Thinking with Time Machine: Difference between revisions

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== Plot ==
== Plot ==
{{Spoiler|The story continues from the end of ''Portal 2'' where [[Chell]] successfully escapes the facility. However, a crow accidentally flies into the "sky", breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new test chambers.}}
{{Spoiler|The story continues from the end of ''Portal 2'' where [[Chell]] successfully escapes the facility. However, a crow accidentally flies into the "sky", breaking the illusion of a wide open field created by giant screens. After Chell reawakens, she is revealed to be in the underground portion of the facility, where an elevator leads to new, futuristic-style test chambers.}}


{{Spoiler|After completing a tutorial, Chell runs across an unsolvable test, until you press a button and a record player falls out, followed by a [[Borealis]] hologram, which cracks a hole in the wall. Chell discovers the two co-op bots, saying that they shut down [[GLaDOS]]. They say they will keep tabs on Chell, and the new "Time Machine". GLaDOS tells Chell to go back in time, and the chamber opens.}}
{{Spoiler|After completing a tutorial, Chell runs across an unsolvable test, until you press a button and a record player falls out, followed by a [[Borealis]] hologram, which cracks a hole in the wall. Chell discovers the two co-op bots, saying that they shut down [[GLaDOS]]. They say they will keep tabs on Chell, and the new "Time Machine". GLaDOS tells Chell to go back in time, and the chamber opens.}}
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{{main|Mechanics}}
{{main|Mechanics}}
* Time Machine
* Time Machine
: Accurately recreates the player's actions. Activated by hitting the '''R''' (default) key, then the '''Q''' key to stop. The '''F''' key activates the mechanic and enable the Machine to start replicating the actions.
: Accurately recreates the player's actions. Activated by hitting the '''R''' (default) key, then the '''Q''' key to stop. The '''F''' key activates the mechanic and enable the Machine to start replicating the actions. Is a clipboard in Chell's left hand with a screen showing what the time-double sees, or an Aperture logo showing which mode the time machine is set to.


* Anti-gravity buttons
* Anti-gravity buttons
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: Later test chambers involve complex Laser Field activation puzzles.
: Later test chambers involve complex Laser Field activation puzzles.


* New textures for cubes, buttons etc.
* New "futuristic" textures for cubes, buttons etc. Cubes have a spinning Aperture Science logo in the center. Droppers assemble the cube from pieces inside the dropper. Exit doors are see-through and elevator rooms are differently made.


==Glitches==
==Glitches==
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