Obtaining Portal 2 achievements: Difference between revisions

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{{Show achievement|Portal 2|Drop Box|Easy/Story-related
{{Show achievement|Portal 2|Drop Box|Easy/Story-related
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley's very first test chamber.
|In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface.  Place the other portal on the panel above the button and press the switch twice.  Alternatively, press the switch in Wheatley's very first test chamber.
}}
{{Show achievement|Portal 2|Preservation of Mass|Easy
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7's exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.
}}
{{Show achievement|Portal 2|Overclocker|Hard
| Self-explanatory. Keep practicing the puzzle until you are confident at the sequence of puzzle elements and how to maneuver quickly to each one.
}}
}}
{{Show achievement|Portal 2|Bridge Over Troubling Water|Story-related
{{Show achievement|Portal 2|Bridge Over Troubling Water|Story-related
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.
| During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.
}}
{{Show achievement|Portal 2|Pturretdactyl|Easy
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.
}}
}}
{{Show achievement|Portal 2|SaBOTour|Story-related
{{Show achievement|Portal 2|SaBOTour|Story-related
| {{Spoiler|Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.}}
| {{Spoiler|Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.}}
}}
{{Show achievement|Portal 2|Good Listener|Easy
| {{Spoiler|As you escape, GLaDOS invites you to enter the final test chamber. She's even solved it for you. Do it.}}
}}
{{Show achievement|Portal 2|No Hard Feelings|Easy
| {{Spoiler|During your escape}}, walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser. Pick it up.
}}
{{Show achievement|Portal 2|Scanned Alone|Easy
|{{Spoiler| In Chapter 5, remove the master turret from the template scanner in the turret factory control room, and then step into the scanner.}}
}}
}}
{{Show achievement|Portal 2|Stalemate Associate|Story-related
{{Show achievement|Portal 2|Stalemate Associate|Story-related
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{{Show achievement|Portal 2|Vertically Unchallenged|Story-related
{{Show achievement|Portal 2|Vertically Unchallenged|Story-related
|{{Spoiler| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}}
|{{Spoiler| This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.}}
}}
{{Show achievement|Portal 2|Ship Overboard|Easy
| {{Spoiler|At the start of 1970s Aperture, go to the top catwalk. Follow it to the room, and jump on the furniture in the corner to get to the doors. Step outside to receive the achievement.}}
}}
{{Show achievement|Portal 2|Portrait of a Lady|Easy
|{{Spoiler| Immediately after [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere 4 in Chapter 7]] is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Enrichment Sphere 5.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}}
}}
}}
{{Show achievement|Portal 2|Stranger Than Friction|Story-related
{{Show achievement|Portal 2|Stranger Than Friction|Story-related
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{{Show achievement|Portal 2|White Out|Story-related
{{Show achievement|Portal 2|White Out|Story-related
| Complete the first [[Conversion Gel]] test.
| Complete the first [[Conversion Gel]] test.
}}
{{Show achievement|Portal 2|You Made Your Point|Easy
| {{Spoiler|Enter Wheatley's very first test chamber (with the "moat area")}}, but don't press the switch and don't step on the button. Not that this is the first time you enter the chamber, not when Wheatley sends you through a second time.
}}
}}
{{Show achievement|Portal 2|Dual Pit Experiment|Story-related
{{Show achievement|Portal 2|Dual Pit Experiment|Story-related
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{{Show achievement|Portal 2|The Part Where He Kills You|Story-related
{{Show achievement|Portal 2|The Part Where He Kills You|Story-related
| Given at the start of Chapter 9.
| Given at the start of Chapter 9.
}}
{{Show achievement|Portal 2|Pit Boss|Easy
| At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.
}}
}}
{{Show achievement|Portal 2|Lunacy|Story-related
{{Show achievement|Portal 2|Lunacy|Story-related
| Complete the Single-player campaign.
| Complete the Single-player campaign.
}}
{{Show achievement|Portal 2|Team Building|Story-related
| Finish all 6 stages in course 1 of [[co-op]] mode.
}}
{{Show achievement|Portal 2|Confidence Building|Story-related
| Finish all 8 stages in course 2 of [[co-op]] mode.
}}
{{Show achievement|Portal 2|Bridge Building|Story-related
| Finish all 8 stages in course 3 of [[co-op]] mode.
}}
{{Show achievement|Portal 2|Obstacle Building|Story-related
| Finish all 9 stages in course 4 of [[co-op]] mode.
