Portal 2 soundtrack: Difference between revisions

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[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]'''''Songs to Test By''''' is the '''soundtrack''' for '''''[[Portal 2]]'''''. ''Songs to Test By'' was made available free from the [http://www.thinkwithportals.com/music.php ''Portal 2'' official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].
[[File:Songs to Test By Collectors Edition Cover.jpg|right|300px]]'''''Songs to Test By''''' is the '''soundtrack''' for '''''[[Portal 2]]'''''. ''Songs to Test By'' was made available free from the [http://www.thinkwithportals.com/music.php ''Portal 2'' official website] in .mp3 format, and a 4-disk Collectors Edition is available to [http://amzn.com/B009DJB8I2?tag=eonstuf-20 purchase from Amazon].


Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled ''Volume 1'', was released on May 25, 2011; ''Volume 2'' on July 1, 2011, ''Volume 3'' on Sept. 30, 2011, and as a 4-disk ''Collectors Edition'' on October 30, 2012. Volumes 1, 2, and 3 were composed by Mike Morasky (credited as Aperture Science Psychoacoustic Laboratories) and volume 4, the soundtrack of the first Portal game, was composed by both Morasky and Kelly Bailey.
Shorter versions of particular songs, or sound effects from the game, are available as ringtones from the website above. The soundtrack was released in three volumes: The first, titled ''Volume 1'', was released on May 25, 2011; ''Volume 2'' on July 1, 2011, ''Volume 3'' on Sept. 30, 2011, and as a 4-disk ''Collectors Edition'' on October 30, 2012. Volumes 1, 2, and 3 were composed by Mike Morasky (credited as Aperture Science Psychoacoustic Laboratories) and volume 4, the soundtrack of the first Portal game, was composed by both Morasky and Kelly Bailey.


The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to & in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.
The Collectors Edition also includes in-game promotional items for [[Team Fortress 2]], and to & in-game promotional items for [[Dota 2]], and the [[Turret Lullaby]] comic.
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{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |
{{Album | title = Portal 2: Songs to Test By - Volume 1 | author = Aperture Science Psychoacoustics Laboratory |
{{Track|inalbum=true|Science is Fun}}
{{Track|inalbum=true|Science is Fun}}
Played during the Portal 2 TV Spot and other trailers.
Played during the [[TV Spot (video)|Portal 2 TV Spot]] and other trailers.
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}
{{Track|inalbum=true|Concentration Enhancing Menu Initialiser}}
In the PS3 Menu selection when highlighting Portal 2.
In the PS3 Menu selection when highlighting Portal 2.
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Played from when the player is first woken by [[Wheatley]] until the end of the container ride.
Played from when the player is first woken by [[Wheatley]] until the end of the container ride.
{{Track|inalbum=true|Technical Difficulties}}
{{Track|inalbum=true|Technical Difficulties}}
Plays during [[Story|The Courtesy Call]], in Test Chambers [[Portal 2 Chapter 1 Test Chamber 2|2]], [[Portal 2 Chapter 1 Test Chambers 3 & 4|3, 4]], [[Portal 2 Chapter 1 Test Chambers 7 & 8|7 & 8]]
Plays during [[Story|The Courtesy Call]] in [[Portal 2 Chapter 1 Introduction|Test Chamber 0]]
{{Track|inalbum=true|Overgrowth}}
{{Track|inalbum=true|Overgrowth}}
Plays during The Courtesy Call in [[Portal 2 Chapter 1 Test Chamber 1|Test Chamber 1]]
Plays during The Courtesy Call in [[Portal 2 Chapter 1 Test Chamber 1|Test Chamber 1]]
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Played when walking through [[Central AI Chamber|GLaDOS's chamber]] for the first time.
Played when walking through [[Central AI Chamber|GLaDOS's chamber]] for the first time.
{{Track|inalbum=true|You Know Her}}
{{Track|inalbum=true|You Know Her}}
Plays when waking [[GLADOS]] and walking through the [[Incinerator]]. The song contains notes from Turret Redemption Line, and is remixed in Bombs For Throwing at You.
Plays when waking [[GLaDOS]] and walking through the [[Incinerator]]. The song contains notes from Turret Redemption Line, and is remixed in Bombs For Throwing at You.
