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{{Quotation|'''GLaDOS'''|Your ping tool is invaluable for communicating specific locations to your partner.|sound=GLaDOS_botcoop_intro17.wav}} | {{Quotation|'''GLaDOS'''|Your ping tool is invaluable for communicating specific locations to your partner.|sound=GLaDOS_botcoop_intro17.wav}} | ||
The ''' | The [[Ping Tool]] (Edit Keys dialog, it's called the '''Communications Menu''') is a communications mechanism introduced in [[Portal 2]]. The Ping Tool is only available in [[Cooperative Testing Initiative]], and is used by players in order to identify specific locations within Test Chambers, as well as synchronize activities through the use of an on-screen timer. | ||
The Ping Tool possesses two primary functions; the "Look" Ping and the "Timer" Ping. | The Ping Tool possesses two primary functions; the "Look" Ping and the "Timer" Ping. | ||
== Look Ping == | == Pings == | ||
=== Look Ping === | |||
[[File:Look Ping.png|right|225px|thumb|The "Look" Ping icon in ''Portal 2''.]] | [[File:Look Ping.png|right|225px|thumb|The "Look" Ping icon in ''Portal 2''.]] | ||
When invoked, the '''Look Ping''' (default key "F") displays an icon that appears on the screen of both the initiator and their Co-op partner, for the purpose of pinging, or targeting, a specific location within a map. Pings can be used for a variety of purposes, the most common of which is identifying one or more locations upon which a player's Co-op partner should place [[Portals]]. This helps players to effectively co-ordinate their Portal placements in order to solve obstacles, and is often essential when voice communication is unavailable. | When invoked, the '''Look Ping''' (default key "F") displays an icon that appears on the screen of both the initiator and their Co-op partner, for the purpose of pinging, or targeting, a specific location within a map. Pings can be used for a variety of purposes, the most common of which is identifying one or more locations upon which a player's Co-op partner should place [[Portals]]. This helps players to effectively co-ordinate their Portal placements in order to solve obstacles, and is often essential when voice communication is unavailable. | ||
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== Timer Ping == | === Timer Ping === | ||
[[File:Timer Ping.png|right|225px|thumb|The "Timer" Ping icon in ''Portal 2''.]] | [[File:Timer Ping.png|right|225px|thumb|The "Timer" Ping icon in ''Portal 2''.]] | ||
When invoked, the '''Timer Ping''' (default key "F") displays an icon that appears on the screen of both the initiator and their Co-op partner, for the purpose of synchronizing a specific action. The Timer can be used for a variety of purposes, the most common of which is allowing Co-op partners to synchronize the creation of [[Portals]], the activation of a switch or button, or most commonly the activation of [[Circuit Breaker]]s. Because some game mechanics require a high degree of synchronisation in order to function, the Timer can be essential to successfully completing a Test Chamber. | When invoked, the '''Timer Ping''' (default key "F") displays an icon that appears on the screen of both the initiator and their Co-op partner, for the purpose of synchronizing a specific action. The Timer can be used for a variety of purposes, the most common of which is allowing Co-op partners to synchronize the creation of [[Portals]], the activation of a switch or button, or most commonly the activation of [[Circuit Breaker]]s. Because some game mechanics require a high degree of synchronisation in order to function, the Timer can be essential to successfully completing a Test Chamber. | ||
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== "Go Here!" Ping == | === "Go Here!" Ping === | ||
When invoked, the '''"Go Here!" Ping''' (default key "F") displays an icon that apears on the screen of both the initiator and their Co-op partner, for the purpose of telling their partner a location to stand on, such as a [[Heavy Duty Super-Colliding Super Button]]. | When invoked, the '''"Go Here!" Ping''' (default key "F") displays an icon that apears on the screen of both the initiator and their Co-op partner, for the purpose of telling their partner a location to stand on, such as a [[Heavy Duty Super-Colliding Super Button]]. | ||
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== Portal Ping == | === Portal Ping === | ||
When looking at a portalable surface, and holding down the ping key, a portal icon will appear. When invoked, the “portal” ping displays an icon that appears on the screen of both the initiator and their co-op partner, to show them where they should fire a portal. | When looking at a portalable surface, and holding down the ping key, a portal icon will appear. When invoked, the “portal” ping displays an icon that appears on the screen of both the initiator and their co-op partner, to show them where they should fire a portal. | ||
== See Also == | == See Also == | ||
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[[Category:Mechanics]] [[Category:Gameplay]] | [[Category:Mechanics]] [[Category:Gameplay]] | ||
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