Hub: Difference between revisions

Jump to navigation Jump to search
14 bytes removed ,  12 June 2023
m
no edit summary
mNo edit summary
mNo edit summary
Line 10: Line 10:


The '''Computer Intelligence Training and Enrichment Center Human Test Subject Research Center''' or '''CinTech''' (pronounced Sin-Tech) or the '''Hub''') is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]].
The '''Computer Intelligence Training and Enrichment Center Human Test Subject Research Center''' or '''CinTech''' (pronounced Sin-Tech) or the '''Hub''') is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]].
{{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part. Additionally, the Steam version of Portal 2 automatically unlocks all courses while playing in local split-screen, so this will also prevent the unique sequences from being used.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref> The console versions of Portal 2 track co-op progress in splitscreen correctly.}}


Most beginners (or players who made a [[Cooperative_Testing_Initiative#Reset_progress|reset]] recently) continue to the [[Portal 2 Co-op Course 1 Chamber 1|01 ''Doors'']], [[Portal_2_courses_during_Cooperative_Testing_Initiative#Course_One:_Team_Building|Course 1: ''Team Building'']] from here. The next [[Test Chamber]] can be anything when at least one player unlocked it...
Most beginners (or players who made a [[Cooperative_Testing_Initiative#Reset_progress|reset]] recently) continue to the [[Portal 2 Co-op Course 1 Chamber 1|01 ''Doors'']], [[Portal_2_courses_during_Cooperative_Testing_Initiative#Course_One:_Team_Building|Course 1: ''Team Building'']] from here. The next [[Test Chamber]] can be anything when at least one player unlocked it...
Line 22: Line 20:
* The Hub has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.
* The Hub has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.
* Players can't start the [[Portal 2 Co-op Calibration Course|Calibration Course]]
* Players can't start the [[Portal 2 Co-op Calibration Course|Calibration Course]]
* {{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part.}}
* Steam version of Portal 2 automatically unlocks all courses while playing in local split-screen, so this will also prevent the unique sequences from being used.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref>
* Console versions of Portal 2 track co-op progress in split-screen correctly.


== Trivia ==
== Trivia ==
Line 30: Line 31:
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won't lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_3}}}}, all of the test chambers will be closed off and you'll hear GLaDOS's lines again. If your friend was further along with ''some'' of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won't lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_3}}}}, all of the test chambers will be closed off and you'll hear GLaDOS's lines again. If your friend was further along with ''some'' of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.
* There are small speakers with the label 409 in the chamber changer for every course (including art therapy), which can play 3 [[Turret voice lines]] at random. ([[Media:Turret turretlaunched04.wav|"Noooooo!"]], [[Media:Turret turretlaunched08.wav|"Hooray!"]] and [[Media:Turret turretlaunched11.wav|"Goodbye!"]])
* There are small speakers with the label 409 in the chamber changer for every course (including art therapy), which can play 3 [[Turret voice lines]] at random. ([[Media:Turret turretlaunched04.wav|"Noooooo!"]], [[Media:Turret turretlaunched08.wav|"Hooray!"]] and [[Media:Turret turretlaunched11.wav|"Goodbye!"]])


== Gallery ==
== Gallery ==
984

edits

Navigation menu