High Energy Pellet: Difference between revisions

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* '''Entity Cost:''' 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)
* '''Entity Cost:''' 12 (launcher); 8 (catcher); 2 (standalone Super High Energy Pellet)
* '''Connections(launcher):''' This item supports inputs which when activated will shoot a pellet ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.
* '''Connections(launcher & HD launcher):''' This item supports inputs which will allow the launcher to shoot the pellet when activated. ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.
* '''Connections(catcher):''' This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.
* '''Connections(catcher):''' This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.
* '''Start Enabled(launcher):''' This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until it's input is activated.
* '''Connections(HD catcher):''' This item supports timed outputs which will activate something for specific time and deactivate when reset. It is permanently activated if the catcher is not timed. This item also supports inputs to reset if set to infinite. ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.
* '''Auto-respawn cube(launcher):''' This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.
* '''Start Enabled(launcher):''' This checkbox controls whether the launcher will launch the pellet automatically or not. If unchecked, the launcher will not shoot until its input is activated.
* '''Auto-drop cube(catcher):''' This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher (Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210's addons installed)
* '''Auto-respawn cube(launcher & HD Launcher):''' This checkbox controls whether the launcher will respawn the pellet or not. If unchecked, the launcher will permanently deactivate when it hits its receptacle.
* '''timer-delay(launcher):''' This property controls how long the pellet will last until exploding from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) ''The timer delay option on this same with the catcher is disabled since it's a default item in BEE2.'' If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher's body lights will be green '(the UCP package of this item in Hybrid style if installed, the launcher's body lights will turn orange when it shoots a pellet but returns to it's blue(timed) or green(infinite) before the launcher finishes it's animation.'
* '''Auto-drop cube(catcher):''' This checkbox controls whether the catcher is dangling out of the wall exposing its internals or if it is fixed in on the wall. This checkbox is the only checkbox on the catcher. ''' ''Only available in overgrown if BEE2.2 alpha is installed with TeamSpen210's addons installed'' '''
* '''timer-delay(launcher & HD launcher):''' This property controls how long the pellet will last until exploding ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) ''The timer delay option on this same with the catcher is disabled since it's a default item in BEE2.'' If the timer is set to infinite, the pellet will not explode until it hits an item that kills the pellet, and if set to infinite, the launcher's body lights will be green. ''(the UCP package of this item in Hybrid style if installed, the launcher's body lights will turn orange when it shoots a pellet but returns to its blue(timed) or green(infinite) before the launcher finishes it's animation.)''
* '''(may finish this soon)'''
* '''(may finish this soon)'''
 
* '''timer-delay(catcher & HD catcher):''' This property controls how long the catcher is activated till it resets ranging from 3-30 (1-30 if the timer delay in the BEE2 application is set below a delay of 3 if BEEMOD is installed) ''The timer delay option on this same with the launcher is disabled since it's a default item in BEE2.'' If the timer is set to infinite, the catcher will permanently be activated, and the catcher's body lights will be blue. ''(the UCP package of this item in Hybrid style if installed, the catcher's body lights will turn orange when it's activated but return to its blue(infinite) or green(timed) when the catcher resets.'' '' ''' Timers on the HD catcher will immediately cancel and the HD catcher will reset if an input connected to it is activated.'' '''
 
 
 


== Trivia ==
== Trivia ==
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