||
{{spoiler|The final antagonist of the single-player campaign in ''Portal 2'',}} '''Wheatley''', {{spoiler|also known as the '''Intelligence Dampening Sphere''',}} is portrayed as bumbling, chatty, desperate when things | {{spoiler|The final antagonist of the single-player campaign in ''Portal 2'',}} '''Wheatley''', {{spoiler|also known as the '''Intelligence Dampening Sphere''',}} is portrayed as bumbling, chatty, desperate when things do not catch up to his expectations, and often hesitant. He is the first character to have interacted with Chell in the game, and is one of many cores seen awakening at the end of ''Portal''. | ||
{{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}} | {{spoiler|It was not long before it was revealed by GLaDOS that Wheatley was originally designed by the Aperture Science technicians with the express purpose of rendering GLaDOS less dangerous during her initial activation, via attaching Wheatley onto her to generate an infinite stream of flawed suggestions to distract her.}} |
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