Doug Rattmann: Difference between revisions

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I added info about the song "The Ghost of Rattmann" and fixed typos.
(→‎Trivia: the final transmission translation)
m (I added info about the song "The Ghost of Rattmann" and fixed typos.)
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[[File:Portal RatmanBed.png|thumb|left|120px|Crude bed that can be found in most of Rattmann's dens.]]
[[File:Portal RatmanBed.png|thumb|left|120px|Crude bed that can be found in most of Rattmann's dens.]]


Delusional, running low on medication and traveling with what he sees to be a talking [[Weighted Companion Cube]], he watches from the shadows as [[Chell]] is put through [[GLaDOS]]' testing course. Although he is never spotted in-game in any of the playable ''Portal'' series, his refuge areas (referred to as dens) can be found by Chell, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. It is in one of these dens that the warning phrase "The cake is a lie" can be found scribbled on a wall; as GLaDOS continually promises that there would be cake at the end of testing.
Delusional, running low on medication and travelling with what he sees to be a talking [[Weighted Companion Cube]], he watches from the shadows as [[Chell]] is put through [[GLaDOS]]' testing course. Although he is never spotted in-game in any of the playable ''Portal'' series, his refuge areas (referred to as dens) can be found by Chell, containing crude bedding, empty cans of beans and scribblings and dioramas on the walls. It is in one of these dens that the warning phrase "The cake is a lie" can be found scribbled on a wall; as GLaDOS continually promises that there would be cake at the end of testing.


{{spoiler|Following Chell's conflict with GLaDOS after her escape from the testing tracks, the ''Lab Rat'' comic details Rattmann's point of view after the events of ''Portal'' in which he follows the sound of the explosion and finds a route to the outside world after the destruction of GLaDOS. His joy is short lived as he witnesses an unconscious Chell being dragged back into the facility by the [[Party Escort Bot]]. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term cryogenic relaxation.<ref name="chell relaxation">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P15.jpg|page 15]]</ref> Finding out that Chell's [[Relaxation Chamber]] is offline due to the downfall of GLaDOS, the overall facility operator, he proceeds to save Chell's life by unplugging all other available chambers from their cryogenic supply and into hers. He is injured in the process when he is shot by [[Turret]]s that are still left in nearby test chambers.<ref name="ratmann shot">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P17.jpg|page 17]]</ref> He then submits himself into Chell's cryogenic stasis bed found in the [[Relaxation Vault]] previously used in the events of ''Portal'', and falls asleep in it.}}
{{spoiler|Following Chell's conflict with GLaDOS after her escape from the testing tracks, the ''Lab Rat'' comic details Rattmann's point of view after the events of ''Portal'' in which he follows the sound of the explosion and finds a route to the outside world after the destruction of GLaDOS. His joy is short-lived as he witnesses an unconscious Chell being dragged back into the facility by the [[Party Escort Bot]]. Feeling guilt, as it was his actions that resulted in her being the first test subject, he once again enters the facility and finds Chell has been put in long-term cryogenic relaxation.<ref name="chell relaxation">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P15.jpg|page 15]]</ref> Finding out that Chell's [[Relaxation Chamber]] is offline due to the downfall of GLaDOS, the overall facility operator, he proceeds to save Chell's life by unplugging all other available chambers from their cryogenic supply and into hers. He is injured in the process when he is shot by [[Turret]]s that are still left in nearby test chambers.<ref name="ratmann shot">''Portal 2: Lab Rat'' comic, [[:File:Lab Rat P17.jpg|page 17]]</ref> He then submits himself into Chell's cryogenic stasis bed found in the [[Relaxation Vault]] previously used in the events of ''Portal'', and falls asleep in it.}}


{{spoiler|His fate is left unknown as the entire bed with him is nowhere to be found when Chell later revisits this Relaxation Vault at the beginning of the single-player campaign in ''[[Portal 2]]''.}}
{{spoiler|His fate is left unknown as the entire bed with him is nowhere to be found when Chell later revisits this Relaxation Vault at the beginning of the single-player campaign in ''[[Portal 2]]''.}}
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{{See also|Portal 2}}
{{See also|Portal 2}}