}}
{{Show achievement|Portal 2|You Saved Science|Story-related
| Complete the Co-op campaign.
}}
}}
{{Show achievement|Portal 2|High Five|Very Easy
{{Show achievement|Portal 2|High Five|Very Easy
| Just complete the calibration course in co-op to get this achievement.
| Just complete the calibration course and high-five your partner in co-op to get this achievement.
}}
{{Show achievement|Portal 2|Preservation of Mass|Easy
|To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7's exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.
}}
{{Show achievement|Portal 2|Pturretdactyl|Easy
|In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.
}}
{{Show achievement|Portal 2|Good Listener|Easy
| {{Spoiler|As you escape, GLaDOS invites you to enter the final test chamber. She's even solved it for you. Do it.}}
}}
{{Show achievement|Portal 2|No Hard Feelings|Easy
| {{Spoiler|During your escape}}, walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser. Pick it up.
}}
{{Show achievement|Portal 2|Scanned Alone|Easy
|{{Spoiler| In Chapter 5, remove the master turret from the template scanner in the turret factory control room, and then step into the scanner.}}
}}
{{Show achievement|Portal 2|Ship Overboard|Easy
| {{Spoiler|At the start of 1970s Aperture, go to the top catwalk. Follow it to the room, and jump on the furniture in the corner to get to the doors. Step outside to receive the achievement.}}
}}
{{Show achievement|Portal 2|Portrait of a Lady|Easy
|{{Spoiler| Immediately after [[Portal 2 Chapter 7 Enrichment Sphere 4|Enrichment Sphere 4 in Chapter 7]] is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Enrichment Sphere 5.  Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.}}
}}
{{Show achievement|Portal 2|You Made Your Point|Easy
| {{Spoiler|Enter Wheatley's very first test chamber (with the "moat area")}}, but don't press the switch and don't step on the button. Not that this is the first time you enter the chamber, not when Wheatley sends you through a second time.
}}
{{Show achievement|Portal 2|Pit Boss|Easy
| At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.
}}
}}
{{Show achievement|Portal 2|Rock Portal Scissors|Easy
{{Show achievement|Portal 2|Rock Portal Scissors|Easy
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{{Show achievement|Portal 2|Four Ring Circus|Easy
{{Show achievement|Portal 2|Four Ring Circus|Easy
| Course 1, your friend needs to place portals next to eachother on the floor, which is under a ceiling where you can place your portal. Shoot a portal next to your friends portals and the other one on the ceiling facing one of your friends portals. Fall through your portal and when you go through one of your friends portals, you'll be facing the ceiling again. Then you must shoot the portal on the ceiling to the place where you are about to go. Then wait for a while as you are falling through the portals and the achievement will appear.
| Course 1, your friend needs to place portals next to eachother on the floor, which is under a ceiling where you can place your portal. Shoot a portal next to your friends portals and the other one on the ceiling facing one of your friends portals. Fall through your portal and when you go through one of your friends portals, you'll be facing the ceiling again. Then you must shoot the portal on the ceiling to the place where you are about to go. Then wait for a while as you are falling through the portals and the achievement will appear.
}}
{{Show achievement|Portal 2|Team Building|Story-related
| Finish all 6 stages in course 1 of [[co-op]] mode.
}}
}}
{{Show achievement|Portal 2|Narbacular Drop|Easy
{{Show achievement|Portal 2|Narbacular Drop|Easy
| Self-explanatory.
| Self-explanatory.
}}
{{Show achievement|Portal 2|Confidence Building|Story-related
| Finish all 8 stages in course 2 of [[co-op]] mode.
}}
}}
{{Show achievement|Portal 2|Empty Gesture|Easy
{{Show achievement|Portal 2|Empty Gesture|Easy
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{{Show achievement|Portal 2|Can't Touch This|Easy
{{Show achievement|Portal 2|Can't Touch This|Easy
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.
| Course 3, floor 6 of co-op is one place to get this achievement. Use the dance gesture while being protected from turrets by a hard light bridge.
}}
{{Show achievement|Portal 2|Bridge Building|Story-related
| Finish all 8 stages in course 3 of [[co-op]] mode.
}}
{{Show achievement|Portal 2|Obstacle Building|Story-related
| Finish all 9 stages in course 4 of [[co-op]] mode.