{{Track|inalbum=true|The Friendly Faith Plate}}
{{Track|inalbum=true|The Friendly Faith Plate}}
A chaotic electronic track that plays when being propelled through the air via a [[Faith plate]]. It doesn't play in Chapter 2 in [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]] or Chapter 3 in [[Portal 2 Chapter 3 Test Chamber 10|Test Chamber 10]].
A chaotic electronic track that plays when being propelled through the air via a [[Faith plate]]. Starts playing when the Weighted Storage Cube is first dropped in Chapter 2 in [[Portal 2 Chapter 2 Test Chamber 5|Test Chamber 5]].
{{Track|inalbum=true|15 Acres of Broken Glass}}
{{Track|inalbum=true|15 Acres of Broken Glass}}
The ambient, crunching synth acts as an atmospheric track for Chapter 2 Test Chamber 6, and the distorted, percussive loop plays when being propelled by faith plates.
The ambient, crunching synth acts as an atmospheric track for Chapter 2 Test Chamber 6, and the distorted, percussive loop plays when being propelled by faith plates.
{{Track|inalbum=true|Love as a Construct}}
{{Track|inalbum=true|Love as a Construct}}
Plays in Chapter 2 Test Chamber 7. When near the [[Companion Cube]], the melody from Cara Mia Addio, the [[Turret Opera]], can be faintly heard.
Plays in Chapter 2 Test Chamber 7. {{Spoiler|When near the [[Companion Cube]], the melody from Cara Mia Addio, the [[Turret Opera]], can be faintly heard.}}
{{Track|inalbum=true|I Saw a Deer Today}}
{{Track|inalbum=true|I Saw a Deer Today}}
Different parts of this track play when solving different parts of Chapter 2 Test Chamber 10, and the song builds on itself.
Different parts of this track play when solving different parts of Chapter 2 Test Chamber 10, and the song builds on itself.
{{Track|inalbum=true|Hard Sunshine}}
{{Track|inalbum=true|Hard Sunshine}}
An electric, buzzing, and distorted synth track, played when on a [[Hard Light Bridge]]. The song can be heard louder when crouching. The melody from Cara Mia Addio can be heard.
An electric, buzzing, and distorted synth track, played when on a [[Hard Light Bridge]]. The song can be heard louder when crouching. The melody from Cara Mia Addio can be heard.
{{Track|inalbum=true|Im Different}}
{{Track|inalbum=true|Im Different}}
A melancholic, lamenting track played in Chapter 3 Test Chamber 13. The high, wailing synth melody plays when a turret is knocked over. An excerpt from this track can be heard in An Accent Beyond.
A melancholic, lamenting track played in Chapter 3 Test Chamber 13. The high, wailing synth melody plays when a turret is knocked over. An excerpt from this track can be heard in An Accent Beyond.
{{Track|inalbum=true|Adrenal Vapor}}
{{Track|inalbum=true|Adrenal Vapor}}
A simple, bubbly and nostalgic track, consisting only of layered sine waves, that plays in Chapter 3 Test Chamber 14. The track builds on itself, as a new layer is added each time a laser relay is activated.
A simple, bubbly and nostalgic track, consisting only of layered sine waves, that plays in Chapter 3 Test Chamber 14. The track builds on itself, as a new layer is added each time a laser relay is activated.
{{Track|inalbum=true|Turret Wife Serenade}}
{{Track|inalbum=true|Turret Wife Serenade}}
Plays when entering the Ratman den in Chapter 3 Test Chamber 16, in which the player can see four turrets, nicknamed the "Turret Quartet," singing for the Turret Wife, also known as the Prima Donna Turret or the Fat Turret.
Plays when entering the Ratman den in Chapter 3 Test Chamber 16, in which the player can see four turrets, nicknamed the "Turret Quartet," singing for the [[Turrets#Prima Donna Turret|Prima Donna Turret]], also known as the Turret Wife.
{{Track|inalbum=true|I Made It All Up}}
{{Track|inalbum=true|I Made It All Up}}
A melodic, nostalgic track consisting of layered synths that plays in Chapter 4 Test Chamber 18. The song builds on itself as laser relays are activated.
A melodic, nostalgic track consisting of layered synths that plays in Chapter 4 Test Chamber 18. The song builds on itself as laser relays are activated.
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}
{{Track|inalbum=true|Comedy Equals Tragedy Plus Time}}
An echoing, industrial-sounding track consisting of mechanical noises and booming clangs that plays in Chapter 4 Test Chamber 19. The song has no melody, and is more of an atmospheric track; The reverberating, hollowness of the song mirrors the spaciousness of the chamber.