During the events of the single-player campaign of ''Portal 2'', Rattmann's fate is left unknown. Whether or not he is dead is left up to debate, as [[Chell]]'s cryogenic stasis bed that she used before the events of ''[[Portal]]'' he took refuge in, had disappeared entirely.  Some speculate that Rattmann may have made it to the moon, as shown in a hidden picture encrypted into the game's audio file.  You can find the audio file by bringing a radio into Rattmann's den in Portal 2 Chapter 2 Test Chamber 6.
During the events of the single-player campaign of ''Portal 2'', Rattmann's fate is left unknown. Whether or not he is dead is left up to debate, as [[Chell]]'s cryogenic stasis bed that she used before the events of ''[[Portal]]'' he took refuge in, had disappeared entirely.  One piece of evidence for his death is the song called "Ghost of Rattmann". Some speculate that Rattmann may have made it to the moon, as shown in a hidden picture encrypted into the game's audio file.  You can find the audio file by bringing a radio into Rattmann's den in Portal 2 Chapter 2 Test Chamber 6.


[[File:Portal_2_Chapter_2_Test_Chamber_6_rat_man_den.png|thumb|right|170px|A Rattmann den during ''[[Portal 2]]'s'' single-player.]]
[[File:Portal_2_Chapter_2_Test_Chamber_6_rat_man_den.png|thumb|right|170px|A Rattmann den during ''[[Portal 2]]'s'' single-player.]]
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All that is left of him in ''Portal 2'', like in the first game, are wall scribblings and various dioramas depicting either what he witnessed or simply what he feels like expressing.
All that is left of him in ''Portal 2'', like in the first game, are wall scribblings and various dioramas depicting either what he witnessed or simply what he feels like expressing.


Rattmann's graffiti work makes no appearances whatsoever during the course of the game's [[Cooperative Testing Initiative]]. {{spoiler|However, a [[Weighted Companion Cube]] can be spotted by [[Atlas]] and [[P-body]] in the last test of ''[[Cooperative Testing Initiative#Course Four: Excursion Funnels|Course Four: Excursion Funnels]]''. The cube is apparently attached to a Core Receptacle, indicating that it may in fact be as sentient as any other [[Cores]] in the series.}}
Rattmann's graffiti work makes no appearances whatsoever during the game's [[Cooperative Testing Initiative]]. {{spoiler|However, a [[Weighted Companion Cube]] can be spotted by [[Atlas]] and [[P-body]] in the last test of ''[[Cooperative Testing Initiative#Course Four: Excursion Funnels|Course Four: Excursion Funnels]]''. The cube is apparently attached to a Core Receptacle, indicating that it may in fact be as sentient as any other [[Cores]] in the series.}}


{{spoiler|At some point in the events of the [[Portal 2#Perpetual Testing Initiative|Perpetual Testing Initiative]], in which the player takes role of stick figure [[Bendy]] - is shifted into a variety of alternate universes at the Enrichment Center as a means of still having [[Cave Johnson]] as ongoing CEO. There is a universe in which Cave and Rattmann were born with switched bodies. In this universe, Cave (in Doug's voice and body) hijacks the intercoms to yell out and warn everyone that Rattmann (presumably in Cave's body and handling the company typically as the real Cave would) is embezzling from the staffs' paychecks.}}
{{spoiler|At some point in the events of the [[Portal 2#Perpetual Testing Initiative|Perpetual Testing Initiative]], in which the player takes role of stick figure [[Bendy]] - is shifted into a variety of alternate universes at the Enrichment Center as a means of still having [[Cave Johnson]] as ongoing CEO. There is a universe in which Cave and Rattmann were born with switched bodies. In this universe, Cave (in Doug's voice and body) hijacks the intercoms to yell out and warn everyone that Rattmann (presumably in Cave's body and handling the company typically as the real Cave would) is embezzling from the staffs' paychecks.}}


== Known dens ==
== Known dens ==
Aside from leaving paintings, murals and messages behind, Doug Rattmann also discovered a number of hidden rooms in Aperture Science. He adorned these rooms with messages and artwork, and primarily used them as refuges in order to escape GLaDOS' scrutiny. The hidden rooms are present in both Portal and Portal 2, and are known as the '''Ratman's Dens'''. A total of 12 have been discovered, 5 in Portal and 7 in Portal 2.
Aside from leaving paintings, murals and messages behind, Doug Rattmann also discovered a number of hidden rooms in Aperture Science. He adorned these rooms with messages and artwork and primarily used them as refuges in order to escape GLaDOS' scrutiny. The hidden rooms are present in both Portal and Portal 2, and are known as the '''Ratman's Dens'''. A total of 12 have been discovered, 5 in Portal and 7 in Portal 2.


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