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| :''Not to be confused with [[Still Alive (song)]], a song from the original game.'' | | :''Not to be confused with [[Still Alive (song)]], a song from the original game.'' |
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| [[File:Portal.jpg|thumb|right|200px|Portal: Still Alive Cover art]] | | [[File: |
| '''''Portal: Still Alive''''' is the port of the original ''[[Portal]]'' game on Xbox 360. It was exclusively released on Xbox Live Arcade on October 22, 2008. It contains the original story of Portal developed by [[Valve]], 14 new [[Test chambers#Challenge modes|bonus]] [[test chambers]] modified from the [[Portal: The Flash Version MapPack]] created by ''[http://wecreatestuff.com/ We Create Stuff]'', and 9 new [[Achievements#Portal: Still Alive|achievements]] (12 total). There are no additional story-related levels. The bonus chambers are available to play on the Nintendo Switch port of the Portal games, [[Portal: Companion Collection]].
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| [[File:PSAMaps.jpg|thumb|right|300px|Picture of all bonus maps available in Portal: Still Alive.]]
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| Portal: Still Alive has not yet been released on PC, although an [http://www.moddb.com/mods/portal-still-alive-pc unofficial mod] is available which includes ported versions of all the bonus chambers. It also has some other maps such as:
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| * GLaDOS Voice Map
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| The creator of the [[Portal: The Flash Version MapPack]], Hen Mazolski, included a map where he used AI to recreate [[GLaDOS]]' voice.
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| * Cut Ending Mockup
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| A mockup of an unused ending of [[Portal: The Flash Version MapPack]].
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| * Full port of [[Portal: The Flash Version MapPack|Portal: The Flash Version mappack]]
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| * Challenge maps
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| ==Mechanics==
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| *[[Electricity Field|Electricity Fields]]
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| *[[Light Bridge|Hard Light Bridges]]
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| *[[Laser Field|Laser Fields]]
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| *[[Skull cube|Skull Cubes]]
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| *[[Crusher|Crushers]]
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| ==Development history==
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| As some anonymous Valve developers say, every [[Portal: Still Alive]] bonus level is inspired by the [[Portal: The Flash Version MapPack|Portal: The Flash Version map pack]] levels which were made by
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| [https://wecreatestuff.com/ WeCreateStuff]. Some game mechanics which were seen in the official [[Portal]] game trailer were implemented in the [[Portal: Still Alive|Still Alive expansion pack]], such as the [[Crusher]] (a whole chamber's part took direct inspiration from the [[Crusher]] level in the trailer). The levels are not canon to the story of the first game . Some rumours surfaced that a second expansion pack was in the works but the rumours were quickly debunked.
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| == Update history ==
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| {{See also|Patches}}
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| == Gallery ==
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| {{Gallery
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| |lines=4
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| |height=150
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| |width=150
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| |File:Portal Still Alive menu background.png|Menu Background
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| |File:Portal Still Alive marketplace banner.png|Marketplace Banner
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| }}
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| == See also ==
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| * ''[[Portal]]'' {{n}} the original game released in October 2007 as part of [[The Orange Box]].
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| * ''[[Portal 2]]'' {{n}} the sequel to ''Portal'', released in April 2011.
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| == External links ==
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| *[http://marketplace.xbox.com/en-US/Product/Portal-Still-Alive/66acd000-77fe-1000-9115-d80258410960 Official page] on Xbox.com
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| *[http://www.moddb.com/mods/portal-still-alive-pc Portal: Still Alive] PC port on Moddb.com
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| [[Category:Portal: Still Alive| ]]
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| {{TestChambersNav}}
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| {{Portal Series}}
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