An echoing, industrial-sounding track consisting of mechanical noises and booming clangs that plays in Chapter 4 Test Chamber 19. The song has no melody, and is more of an atmospheric track; The reverberating, hollowness of the song mirrors the spaciousness of the chamber.
{{Track|inalbum=true|Triple Laser Phase}}
{{Track|inalbum=true|Triple Laser Phase}}
An electronic track consisting of layered synths that plays in Chapter 4 Test Chamber 20. The song builds on itself, with a new layer added each time one of the three laser receptacles is activated. When the test chamber is complete, the song's layers are all playing in unison.
An electronic track consisting of layered synths that plays in Chapter 4 Test Chamber 20. The song builds on itself, with a new layer added each time one of the three laser receptacles is activated. When the test chamber is complete, the song's layers are all playing in unison.
*It is worth noting that the song makes use of [[w:Consonance and dissonance|musical dissonance]].
*It is worth noting that the song makes use of [[w:Consonance and dissonance|musical dissonance]].
}}
}}


== ''Portal 2: Songs to Test By - Volume 2'' (Collectors Edition Disk #2) ==
== ''Portal 2: Songs to Test By - Volume 2'' (Collectors Edition Disk #2) ==
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |
{{Album | title = Portal 2: Songs to Test By - Volume 2 | author = Aperture Science Psychoacoustics Laboratory |
{{Track|inalbum=true|You Will Be Perfect}}
{{Track|inalbum=true|You Will Be Perfect}}
Plays in the "Meet the Bots" co-op campaign trailer. The middle is a remix of Reconstructing More Science.
Plays in the "Meet the Bots" co-op campaign trailer. The middle is a remix of Reconstructing More Science.
{{Anchor|Halls of Science 4}}{{Track|inalbum=true|Halls of Science 4}}
{{Anchor|Halls of Science 4}}{{Track|inalbum=true|Halls of Science 4}}
Plays in the first half of Valve's TV Spot trailer for Portal 2 and in custom test chambers made in [[Puzzle Creator]]. All [[#Robot Waiting Room|Robot Waiting Room]] tracks except 1 and 6 are remixes of it.
Plays in the first half of Valve's [[TV Spot (video)|TV Spot]] trailer for Portal 2 and in custom test chambers made in [[Puzzle Creator]]. All [[#Robot Waiting Room|Robot Waiting Room]] tracks except 1 and 6 are remixes of it.
{{Track|inalbum=true|Bots Build Bots}}
{{Track|inalbum=true|Bots Build Bots}}
Plays on the main menu after GLaDOS is awoken. The first part is a haunting flute and harp melody with rippling synths. The second part is a remix of Die Cut Laser Dance.
Plays on the main menu after GLaDOS is awoken. The first part is a haunting flute and harp melody with rippling synths. The second part is a remix of Die Cut Laser Dance.
{{Track|inalbum=true|An Accent Beyond}}
{{Track|inalbum=true|An Accent Beyond}}
Plays during the escape in Test Chamber 21. The melody of I'm Different can be heard when knocking over turrets in one of GLaDOS's traps.
Plays during the escape in Test Chamber 21. The melody of I'm Different can be heard when knocking over turrets in one of GLaDOS's traps.
* It is worth noting that the descending synth riff plays twice in the soundtrack version, once at the very beginning and again when GLaDOS opens up panels to reveal the final test chamber, with a Hard Light Bridge leading to it. However, in the game version, the riff is only heard when GLaDOS reveals the chamber, and '''not''' at the beginning of the song.
* It is worth noting that the descending synth riff plays twice in the soundtrack version, once at the very beginning and again when GLaDOS opens up panels to reveal the final test chamber, with a Hard Light Bridge leading to it. However, in the game version, the riff (at the beginning and end of the album version) is only heard when GLaDOS reveals the chamber.
{{Track|inalbum=true|Robot Ghost Story}}
{{Track|inalbum=true|Robot Ghost Story}}
Plays when entering the Turret Production center, as the player traverses static conveyors while listening to Wheatley's [https://i1.theportalwiki.net/img/1/15/Wheatley_sphere_flashlight_tour57.wav haunting tale].
Plays when entering the Turret factory, as the player traverses static conveyors while listening to Wheatley's [[Media:Wheatley sphere_flashlight_tour57.wav|haunting tale]].
