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| map = sp_a1_intro1.bsp | | map = sp_a1_intro1.bsp | ||
| dirty = 1 | | dirty = 1 | ||
| screenshot = Portal 2 Chapter 1 Introduction | | screenshot = Portal 2 Chapter 1 Introduction test chamber.png | ||
| noprogress = true | | noprogress = true | ||
| total = 19 | | total = 19 | ||
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}} | }} | ||
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]]. | This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the [[Portal Test Chamber 00|first Test Chamber]]. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]]. | ||
== Contents == | == Contents == | ||
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=== Mechanics === | === Mechanics === | ||
* [[Heavy Duty Super-Colliding Super Button]] | * [[Heavy Duty Super-Colliding Super Button]] | ||
* [[ | * [[Weighted Storage Cube]] | ||
*[[Vital Apparatus Vent]] | *[[Vital Apparatus Vent]] | ||
*[[Emancipation Grill]] | *[[Emancipation Grill]] | ||
*[[Chamberlock]] | *[[Chamberlock]] | ||
*[[Portals]] | *[[Portal Spawner]] ''(blue & orange)'' | ||
*[[Portals]] ''(blue & orange)'' | |||
=== Characters === | |||
*[[Announcer]] | |||
*[[Chell]] | |||
*[[Wheatley]] | |||
=== Objective === | |||
* Complete the decayed test shaft (Test Chamber 00) | |||
=== Hazards === | === Hazards === | ||
* None | * None | ||
=== Locations === | |||
* ''Aperture Science Enrichment Center'' | |||
* ''Aperture Science Relaxation Chamber'' | |||
* ''Aperture Science Extended Relaxation Center'' | |||
* ''Aperture Science Relaxation Vault'' | |||
* ''Test Chamber 00 (Dilapidated)'' | |||
== Walkthrough == | == Walkthrough == | ||
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|lines=3 | |lines=3 | ||
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation. | |File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation. | ||
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility | |File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility | ||
|File:Portal 2 Chapter 1 Introduction | |File:Portal 2 Chapter 1 Introduction cube button.png|alt3=The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button|The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button. | ||
|File:Portal 2 Chapter 1 Introduction Early.png| | |File:Portal 2 Chapter 1 Introduction Early.png|alt4=Early version of the relaxation vault|Early version of the relaxation vault. | ||
|File:Portal 2 Chapter 1 Introduction.png| | |File:Portal 2 Chapter 1 Introduction.png|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The relaxation vault before degradation. | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* The painting Chell is instructed to observe changes<ref> | * The painting Chell is instructed to observe changes<ref>https://www.reddit.com/r/Portal/comments/gydjz</ref> between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.<ref>http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade</ref> | ||
* During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above. | * During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above. | ||
{{Gallery | {{Gallery | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
{{TestChambersNav}} | {{TestChambersNav}} | ||
[[Category:Portal 2 chambers]] | [[Category:Portal 2 chambers]] |
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