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→‎Trivia: remove unnecessary bold formatting
(There is no mp_coop_lobby_1 and lobby 2 isn't used anymore)
(→‎Trivia: remove unnecessary bold formatting)
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{{stub}}
{{Chamber infobox
{{Chamber infobox
   | title      = Course 0 - CinTech
   | title      = Hub
   | map        = mp_coop_lobby_2.bsp<br>mp_coop_lobby_3.bsp
   | map        = mp_coop_lobby_2.bsp
   | valve-title        = Hub
   | valve-title        = Hub
   | screenshot = Portal 2 Hub.png
   | screenshot = Portal 2 Hub.jpg
   | number = 00
   | number = 00
   | previous  = Portal 2 Co-op Calibration Course
   | previous  = Portal 2 Co-op Calibration Course
   | next      = Portal 2 Co-op Course 1 Chamber 1
   | next      = Portal 2 Co-op Course 1 Chamber 1
}}
}}


'''The Hub''' is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]]. Through the '''Computer Intelligence Training and Enrichment Center Human Test Subject Research Center''', or '''CinTech''' (pronounced Sin-Tech), [[Atlas]] and [[P-Body]] can access the various test chambers that are featured throughout the coop campaign.  
The '''Computer Intelligence Training and Enrichment Center Human Test Subject Research Center''' or '''CinTech''' (pronounced Sin-Tech) or the '''Hub''') is a section of [[Aperture Science]] that is featured exclusively during the [[Cooperative Testing Initiative]].
 
Most beginners (or players who made a [[Cooperative_Testing_Initiative#Reset_progress|reset]] recently) continue to the [[Portal 2 Co-op Course 1 Chamber 1|01 ''Doors'']], [[Portal_2_courses_during_Cooperative_Testing_Initiative#Course_One:_Team_Building|Course 1: ''Team Building'']] from here. The next [[Test Chamber]] can be anything when at least one player unlocked it...


It features a large screen that displays the total steps players have taken since starting co-op, as well as total portals fired and other statistics. Additionally, it has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.
== Courses ==
{{main|Portal 2 courses during Cooperative Testing Initiative}}
{{:Portal 2 courses during Cooperative Testing Initiative}}


{{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part. This also occurs if the game is a local split-screen session where all chambers are automatically unlocked.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref>}}
== Notes ==
* The Hub has [[Aerial Faith Plate]]s, [[Hard Light Bridge]]s, and [[Panels]] that allow for easy traversal of the chamber.
* Players can't start the [[Portal 2 Co-op Calibration Course|Calibration Course]]
* {{Spoiler|After you complete the final course, ''Mobility Gels'', the [[Announcer]] then speaks to the players in the Hub. This will happen even if one of the players has not completed co-op mode. As such, one player will miss out on GLaDOS' story-related lines and the unique "new area unlocked" animations that this map plays when neither player has completed a part.}}
* The Steam version of Portal 2 automatically unlocks all courses while playing in local split-screen, so this will also prevent the unique sequences from being used.<ref>[http://steamcommunity.com/app/620/discussions/0/864951657941091415/#c864951657965247978 "Portal 2 split screen coop NOT saving progress"]</ref>
* Console versions of Portal 2 track co-op progress in split-screen correctly.


== Trivia ==
== Trivia ==
* There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the [[Art Therapy]] DLC course.}}
* It features a large screen that displays the total steps players have taken since starting co-op, as well as total portals fired and other statistics.
** {{code|mp_coop_lobby_2}} goes unused in current versions of the game, as the newer version is always loaded even if {{spoiler|the Art Therapy course isn't unlocked.}}
* There are 2 different map files for the hub. {{code|mp_coop_lobby_2}} is the original version of the hub present in the game at release, while {{code|mp_coop_lobby_3}} added {{Spoiler|the Art Therapy DLC course.}}
** There is no {{code|mp_coop_lobby}}; unused files indicate that this was an early version of the hub which was replaced later in the game's development.
** {{code|mp_coop_lobby_2}} is only used when playing with a partner who doesn't have the [[Peer Review]] DLC installed. Since the PC and Switch versions of Portal 2 bundle Peer Review with the base game rather than being a separate download, this is only possible in the Xbox 360 and PS3 versions of the game. On PC, the map can also be loaded through the developer console, and still functions as expected.
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won't lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_3}}}}, all of the test chambers will be closed off and you'll hear GLaDOS's lines again. If your friend was further along with ''some'' of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.
** There is no {{code|mp_coop_lobby}}; unused resource lists indicate that this was an early version of the hub which was replaced later in the game's development.
 
