Portal 2 Sixense MotionPack DLC: Difference between revisions

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* Inside the '''pak01_dir.vpk''' file of the Sixense MotionPack, there is an unused VGUI menu for doing Challenge Mode with both the singleplayer and multiplayer Sixense maps. This was not integrated for reasons unknown, and parts of the menu are broken to a hardcoded extent. If you were to manually load a Sixense Challenge Mode game, the session will disconnect you since Steam does not recognize the map on its official leaderboards.
* Inside the '''pak01_dir.vpk''' file of the Sixense MotionPack, there is an unused VGUI menu for doing Challenge Mode with both the singleplayer and multiplayer Sixense maps. This was not integrated for reasons unknown, and parts of the menu are broken to a hardcoded extent. If you were to manually load a Sixense Challenge Mode game, the session will disconnect you since Steam does not recognize the map on its official leaderboards.
* Inside the '''pak01_dir.vpk''' file of the Sixense MotionPack, there is a hidden skin of the [[Cube#Scalable Cube|Scalable Cube]], in which the cube glows blue when 'inactive'. Only the 'active' and 'off' skins are visible in both the MotionPack and In Motion DLC.
* Inside the '''pak01_dir.vpk''' file of the Sixense MotionPack, there is a hidden skin of the [[Cube#Scalable Cube|Scalable Cube]], in which the cube glows blue when 'inactive'. Only the 'active' and 'off' skins are visible in both the MotionPack and In Motion DLC.
* When attempting to play community test chambers, the game will crash upon loading your queue, whether it be singleplayer or multiplayer maps. The only two known solutions to this problem include unsubscribing to all custom workshop maps in Portal 2, thus giving you access to the Quick Play option, or by running the game without the DLC.
* When attempting to play community test chambers, the game will crash upon loading workshop thumbnails, whether it be singleplayer or multiplayer maps. Two solutions to this problem include unsubscribing to all custom workshop maps in Portal 2, thus giving you access to the Quick Play option, or by running the game without the DLC. Alternatively, you can patch '''client_sixense.dll''''s byte sequences of (8B C8 E8 E7 2C 0B 00 8B 4D FC 85 C9 '''74''') with (8B C8 E8 E7 2C 0B 00 8B 4D FC 85 C9 '''EB''') on the most recent build of the MotionPack to patch the loading of workshop thumbnails.
* When playing workshop maps with custom sound scripts, Sixense sounds are not precached, giving the player varied pitches of the error.wav sound file, when using the Sixense features.
* When playing workshop maps with custom sound scripts, Sixense sounds are not precached, giving the player varied pitches of the error.wav sound file, when using the Sixense features. The best solution for this is to stuff the contents of '''sixense_sounds.txt''' into an existing file declared in '''game_sounds_manifest.txt''', ensuring that the Sixense sounds are parsed alongside the main game's content.
* When playing custom maps in the workshop, autosave triggers can sometimes cause the game to crash.
* When playing custom maps in the workshop, autosave triggers can sometimes cause the game to crash.
* Sound scripts are not able to be overridden in any maps through the '''maps/<mapname>_level_sounds.txt''' method, as the Sixense MotionPack does not look for the file.
* Sound scripts are not able to be overridden in any maps through the '''maps/<mapname>_level_sounds.txt''' method, as the Sixense MotionPack does not look for the file.

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