Sentry Turret: Difference between revisions

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*Sentry Turrets, when idle, conceal their weapons under the two plates on either side of their body. When they spot a target it takes a moment to deploy its weapons to fire. A Sentry Turret's weapons are very powerful and are able to kill a human, such as [[Chell]], after a few seconds of continuous fire. [[Atlas]] and [[P-body]], while sturdier than a human, still cannot endure lengthy sustained fire before falling apart. However, Sentry Turrets can be easily spotted by the visible laser beam emitted from their eye at all times, making it easier to avoid them. When knocked over Sentry Turrets fire frantically in all directions before permanently deactivating. Like all other objects within the Enrichment Center, the Sentry Turret will disintegrate (and produce an unusual sound) if it passes through a Material Emancipation Grill.
*Sentry Turrets, when idle, conceal their weapons under the two plates on either side of their body. When they spot a target it takes a moment to deploy its weapons to fire. A Sentry Turret's weapons are very powerful and are able to kill a human, such as [[Chell]], after a few seconds of continuous fire. [[Atlas]] and [[P-body]], while sturdier than a human, still cannot endure lengthy sustained fire before falling apart. However, Sentry Turrets can be easily spotted by the visible laser beam emitted from their eye at all times, making it easier to avoid them. When knocked over Sentry Turrets fire frantically in all directions before permanently deactivating. Like all other objects within the Enrichment Center, the Sentry Turret will disintegrate (and produce an unusual sound) if it passes through a Material Emancipation Grill.


*In ''[[Portal]]'', the primary method of defeating the [[Turret]] is to disable it via knocking it over (echoing the method used in ''Half-Life 2''). This can be accomplished in various ways: by picking it up from behind and dropping it in an odd position, knocking it over with a weighted cube, hitting it with another object (including another turret), shooting a portal at its feet, or directing a [[High Energy Pellet]] into it (the Pellet will not destroy the turret on impact, but it will impart enough force to knock it over). They can also be destroyed by standing in front of a turret while holding another turret, however, this is difficult to do.
*In ''[[Portal]]'', the primary method of defeating the [[Turret]] is to disable it via knocking it over (echoing the method used in ''Half-Life 2''). This can be accomplished in various ways: by picking it up from behind and dropping it in an odd position, knocking it over with a weighted cube, hitting it with another object (including another turret), shooting a portal at its feet, or directing a [[High Energy Pellet]] into it (the Pellet will not destroy the turret on impact, but it will impart enough force to knock it over). [[Weighted Storage Cube|Weighted Storage Cubes]] are also bulletproof, and one can crouch behind them to be safe from their gunfire. They can also be destroyed by doing the same thing with a turret, however, this is difficult to do as the turret’s bullet spread is wider than a turret.


*''[[Portal 2]]'' introduces two new means for the player to disable the Turrets. One is to direct a [[Thermal Discouragement Beam]] onto it (usually via a portal and/or Weighted Pivot Cube), causing it to heat up and explode. Another is to cover it in [[Repulsion Gel]] or [[Propulsion Gel]] (via the Perpetual Testing Initiative), causing it to bounce with increasing force until it either shatters or falls away.
*''[[Portal 2]]'' introduces two new means for the player to disable the Turrets. One is to direct a [[Thermal Discouragement Beam]] onto it (usually via a portal and/or Weighted Pivot Cube), causing it to heat up and explode. Another is to cover it in [[Repulsion Gel]] (via the Perpetual Testing Initiative), causing it to bounce with increasing force until it either disables in midair, falls into the path of a [[Thermal Discouragement Beam]] or falls away into goo or a bottomless pit. [[Propulsion Gel]] makes a Turret quite slippery, making knocking it over easier, as it may lose its balance or knock against a wall.


== Parts ==
== Parts ==
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