* As the host (Atlas/player 1), to reset your progress so that your testing partner can experience the story in the Hub from the beginning, use the console to enter in {{code|mp_mark_all_maps_incomplete}}. You won't lose your achievements or your accumulated stats (portals placed, footsteps taken, etc.), but after resetting the level with {{spoiler|{{code|changelevel mp_coop_lobby_2}}}} (or {{code|3}}), all of the test chambers will be closed off and you'll hear GLaDOS's lines again. If your friend was further along with ''some'' of the sections done, you can use {{code|mp_mark_course_complete}} and then 0, 1, 2, or 3, depending on what their last completed section was, to make your completion progress roughly equal. Finally, use {{code|changelevel}} again to load the map with the changes applied.
== See Also ==
* There are small speakers with the label 409 in the chamber changer for every course (including art therapy), which can play 3 [[Turret voice lines]] at random. ([[Media:Turret turretlaunched04.wav|"Noooooo!"]], [[Media:Turret turretlaunched08.wav|"Hooray!"]] and [[Media:Turret turretlaunched11.wav|"Goodbye!"]])
* [[Cooperative Testing Initiative]]
 
== References ==
<references/>


== Gallery ==
== Gallery ==
{{Spoiler|
{{Gallery
{{Gallery
|width=192
|width=192
|height=108
|height=108
|lines=1
|lines=1
|File:Portal 2 Hub view.png|alt1=An overview of the Hub|An overview of the Hub.
|File:Portal 2 Hub view.png|alt1=Courses 1, 4 and 5|Courses 1, 4 and 5
|File:Portal 2 Hub Course View.png|alt2=Disassembly chamber|Disassembly chamber.
|File:Portal 2 Hub Course View.png|alt2=Disassembly chamber|[[Disassembly chamber]] with closed panel.
}}
 
|block=yes
}}
}}


{{TestChambersNav}}
== Trivia ==
{{Spoiler|block=yes|
=== Animation 5 ===
''Upon first-time-unlocking of course 5'':
<gallery widths=200>
File:mp coop lobby 30500.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along01}}
File:mp coop lobby 30501.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along02}}
File:mp coop lobby 30502.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along03}}
File:mp coop lobby 30503.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along04}}
File:mp coop lobby 30504.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along05}}
File:mp coop lobby 30505.jpg|6
File:mp coop lobby 30506.jpg|{{Voice line|GLaDOS|mp_coop_paint_come_along06}}
File:mp coop lobby 30507.jpg|8
File:mp coop lobby 30508.jpg|9
</gallery>
<gallery widths=200>
File:mp coop lobby 30510.jpg|1
File:mp coop lobby 30511.jpg|2
File:mp coop lobby 30512.jpg|3
File:mp coop lobby 30513.jpg|4
File:mp coop lobby 30514.jpg|5
File:mp coop lobby 30515.jpg|6
File:mp coop lobby 30516.jpg|7
File:mp coop lobby 30517.jpg|8
File:mp coop lobby 30518.jpg|9
</gallery>
{{clear}}
}}<!--spoiler-->
 
== [[Announcer]]'s voice lines ==
* {{Voice line|Announcer|mp_hub_return01}} (only played upon first-time-unlocking of the Art Therapy course)
* {{Voice line|Announcer|mp_hub_return02}}
* {{Voice line|Announcer|mp_hub_return03}}
* {{Voice line|Announcer|mp_hub_return04}}
* {{Voice line|Announcer|mp_hub_return05}}
* {{Voice line|Announcer|mp_hub_return06}}
* {{Voice line|Announcer|mp_hub_return07}}
 
== References ==
<references/>
 
{{Portal2Co-opTestChambersNav}}
{{Needimage}}
 
[[Category:Portal 2 Co-op chambers]]
[[Category:Portal 2 Co-op chambers]]
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