Cubes: Difference between revisions

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skull cubes are not used in any official version of still alive. also the "entropy zero 2 cubes" are just regular storage cubes with a slightly changed design
(skull cubes are not used in any official version of still alive. also the "entropy zero 2 cubes" are just regular storage cubes with a slightly changed design)
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{{Main|Frankenturret|l1=Frankenturret}}
{{Main|Frankenturret|l1=Frankenturret}}


'''Frankenturrets''' are bizarre [[Turrets#Sentry Turret|Sentry Turret]]-[[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, ''The Itch'' and ''The Part Where He Kills You''.}}
'''Frankenturrets''' are [[Turrets#Sentry Turret|Sentry Turret]] and [[#Weighted Storage Cube|Weighted Storage Cube]] hybrids {{spoiler|created by [[Wheatley]] in order to complete test chambers when he had no test subjects. They are present in the single-player chapters, ''The Itch'' and ''The Part Where He Kills You''.}}


Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley's replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]], they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.
Frankenturrets do not speak, and instead emits incomprehensible chirping sounds. {{spoiler|They act as Wheatley's replacement for Storage Cubes, but their behavior is different.}} Frankenturrets will hop around aimlessly while not placed on a button. When picked up by [[Chell]] or put on a button, they retract their legs inside their cubes. If they fall over on their sides or upside down, they will wave their legs trying to get up.


{{spoiler|In the Pre-1 chamber of chapter 8, Potato-GLaDOS will attempt to stun Wheatley with a paradox that he fails to understand. It can be noted that when Potato-GLaDOS speaks the paradox, all of the Frankenturrets in the room will fold up their legs, twitch violently, emit electrical sparks and have their pupils rapidly change size,}} which indicates they are, at least, partially capable of understanding words.
{{spoiler|In the Pre-1 chamber of chapter 8, Potato-GLaDOS will attempt to stun Wheatley with a paradox that he fails to understand. It can be noted that when Potato-GLaDOS speaks the paradox, all of the Frankenturrets in the room will fold up their legs, twitch violently, emit electrical sparks and have their pupils rapidly change size,}} which indicates they are, at least, partially capable of understanding words.
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[[File:Portal_2_-_Contraption_Cube.png|right|100px]]
[[File:Portal_2_-_Contraption_Cube.png|right|100px]]


The '''Contraption Cube''' is exclusively featured in the [[Portal 2 - Education Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances. It has its own button, the Contraption Cube Receptacle.
The '''Contraption Cube''' is exclusively featured in the [[Portal 2 - Educational Version]] [[Puzzle Creator]]. It has adjustable mass, friction and elasticity. The minimum mass is 1kg, maximum mass is  85kg. There are 5 levels for friction: frictionless, slippery, normal, sticky and very sticky.  There are also 5 levels for elasticity: no rebound, slight rebound, normal, bouncy, very bouncy. The default settings for the Contraption Cube are 40kg, frictionless, and no rebound. Different settings cause the cube to take on slightly different appearances. It has its own button, the Contraption Cube Receptacle.
{{Clr}}
 
=== Skull Cube ===
[[File:StillAlive skull cube.png|right|100px]]
 
The '''skull cube''' is an alternate design for the regular Weighted Storage Cube in which the Aperture logo is replaced by a crudely drawn skull. It is present in the game files of ''[[Portal: Still Alive]]'', but does not appear in-game. Due to a similar design existing for [[Pedestal Button|pedestal buttons]] that are connected to cube droppers, is is widely believed that said cube droppers would have originally dispensed skull cubes, but that this was cut due to players being confused into thinking the cubes had a unique function.
 
The unofficial PC port of ''Still Alive'' reimplements the skull cubes, but they are ''not'' used in any official version of the game.
 
{{Clr}}
 
 
==Cubes Outside of the Portal Series==
 
===Dota 2 Cube===
[[File:Dota_2_Cube.png|right|200px]]
The '''Dota 2 Cube''' is a Portal inspired cube appearing in the art for the Dota 2 "Portal" hud skin.
{{Clr}}
{{Clr}}


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* '''Entity Cost:''' 4 (no dropper), 17 (with dropper) <!-- Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count. -->
* '''Entity Cost:''' 4 (no dropper), 17 (with dropper) <!-- Dropperless entity cost taken from Valve Developer Community. Entity cost with dropper taken from BEE2 as VDC did not have it. This may not be accurate as BEE2 modifies cube droppers, which may change the ent count. -->
* '''Connections:''' This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.
* '''Connections:''' This item supports inputs, which drop the cube when activated and fizzle the previous cube (therefore this is only present when the dropper is enabled). ''Connect to...'' is used to connect this item to another, via inputs or outputs. ''Connection visibility'' controls the visibility of this connection, and ''Remove connections'' is used to remove existing connections.
* '''Cube Type:''' Allows switching between Standard, Companion, Reflection, Sphere and Franken cubes. In the [[Portal 2 - Education Version|education edition]], it also allows switching to the Contraption Cube.
* '''Cube Type:''' Allows switching between Weighted, Companion, Reflection, Sphere and Franken cubes. In the [[Portal 2 - Education Version|education edition]], it also allows switching to the Contraption Cube.


== Related achievements ==
== Related achievements ==
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|File:Portal1 StorageCube.png|Weighted Storage Cube.
|File:Portal1 StorageCube.png|Weighted Storage Cube.
|File:Portal Companion Cube.png|Weighted Companion Cube.
|File:Portal Companion Cube.png|Weighted Companion Cube.
|File:Portal Sphere.png|A spherical replacement seen in an advanced [[chamber]].
|File:Portal Sphere.png|A spherical replacement seen in [[Portal Test Chamber 17 (Advanced)|advanced Chamber 17]].
|File:StillAlive skull cube.png|[[Unused content#Portal: Still Alive|Unused "skull" cube]] found in the files of [[Portal: Still Alive]].
|File:StillAlive skull cube.png|Unused [[Portal: Still Alive]] "skull cube"
}}
}}


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|File:All cubes.png|All of the cubes
|File:All cubes.png|All of the cubes
}}
}}
=== Seen in ===
*[[Portal 2 Chapter 1 Introduction|Chapter 1 - Introduction]]
*[[Portal 2 Chapter 1 Test Chamber 1|Chapter 1 - Test Chamber 01]]
*[[Portal 2 Chapter 1 Test Chambers 3 & 4|Chapter 1 - Test Chambers 03 & 04]]
*[[Portal 2 Chapter 1 Test Chamber 5|Chapter 1 - Test Chamber 05]]
*[[Portal 2 Chapter 1 Test Chamber 6|Chapter 1 - Test Chamber 06]]
*[[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 - Test Chamber 02]]
*[[Portal 2 Chapter 2 Test Chamber 3|Chapter 2 - Test Chamber 03]]
*[[Portal 2 Chapter 2 Test Chamber 4|Chapter 2 - Test Chamber 04]]
*[[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 - Test Chamber 05]]
*[[Portal 2 Chapter 2 Test Chamber 6|Chapter 2 - Test Chamber 06]]
*[[Portal 2 Chapter 2 Test Chamber 7|Chapter 2 - Test Chamber 07]]
*[[Portal 2 Chapter 2 Test Chamber 8|Chapter 2 - Test Chamber 08]]


{{MechanicsNav}}
{{MechanicsNav}}


[[Category:Mechanics]]
[[Category:Mechanics]]
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