{{Track|inalbum=true|Die Cut Laser Dance}}
{{Track|inalbum=true|Die Cut Laser Dance}}
An upbeat, salsa/tango style track riddled with mechanical cutting sounds. This track plays as the protagonist dodges the laser-cutting robot arms in Turret Manufacturing. This song is remixed in the second part of Bots Build Bots.
An upbeat, salsa/tango style track riddled with mechanical cutting sounds. This track plays as the protagonist dodges the laser-cutting robot arms in Turret Manufacturing. This song is remixed in the second part of Bots Build Bots.
{{Track|inalbum=true|Turret Redemption Line}}
{{Track|inalbum=true|Turret Redemption Line}}
Plays when entering the turret redemption line. Contains notes from the second half of You Know Her?
Plays when entering the turret redemption line. Contains notes from the second half of You Know Her?
{{Track|inalbum=true|Bring Your Daughter to Work Day}}
{{Track|inalbum=true|Bring Your Daughter to Work Day}}
Plays when examining the abandoned science projects left behind from Bring Your Daughter to Work Day, when GLaDOS killed all except one of Aperture's scientists with neurotoxin gas.
Plays when examining the abandoned science projects left behind from Bring Your Daughter to Work Day, when GLaDOS killed all except one of Aperture's scientists with neurotoxin gas.
{{Track|inalbum=true|Almost at Fifty Percent}}
{{Track|inalbum=true|Almost at Fifty Percent}}
The track starts with ambient synths and distant water-drop-like sounds, slowly becoming more electronic as the player cuts the [[Neurotoxin|Neurotoxin Generator]]'s tubes. The second part of the song is a heavy, fast-paced electronic track. This plays as the generator collapses and Wheatley urges the protagonist to enter the control room and ride the exposed tube to the [[Central AI Chamber]]. The song ends with a suction sound, as Wheatley and the player are sucked into the tube. The beginning can be heard briefly at the start of Don't Do It, as well as the and of Caroline Deleted and the beginning of Cara Mia Addio.
The track starts with ambient synths and distant water-drop-like sounds, slowly becoming more electronic as the player cuts the [[Neurotoxin|Neurotoxin Generator]]'s tubes. The second part of the song is a heavy, fast-paced electronic track. This plays as the generator collapses and Wheatley urges the protagonist to enter the control room and ride the exposed tube to the [[Central AI Chamber]]. The song ends with a suction sound, as Wheatley and the player are sucked into the tube. The beginning can be heard briefly at the start of Don't Do It, as well as the and of Caroline Deleted and the beginning of Cara Mia Addio.
{{Track|inalbum=true|Dont Do It}}
{{Track|inalbum=true|Dont Do It}}
Plays when Chell enters GLaDOS' chamber for a second time and is required to press the Stalemate Resolution Button. This song is remixed in The Part Where He Kills You, Bombs For Throwing at You, and Your Precious Moon. The first part of Almost At Fifty Percent can be heard briefly at the beginning.
Plays when Chell enters GLaDOS' chamber for a second time and is required to press the Stalemate Resolution Button. This song is remixed in The Part Where He Kills You, Bombs For Throwing at You, and Your Precious Moon. The first part of Almost At Fifty Percent can be heard briefly at the beginning.
{{Track|inalbum=true|I AM NOT A MORON!}}
{{Track|inalbum=true|I AM NOT A MORON!}}
The beginning of the song is an uneasy electronic melody with alarm-like synths that plays when the core transfer is happening. The second part, an upbeat, more heavily electronic track, plays while Wheatley is marveling over his size and newfound abilities after being transferred into GLaDOS's mainframe. The third part is an increasingly dramatic orchestral piece that plays when Wheatley betrays the protagonist, delivers his villainous monologue, puts GLaDOS into a potato battery, and the player learns of Wheatley's true purpose. The song is left hanging on a single note as the player and PotatOS plummet down the elevator shaft.
The beginning of the song is an uneasy electronic melody with alarm-like synths that plays when the core transfer is happening. The second part, an upbeat, more heavily electronic track, plays while Wheatley is marveling over his size and newfound abilities after being transferred into GLaDOS's mainframe. The third part is an increasingly dramatic orchestral piece that plays when Wheatley betrays the protagonist, delivers his villainous monologue, puts GLaDOS into a potato battery, and the player learns of Wheatley's true purpose. The song is left hanging on a single note as the player and PotatOS plummet down the elevator shaft.
