Portal (game): Difference between revisions

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Minor re-wording the hatnote.
m (Any better, Lingo? It's more verbose, but that may not necessarily be an improvement.)
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{{hatnote|This article provides information about Portal, a game developed by Valve. For information about the portals that are produced by the Aperture Science Handheld Portal Device, please see [[Portals]].}}
{{hatnote|This article provides information about the video game, Portal. For information about the game mechanic, see [[Portals]].}}
{{Game infobox
{{Game infobox
| game-name-override = Portal
| game-name-override = Portal
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== Synopsis ==
== Synopsis ==
{{main|Story}}
{{spoiler text|Portal's plot is revealed to the player via audio messages from [[GLaDOS]] and side rooms found in the later levels. According to The Final Hours of [[Portal 2]], the year is established to be "somewhere in 2010" — twelve years after its abandonment. The game begins with protagonist [[Chell]] waking up from a stasis bed and hearing instructions and warnings from GLaDOS about the upcoming test experience. This part of the game involves distinct test chambers that, in sequence, introduce players to the game's mechanics. GLaDOS's announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Chell is promised cake and grief counseling as her reward if she manages to complete all the test chambers.}}
{{spoiler text|Portal's plot is revealed to the player via audio messages from [[GLaDOS]] and side rooms found in the later levels. According to The Final Hours of [[Portal 2]], the year is established to be "somewhere in 2010" — twelve years after its abandonment. The game begins with protagonist [[Chell]] waking up from a stasis bed and hearing instructions and warnings from GLaDOS about the upcoming test experience. This part of the game involves distinct test chambers that, in sequence, introduce players to the game's mechanics. GLaDOS's announcements serve not only to instruct Chell and help her progress through the game, but also to create atmosphere and develop the AI as a character. Chell is promised cake and grief counseling as her reward if she manages to complete all the test chambers.}}


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