Portal Test Chamber 16 (Bonus): Difference between revisions

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Completed the portals walkthrough
(Completed the portals walkthrough)
 
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{{Spoiler|block=yes|
{{Spoiler|block=yes|
=== Portals ===
=== Portals ===
* Don't use any portals to take out the turrets.  Close in on them using the cubes as shields.
* Once GLaDOS is done talking, pick up the turret in front of you and toss it to the side.
* At the last turret, lean round the edge of the open door and shoot a portal through the two fences onto the tiny visible patch of portal-friendly wall.
* Go through the small hallway and quickly hide in one of the safe spots from the next turret.  It is just close enough that you can run behind it without getting shot.  Knock it over if you want to be spiteful.
* Alternatively you can gather up all the cubes and use them to build steps to get you over the barrier.  Jump over with a cube to disable the turret, then use your two portals to get through the final fence.
* The next turret can also be avoided without portals.  Once you are behind it, push it down the stairs.
* Get a cube from the Rat Man den.  Run into the hallway with the two turrets facing each other and knock down the one closest to youQuickly turn around and run to the other turret, using the cube as a shield, and push it over.  Turn around again and do the same with the turret in the next room.
* The other turret in the room should have its back to you.  Knock it over.
* Enter the room with three turrets.  Keep your cube facing the one across from the entrance while pushing the other ones down from the side.  Then knock the last one over.
* With all of the turrets disabled, put the cube on the Button.
* Move to the left so the turret behind the fence can't see you, and then shoot a portal through both fences into the elevator area.  Place another one on a surface near you and walk through. Enter the Chamberlock at 2 portals.
* Alternatively, you can gather up all the cubes and use them as steps to get you over the first fence.  Jump over with a cube to disable the turret, then use your two portals to get through the final fence.




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* Turn around and keep motoring on, knocking down the next two turrets with your cube.  If the clock is much past 40 seconds by this point, you're probably not making the target of 52.   
* Turn around and keep motoring on, knocking down the next two turrets with your cube.  If the clock is much past 40 seconds by this point, you're probably not making the target of 52.   
* Drop the cube as soon as you're on friendly floor and aim a portal at the wall behind the far turret in the next room.  Portal your cube through to kill it.  
* Drop the cube as soon as you're on friendly floor and aim a portal at the wall behind the far turret in the next room.  Portal your cube through to kill it.  
* Dash in and grab the turret on the right.  Try to make sure the last turret doesn't see you doing this because if it starts shooting you won't be fast enough for gold.  Barge on around the corner and knock the third turret down, then throw the other one to the floor vewy woughly.   
* Dash in and grab the turret on the right.  Try to make sure the last turret doesn't see you doing this because if it starts shooting you won't be fast enough for gold.  Barge on around the corner and knock the third turret down, then throw the other one to the floor.   
* Stand on the button and shoot your portal through the two fences, shoot the other onto the floor and go through.
* Stand on the button and shoot your portal through the two fences, shoot the other onto the floor and go through.
* Ignore the last turret - just keep running.   
* Ignore the last turret - just keep running.   
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