{{Track|inalbum=true|Vitrification Order}}
{{Track|inalbum=true|Vitrification Order}}
A mighty horn track filled with dread that plays in Tartaros 9. When the player advances in the level to one of the catwalks overlooking the condemned site, the song switches to its more electronic second half.
A mighty horn track filled with dread that plays in Tartaros 9. When the player advances in the level to one of the catwalks overlooking the condemned site, the song switches to its more electronic second half.
{{Track|inalbum=true|Music of the Spheres}}
{{Track|inalbum=true|Music of the Spheres}}
Plays after entering the large vault door and the player sees the Enrichment Spheres for the first time.
Plays after entering the large vault door and the player sees the Enrichment Spheres for the first time.
{{Track|inalbum=true|You Are Not Part of the Control Group}}
{{Track|inalbum=true|You Are Not Part of the Control Group}}
Plays during the first [[Repulsion Gel]] [[Portal 2 Chapter 6 Enrichment Sphere 1|test]]. The broken chord arpeggios play when bouncing on the gel. Some of the notes in this song are featured in Robot Waiting Room 1.
Plays during the first [[Repulsion Gel]] [[Portal 2 Chapter 6 Enrichment Sphere 1|test]]. The broken chord arpeggios play when bouncing on the gel. Some of the notes in this song are featured in Robot Waiting Room 1.
{{Track|inalbum=true|Forwarding the Cause of Science}}
{{Track|inalbum=true|Forwarding the Cause of Science}}
A more electronic remix of the second half of “You Are Not Part of the Control Group” which plays during later Repulsion Gel tests. The broken chord arpeggios play when bouncing on the gel.
A more electronic remix of the second half of “You Are Not Part of the Control Group” which plays during later Repulsion Gel tests. The broken chord arpeggios play when bouncing on the gel.
{{Track|inalbum=true|PotatOS Lament}}
{{Track|inalbum=true|PotatOS Lament}}
Plays on the main menu after the player has fallen into Old Aperture, from chapters 6-7.
Plays on the main menu after the player has fallen into Old Aperture, from chapters 6-7.
{{Track|inalbum=true|The Reunion}}
{{Track|inalbum=true|The Reunion}}
Plays during the Propulsion Gel tests after reuniting with PotatOS. This track is an extremely electronic, distorted remix of You Are Not Part of the Control Group. Unlike Forwarding The Cause of Science, this remix maintains the tempo of You Are Not Part of the Control Group, as it is not sped up in any way. The stuttering synth arpeggios play when speeding on the Propulsion Gel.  
Plays during the Propulsion Gel tests after reuniting with PotatOS. This track is an extremely electronic, distorted remix of You Are Not Part of the Control Group. Unlike Forwarding The Cause of Science, this remix maintains the tempo of You Are Not Part of the Control Group, as it is not sped up in any way. The stuttering synth arpeggios play when speeding on the Propulsion Gel.  
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}
{{Track|inalbum=true|Music of the Spheres 2 (Incendiary Lemons)}}
Plays when entering Pump Station Gamma and during Cave Johnson's lemon rant. It is a heavier, more electronic remix of the second part of Music of the Spheres, with distorted, buzzing synths.
Plays when entering Pump Station Gamma and during Cave Johnson's lemon rant. It is a heavier, more electronic remix of the second part of Music of the Spheres, with distorted, buzzing synths.
}}
}}


== ''Portal 2: Songs to Test By - Volume 3'' (Collectors Edition Disk #3) ==
== ''Portal 2: Songs to Test By - Volume 3'' (Collectors Edition Disk #3) ==
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |
{{Album | title = Portal 2: Songs to Test By - Volume 3 | author = Aperture Science Psychoacoustics Laboratory |
{{Track|inalbum=true|Reconstructing More Science}}
{{Track|inalbum=true|Reconstructing More Science}}
Plays during the Portal 2 official teaser trailer. The percussion loop from this song can be heard in Caroline Deleted.
Plays during the Portal 2 official teaser trailer. The percussion loop from this song can be heard in Caroline Deleted.
{{Track|inalbum=true|Wheatley Science}}
{{Track|inalbum=true|Wheatley Science}}
Plays during some of Wheatley's tests in Chapter 8. This song is remixed in The Part Where He Kills You, which, in turn, is remixed in Bombs For Throwing At You.
