Hard Light Bridge: Difference between revisions

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{{Stub|Needed: screenshots of it being used in-game redirected through portals, or used as shield, or as platform for gels}}
[[File:Hard-Light Bridge.png|right|300px|thumb|The Hard-Light Bridge as it appears in ''Portal 2''.]]
[[File:Hard-Light Bridge.png|right|300px|thumb|The Hard-Light Bridge as it appears in ''Portal 2''.]]
{{Quotation|'''GLaDOS'''|These bridges are made from natural light that I pump in from the surface. If you rubbed your cheek on one, it would be like standing outside with the sun shining on your face. It would also set your hair on fire, so don't actually do it.|sound=GLaDOS_sp_a2_bridge_intro01.wav}}
{{Quotation|'''GLaDOS'''|These bridges are made from natural light that I pump in from the surface. If you rubbed your cheek on one, it would be like standing outside with the sun shining on your face. It would also set your hair on fire, so don't actually do it.|sound=GLaDOS_sp_a2_bridge_intro01.wav}}


A '''Hard-Light Bridge''' (simply known as a '''Light Bridge''',) is a semi-translucent solid made from natural sunlight beamed in from the Earth's surface. It can act as a bridge for the player, a shield against turrets and other hazards, or even a wall for more complex puzzles the player encounters later on. Light Bridges first appeared in the [[Portal: The Flash Version MapPack|Flash Version MapPack]] and then in [[Portal: Still Alive]], but were more formally introduced in [[Portal 2]]. The bridges span an infinite length or until stopped by another solid. Although the bridge is made of light, if one portion of the bridge is stopped by a solid object the rest will not continue as a beam of light normally would. Also, portals need to be in center with the bridge if trying to get it to another place, otherwise it won't pass through.
A [[Hard Light Bridge]] (simply known as a '''Light Bridge''',) is a semi-translucent solid made from natural sunlight beamed in from the Earth's surface. It can act as a bridge for the player, a shield against turrets and other hazards, or even a wall for more complex puzzles the player encounters later on.


Hard-Light Bridges can also be covered in [[Gels|Mobility Gels]], allowing the player to use the gels in places where it normally would just fall through. Gels placed on Hard-Light Bridges are not permanent and disappears the moment the bridge dissipates or moves to a different location. (This can only be seen in custom-made maps, as the Bridges and gels do not co-exist in the main Portal 2 game.)
The bridges span an infinite length or until stopped by another solid... Since the bridge is made of light, if one portion of the bridge is stopped by a solid object the rest will not continue as a beam of light normally would.  


== Seen in ==
== Interactions ==
 
{{Spoiler|Hard-Light Bridges can be redirected with [[portal]]s. Hard Light Bridges emerging from odd portals are orthogonal to them. Also, [[portal]]s need to be in the center with the bridge if trying to get it to another place, otherwise it won't pass through.}}
 
{{Spoiler|[[Chell]], [[P-body]], and [[Atlas]] can adjust placement of the even [[portal]]s slightly after redirection of Hard-Light Bridges with [[portal]]s while standing on them in some situations...}}
 
{{Spoiler|[[Chell]], [[P-body]], [[Atlas]] can adjust placement of the odd [[portal]]s after redirection of Hard-Light Bridges with [[portal]]s while standing on them in most situations...}}
 
{{Spoiler|[[Portal]]s pass through Hard-Light Bridges.}}
 
{{Spoiler|Hard-Light Bridges can also be covered in [[Gels|Mobility Gels]] ([[Repulsion Gel]], [[Propulsion Gel]]), allowing the player to use the gels in places where it normally would just fall through. Gels placed on Hard-Light Bridges are not permanent and disappear the moment the bridge dissipates or moves to a different location or when [[Atlas]] and [[P-body]] die.}}
 
{{Spoiler|A Hard Light Bridge will prevent the [[Sentry Turret]] from even detecting the enemy.}}
 
== Appearances ==
=== Portal 2 Single-Player Campaign ===
=== Portal 2 Single-Player Campaign ===
*[[Portal 2 Chapter 3 Test Chamber 11]] (introduced)
*[[Portal 2 Chapter 3 Test Chamber 11]] (introduced)
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=== Sixense MotionPack DLC ===
=== Sixense MotionPack DLC ===
*[[Portal 2 Sixense MotionPack DLC Test Chamber 4]] (introduced
*[[Portal 2 Sixense MotionPack DLC Test Chamber 4]] (introduced)
*[[Portal 2 Sixense MotionPack DLC Test Chamber 7]]
*[[Portal 2 Sixense MotionPack DLC Test Chamber 7]]
*[[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 2]]
*[[Portal 2 Sixense MotionPack DLC Co-op Test Chamber 2]]
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== Trivia ==
== Trivia ==
* Light Bridges first appeared in the [[Portal: The Flash Version MapPack|Flash Version MapPack]] and then in [[Portal: Still Alive]], but were more formally introduced in [[Portal 2]].
** The bridges in Portal: Still Alive are mostly functionally identical to the ones in Portal 2, but notably cannot be extended through portals (and do not block turrets).
* The Hard Light Bridge was originally referred to as "Blue Plasma Wall" in [[Portal: The Flash Version]]
* The Hard Light Bridge was originally referred to as "Blue Plasma Wall" in [[Portal: The Flash Version]]
* Despite GLaDOS warning the player that the Hard Light Bridge would [[Media:GLaDOS_sp_a2_bridge_intro01.wav|set their hair on fire if they rubbed their cheek on one]], rubbing any body part on the bridge actually does not cause any harm to the player.
* Despite GLaDOS warning the player that the Hard Light Bridge would [[Media:GLaDOS_sp_a2_bridge_intro01.wav|set their hair on fire if they rubbed their cheek on one]], rubbing any body part on the bridge actually does not cause any harm to the player.
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| 2 = {{Show achievement|Portal 2|Empty Gesture}}
| 2 = {{Show achievement|Portal 2|Empty Gesture}}
}}
}}
 
{{Portal2MechanicsNav}}
 
{{MechanicsNav}}
[[Category:Mechanics]]
[[Category:Mechanics]]
{{Needimage|Needed: screenshots of it being used in-game redirected through portals, or used as shield, or as platform for gels}}

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