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'''''传送门''''' 是 ''传送门'' 系列最早的游戏。它是一款由 [[Valve/zh-hans|Valve]] 开发的单人解谜游戏,并于2007年10月9日作为 [[The Orange Box/zh-hans|The Orange Box/橙盒]] 的一部分发行,适用于 Microsoft Windows 和 Xbox 360;PlayStation 3 版本则在稍晚的2007年12月11日发布。作为2010年5月12日所推出的“Steam 支持 Mac OS X”内容的一部分,''传送门'' 进行了再次发行;为了庆祝这次发行,在2010年5月24日之前,用户可在 Steam 网站的一个促销页面上免费领取这款游戏。此外,作为2011年 [[Learn With Portals/zh-hans|Learn With Portals]] 项目的一部分,''传送门'' 再次限时免费领取。
'''''传送门''''' 是 ''传送门'' 系列最早的游戏。它是一款由 [[Valve/zh-hans|Valve]] 开发的单人解谜游戏,并于2007年10月9日作为 [[The Orange Box/zh-hans|The Orange Box/橙盒]] 的一部分发行,适用于 Microsoft Windows 和 Xbox 360;PlayStation 3 版本则在稍晚的2007年12月11日发布。作为2010年5月12日所推出的“Steam 支持 Mac OS X”内容的一部分,''传送门'' 进行了再次发行;为了庆祝这次发行,在2010年5月24日之前,用户可在 Steam 网站的一个促销页面上免费领取这款游戏。此外,作为2011年 [[Learn With Portals/zh-hans|Learn With Portals]] 项目的一部分,''传送门'' 再次可限时免费领取。


2022年2月9日,Nintendo Switch 宣布推出 ''[[Portal: Companion Collection/zh-hans|传送门:同伴合集]]'',并随后于2022年6月28日发行,此捆绑包内包含 ''传送门''。
2022年2月9日,Nintendo Switch 宣布推出 ''[[Portal: Companion Collection/zh-hans|传送门:同伴合集]]'',并随后于2022年6月28日发行,此捆绑包内包含 ''传送门''。
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== 概要 ==
== 概要 ==
{{main|Story/zh-hans|l1=故事}}
{{main|Story/zh-hans|l1=故事}}
{{spoiler text|''传送门'' 的情节是通过 [[GLaDOS/zh-hans|GLaDOS]] 的语音信息和后期关卡中可发现的附属房间向玩家揭露的。根据电子书 [[Portal 2/zh-hans|传送门 2]]:The Final Hours,故事发生的年份被确定为“2010年的某个时刻”——在光圈科技被遗弃十二年后。 The game begins with protagonist [[Chell]] waking up from a stasis bed and hearing instructions and warnings from GLaDOS about the upcoming test experience. This part of the game involves distinct test chambers that, in sequence, introduce players to the game's mechanics. GLaDOS's announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Chell is promised cake and grief counseling as her reward if she manages to complete all the test chambers.}}
{{spoiler text|''传送门'' 的故事情节是通过 [[GLaDOS/zh-hans|GLaDOS]] 的语音信息和后期关卡中可发现的附属房间向玩家揭露的。根据电子书 [[Portal 2/zh-hans|传送门 2]]:The Final Hours,故事发生的年份被确定为“2010年的某个时刻”——在光圈科技被遗弃十二年后。游戏开始时,主角 [[Chell/zh-hans|Chell]] 从休眠床上醒来,并听见 GLaDOS 对她即将经历的测试进行说明与警告。 This part of the game involves distinct test chambers that, in sequence, introduce players to the game's mechanics. GLaDOS's announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Chell is promised cake and grief counseling as her reward if she manages to complete all the test chambers.}}


{{spoiler text|Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS. Over the course of the game, GLaDOS's motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, GLaDOS's actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, and GLaDOS even directs Chell through a live-fire course designed for military androids as a result of "mandatory scheduled maintenance" in the regular test chamber. In another chamber, GLaDOS boasts about the fidelity and importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, GLaDOS then declares that it "unfortunately must be euthanized" in an "emergency intelligence incinerator" before Chell can continue. Some of the later chambers include automated turrets with child-like voices that fire at Chell, only to sympathize with her after being disabled ("I don't blame you" and "No hard feelings"). }}
{{spoiler text|Chell proceeds through the empty Enrichment Center, interacting only with GLaDOS. Over the course of the game, GLaDOS's motives are hinted to be more sinister than her helpful demeanor suggests. Although she is designed to appear helpful and encouraging, GLaDOS's actions and speech suggest insincerity and callous disregard for the safety and well-being of the test subjects. The test chambers become increasingly dangerous as Chell proceeds, and GLaDOS even directs Chell through a live-fire course designed for military androids as a result of "mandatory scheduled maintenance" in the regular test chamber. In another chamber, GLaDOS boasts about the fidelity and importance of the Weighted Companion Cube, a waist-high crate with a single large pink heart on each face, for helping Chell to complete the chamber. However, GLaDOS then declares that it "unfortunately must be euthanized" in an "emergency intelligence incinerator" before Chell can continue. Some of the later chambers include automated turrets with child-like voices that fire at Chell, only to sympathize with her after being disabled ("I don't blame you" and "No hard feelings"). }}
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== 开发 ==
== 开发 ==
Portal is Valve's professionally-developed spiritual successor to the freeware Narbacular Drop, the 2005 independent game released by students of the DigiPen; the original Drop team were employed at Valve. Certain elements, like the orange/blue system of identifying the two different portal ends a player can have open at a time (one connecting to the other), have been retained. The key difference in the signature portal mechanic between the two games is that in Narbacular Drop the player can place a portal on a wall visible through another portal, whereas in Portal, the HPD cannot fire a portal shot through a portal; however, the HPD can fire a portal shot while the player is standing in a portal.
''传送门'' 是 Valve 专业开发的免费游戏 Narbacular Drop 的精神续作,该游戏由迪吉彭理工学院的学生于2005年发布,而原本的 Drop 团队被 Valve 雇佣。游戏内的某些元素得到保留,如使用橙色/蓝色系统来识别玩家能够同时打开的两个不同传送门(一个连接至另一个)。标志性的传送门机制在两款游戏中的关键区别在于,在 Narbacular Drop 中, 玩家可以将一个传送门开启在通过另一个传送门所见的墙上,而在 ''传送门'' 中,HPD 不能通过一个传送门发射传送门射线;然而,HPD 可以在玩家站在传送门中时发射传送门射线。


== 更新历史 ==
== 更新历史 ==
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