Plays during some of Wheatley's tests in Chapter 8. This song is remixed in The Part Where He Kills You, which, in turn, is remixed in Bombs For Throwing At You.
{{Track|inalbum=true|Franken Turrets}}
{{Track|inalbum=true|Franken Turrets}}
Plays during some of Wheatley's tests in Chapter 8.
Plays during some of Wheatley's tests in Chapter 8.
{{Track|inalbum=true|Machiavellian Bach}}
{{Track|inalbum=true|Machiavellian Bach}}
A rendition of Johann Sebastian Bach's "Little Prelude in C minor, BWV 934," but transposed from the key of C minor to F minor. The first half is played on a harpsichord. The second half, which is the same melody but very electronic-sounding and played on synthesizers, only plays when the player is being launched by a Faith Plate or flinging themself with the use of an Excursion Funnel.
A rendition of Johann Sebastian Bach's "Little Prelude in C minor, BWV 934," but transposed from the key of C minor to F minor. The first half is played on a harpsichord. The second half, which is the same melody but very electronic-sounding and played on synthesizers, only plays when the player is being launched by a Faith Plate or flinging themself with the use of an Excursion Funnel.
* In the game, when the player is performing one of the aforementioned actions, the second half briefly takes the place of whichever part of the first half would be playing at the time. This is one of the many examples of how composer Mike Morasky uses procedurally generated music, or music that is generated in real time based on the player's actions.
* In the game, when the player is performing one of the aforementioned actions, the second half briefly takes the place of whichever part of the first half would be playing at the time. This is one of the many examples of how composer Mike Morasky uses procedurally generated music, or music that is generated in real time based on the player's actions.
{{Track|inalbum=true|Excursion Funnel}}
{{Track|inalbum=true|Excursion Funnel}}
Plays in Chapter 8 when the player is inside an Excursion Funnel. This is remixed in the first part of The Part Where He Kills You.
Plays in Chapter 8 when the player is inside an Excursion Funnel. This is remixed in the first part of The Part Where He Kills You.
{{Track|inalbum=true|TEST}}
{{Track|inalbum=true|TEST}}
Plays during some of Wheatley's tests in Chapter 8.
Plays during some of Wheatley's tests in Chapter 8.
{{Track|inalbum=true|The Part Where He Kills You}}
{{Track|inalbum=true|The Part Where He Kills You}}
The first part of this song is a remix of Excursion Funnel with added percussion. This is broken by a startling synth arpeggio when the player is hurtled towards Wheatley and his "mash-y spike plates". The rest of the song is a fast-paced, electronic remix of Wheatley Science and Don't Do It. Part of this song also plays on the menu screen during Chapter 9.
The first part of this song is a remix of Excursion Funnel with added percussion. This is broken by a startling synth arpeggio when the player is hurtled towards Wheatley and his "mash-y spike plates". The rest of the song is a fast-paced, electronic remix of Wheatley Science and Don't Do It. Part of this song also plays on the menu screen during Chapter 9.
{{Track|inalbum=true|Omg, What has He Done?}}
{{Track|inalbum=true|Omg, What has He Done?}}
Plays right before entering "Wheatley's Lair," as PotatOS remarks on the disheveled state of her facility caused by Wheatley's ignorance.
Plays right before entering "Wheatley's Lair," as PotatOS remarks on the disheveled state of her facility caused by Wheatley's ignorance.
{{Track|inalbum=true|Bombs for Throwing at You}}
{{Track|inalbum=true|Bombs for Throwing at You}}
A highly climactic track that plays during the final battle between Wheatley and the protagonist. The main melody, a remix of The Part Where He Kills You, I AM NOT A MORON!, and the second half of You Know Her, plays as Wheatley attacks the player with bombs and the player attempts to redirect them back at Wheatley. The percussive interludes play when Wheatley is stunned and the player attaches the corrupted Cores to his mainframe.
A highly climactic track that plays during the final battle between Wheatley and the protagonist. The main melody, a remix of The Part Where He Kills You, I AM NOT A MORON!, and the second half of You Know Her, plays as Wheatley attacks the player with bombs and the player attempts to redirect them back at Wheatley. The percussive interludes play when Wheatley is stunned and the player attaches the corrupted Cores to his mainframe.
