Portal 2 Chapter 1 Introduction: Difference between revisions

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{{stub}}
{{Chamber infobox
{{Chamber infobox
   | title      = Chapter 1 - Part 1: Introduction
   | title      = Container Ride
   | valve-title= Introduction
   | valve-title= Container Ride
   | map        = sp_a1_intro1.bsp
   | map        = sp_a1_intro1.bsp
   | dirty      = 1
   | dirty      = 1
   | screenshot = Portal 2 Chapter 1 Introduction.png
   | screenshot = Portal 2 Chapter 1 Introduction cube button.jpg
   | noprogress = true
   | noprogress = true
   | total      = 19
   | total      = 19
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}}
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This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] Relaxation Chamber, and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the first Test Chamber. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science Extended Relaxation Center]], and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the [[Portal Test Chamber 00|first Test Chamber]]. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]].
 
== Mechanics ==
* [[Heavy Duty Super-Colliding Super Button]].
* [[Weighted Storage Cube]].
*[[Vital Apparatus Vent]].
*[[Emancipation Grill]].
*[[Chamberlock]].
*[[Portal Spawner]] ''(blue & orange)''.
*[[Portal]]s ''(blue & orange)''.
 
== Characters ==
{{Spoiler|block=yes|
*[[Announcer]].
*[[Chell]].
*[[Wheatley]].
}}
 
== Objective ==
* Complete the decayed test shaft (Test Chamber 00)


== Hazards ==
== Hazards ==
* None
None.<!--Doble check for [[doors]]-->
 
== Locations ==
* ''Aperture Science Enrichment Center''.
* ''Aperture Science Relaxation Chamber''.
* ''Aperture Science Extended Relaxation Center''.
* ''Aperture Science Relaxation Vault''.
* ''Test Chamber 00 (Dilapidated)''.
 
== Asethetics ==
* [[Overgrown]].


== Walkthrough ==
== Walkthrough ==
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{{walkthrough}}
{{walkthrough}}


== Related achievements ==
==Notes==
{{Show achievement|Portal 2|Wake Up Call|width=50%}}
{{Spoiler|block=yes|
 
* It's unclear how exactly a trigger for ''Look up'' works but it's hard to trigger it with [[sensitivity]] 0.01. It's quite easy to trigger it with sensitivity 0.1!
== Music ==
}}
{{main|Portal 2 soundtrack}}
{{Track|The Courtesy Call}}<br>{{Track|Technical Difficulties}}


== Gallery ==
== Gallery ==
{{Spoiler|block=yes|
{{Gallery
{{Gallery
|width=192
|width=192
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|lines=3
|lines=3
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation.
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility.
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The degraded first Test Chamber from Portal|The deteriorated first [[Test Chamber]] from [[Portal]].
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The Relaxation Vault in Portal 2|The Relaxation vault in Portal 2.
|File:Portal 2 Chapter 1 Introduction cube button.png|alt4=The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button|The return of the Weighted Storage Cube and Heavy Duty Super-Colliding Super Button.
|File:Portal 2 Chapter 1 Introduction Early.png|alt4=Early version of the relaxation vault|Early version of the relaxation vault.  
|File:Portal 2 Chapter 1 Introduction Early.png|alt5=Early version of the relaxation vault|Early version of the relaxation vault.  
|File:Sp a1 intro10001.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (1/3).
|File:Portal 2 Chapter 1 Introduction.png|alt6=[[Chell]]'s Relaxation Chamber un-dilapidated.|[[Chell]]'s Relaxation Chamber un-dilapidated.  
|File:Sp a1 intro10002.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (2/3).
|File:Sp a1 intro10004.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (3/3).
}}
}}
}}
== Music ==
{{main|Portal 2 soundtrack}}
{{Track|The Courtesy Call}}<br>{{Track|Technical Difficulties}}


==Trivia==
==Trivia==
* The painting Chell is instructed to observe changes<ref>http://www.reddit.com/r/Portal/comments/gydjz/did_anyone_else_spot_this_in_chells_room/</ref> between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.<ref>http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade</ref>
* The painting Chell is instructed to observe changes<ref>https://www.reddit.com/r/Portal/comments/gydjz</ref> between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.<ref>http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade</ref>
* During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above.  
* During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above.
{{Spoiler|block=yes|
{{Gallery
{{Gallery
|width=200
|width=200
|height=108
|height=108
|lines=1
|lines=1
|File:Portal 2 Hotel Painting.png|alt1=Painting during first wakeup|Painting during first wakeup.
|File:Sp a1 intro10003.jpg|alt1=Painting after first wakeup|Painting after first wakeup.
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting during second wakeup|Painting during second wakeup.
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting after second wakeup|Painting after second wakeup.
}}
}}
}}


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<references/>
<references/>


== Related achievements ==
{{Show achievement|Portal 2|Wake Up Call|width=50%}}
{{stub}}


{{TestChambersNav}}
[[Category:Portal 2 single-player Test Chambers]]
[[Category:Portal 2 chambers]]
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