{{Track|inalbum=true|Your Precious Moon}}
{{Track|inalbum=true|Your Precious Moon}}
Plays after all 3 corrupted cores have been attached to Wheatley. The first part, a dramatic remix of Don't Do It, plays as PotatOS urges the player to press the Stalemate Resolution Button, which turns out to be booby-trapped by Wheatley. This is broken by a comedic chime when the player shoots a portal onto the moon. The second part, an even more dramatic orchestral piece, plays as the protagonist, Wheatley, and the corrupted cores are sucked out into the vacuum of space, and GLaDOS, back in control, knocks Wheatley out of the player's hand and saves them, pulling them back through the portal with a robotic arm.
Plays after all 3 corrupted cores have been attached to Wheatley. The first part, a dramatic remix of Don't Do It, plays as PotatOS urges the player to press the Stalemate Resolution Button, which turns out to be booby-trapped by Wheatley. This is broken by a comedic chime when the player shoots a portal onto the moon. The second part, an even more dramatic orchestral piece, plays as the protagonist, Wheatley, and the corrupted cores are sucked out into the vacuum of space, and GLaDOS, back in control, knocks Wheatley out of the player's hand and saves them, pulling them back through the portal with a robotic arm.
{{Track|inalbum=true|Caroline Deleted}}
{{Track|inalbum=true|Caroline Deleted}}
Plays in GLaDOS' final talk with Chell, and the elevator ride up to the [[Turret Opera]]. The first part is a rendition of You Are Not Part of the Control Group, which is interrupted by a beep as GLaDOS supposedly deletes Caroline from her system. The second part is a rendition of Don't Do It, and the third part is a rendition of Reconstructing More Science. The song ends with the first three notes of Cara Mia Addio.
Plays in GLaDOS' final talk with Chell, and the elevator ride up to the [[Turret Opera]]. The first part is a rendition of You Are Not Part of the Control Group, which is interrupted by a beep as GLaDOS supposedly deletes Caroline from her system. The second part is a rendition of Don't Do It, and the third part is a rendition of Reconstructing More Science. The song ends with the first three notes of Cara Mia Addio.
* During the third part of the song, the percussion loop from Reconstructing More Science doesn't match up with the melody. It is unknown whether this was intentional or a mistake.
* During the third part of the song, the percussion loop from Reconstructing More Science doesn't match up with the melody. It is unknown whether this was intentional or a mistake.
* It is also unknown why the last three notes of Caroline Deleted are the first three notes of Cara Mia Addio, although its purpose was likely to make a connection between the two consecutive songs.
* It is also unknown why the last three notes of Caroline Deleted are the first three notes of Cara Mia Addio, although its purpose was likely to make a connection between the two consecutive songs.
  {{Track|inalbum=true|Cara Mia Addio!}}
  {{Track|inalbum=true|Cara Mia Addio!}}
The Turret Opera.
The Turret Opera.
* The first three notes of this song are the last three notes of the previous song, Caroline Deleted. However, there are two auditory differences. First, the notes of Cara Mia Addio are much clearer and crisper than those of Caroline Deleted. Second, the turret sound effects are not present in the previous song.
* The first three notes of this song are the last three notes of the previous song, Caroline Deleted. However, there are two auditory differences. First, the notes of Cara Mia Addio are much clearer and crisper than those of Caroline Deleted. Second, the turret sound effects are not present in the previous song.
{{Track|inalbum=true|Want You Gone}}
{{Track|inalbum=true|Want You Gone}}
The Portal 2 Official Ending Song, with the first Portal game's being [[Still Alive]].
The Portal 2 Official Ending Song, with the first Portal game's being [[Still Alive]].
{{Track|inalbum=true|Spaaaaace}}
{{Track|inalbum=true|Spaaaaace}}
Ambient ringing and space sounds. Plays during Wheatley's apology speech.
Ambient ringing and space sounds. Plays during Wheatley's apology speech.
{{Track|inalbum=true|Space Phase}}
{{Track|inalbum=true|Space Phase}}
A rendition of I Made It All Up, with added strings and harmony, that plays on the final menu screen, after the player has completed the single player campaign.
A rendition of I Made It All Up, with added strings and harmony, that plays on the final menu screen, after the player has completed the single player campaign.
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== Trivia ==
== Trivia ==
Please note that the Trivia section consists purely or mainly of recurring melodies.
Please note that the Trivia section consists purely or mainly of recurring melodies.
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.
This section also may be considered as a spoiler for people who would like to listen to the OST themselves.
{{Spoiler|block=yes|
{{Spoiler|block=yes|
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