}}
}}
{{Show achievement|Portal 2|Gesticul-8|Easy
{{Show achievement|Portal 2|Gesticul-8|Easy
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| In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track. In one of the many times you and your partner are floating through a funnel, if you look straight to your left, (on the same wall where your partner shoots Hard Light Bridges) you will see a portal conductive surface that you would not normally pay attention to. Shoot a portal there so that the funnel is coming out of it and you float through the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don't try this while attempting Still Alive.
| In the final area of the excursion funnel section of co-op mode, you will be outside the official testing track. In one of the many times you and your partner are floating through a funnel, if you look straight to your left, (on the same wall where your partner shoots Hard Light Bridges) you will see a portal conductive surface that you would not normally pay attention to. Shoot a portal there so that the funnel is coming out of it and you float through the funnel. If you look to your left you will see a companion cube behind doors that will open. You will then hit a spike wall and die, so don't try this while attempting Still Alive.
}}
}}
{{Show achievement|Portal 2|Talent Show|Medium
{{Show achievement|Portal 2|Final Transmission|Medium
|Self-explanatory, but make sure you and your partner know what you're doing. If you mess up, have the host (Atlas) reload the map by typing {{code|changelevel mp_coop_paint_red_racer}} in the developer console.
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]], hit the switch and wait for all the trash to fall.  Retrieve the radio from wherever it landed and go back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement.
}}
{{Show achievement|Portal 2|Triple Crown|Medium
| For this achievement you need to complete 3 of the 8 stages of the Course 2 in under 60 seconds. You do not need to do them in a row or in any specific order. Stages 1, 2 and 4 are very easy to complete within that time. Make a plan with your partner on who does what on the stages and practice the stages you and your partner find easy. Then make your attempt on the achievement.
}}
}}
{{Show achievement|Portal 2|Door Prize|Medium
{{Show achievement|Portal 2|Door Prize|Medium
|There are three sets of three {{W|vitrification|vitrified}} doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o'-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.
|There are three sets of three {{W|vitrification|vitrified}} doors in Chapter 6.  The first set is on the upper catwalk in the lake area, immediately after the hatch.  The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o'-clock position.  The third set is in the room above the control room where you find potato GLaDOS.  Walk into the room from the top catwalk.  Jump on the furniture in the back-left corner and go through the doors.
}}
}}
{{Show achievement|Portal 2|Final Transmission|Medium
{{Show achievement|Portal 2|Schrodinger's Catch|Medium
|When at the switch near the exit of [[Portal 2 Chapter 2 Test Chamber 6|Test Chamber 6]], hit the switch and wait for all the trash to fallRetrieve the radio from wherever it landed and go back to the switch.  On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is.  Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement.
|On [[Portal 2 Chapter 6 Enrichment Sphere 3|Chapter 6, Enrichment Sphere 3]] save the game before dropping [[Repulsion Gel]] on the cubeRelease the gel and try and catch the cube; if it hits the ground, load the earlier save. An alternate method of obtaining this achievement is to drop a little bit of Repulsion Gel on the cube, and then before it breaks out of the glass, drop water on it to stop the bouncing. Simply walk up to the cube and pick it up without touching the ground to get the achievement.
}}
{{Show achievement|Portal 2|Triple Crown|Medium
| For this achievement you need to complete 3 of the 8 stages of the Course 2 in under 60 seconds. You do not need to do them in a row or in any specific order. Stages 1, 2 and 4 are very easy to complete within that time. Make a plan with your partner on who does what on the stages and practice the stages you and your partner find easy. Then make your attempt on the achievement.
}}
}}
{{Show achievement|Portal 2|Iron Grip|Medium
{{Show achievement|Portal 2|Iron Grip|Medium
| In the area within this test that gives this achievement its difficulty, timing is everything. Make sure you and your partner know what you're doing before attempting this. If you lose one box, have the host type {{code|changelevel mp_coop_multifling_1}} in the developer console to reload the map.
| In the area within this test that gives this achievement its difficulty, timing is everything. Make sure you and your partner know what you're doing before attempting this. If you lose one box, have the host type {{code|changelevel mp_coop_multifling_1}} in the developer console to reload the map.
}}  
}}
{{Show achievement|Portal 2|You Saved Science|Story-related
{{Show achievement|Portal 2|Talent Show|Medium
| Complete the Co-op campaign.
|Self-explanatory, but make sure you and your partner know what you're doing. If you mess up, have the host (Atlas) reload the map by typing {{code|changelevel mp_coop_paint_red_racer}} in the developer console.
}}
{{Show achievement|Portal 2|Overclocker|Hard
| Self-explanatory. Keep practicing the puzzle until you are confident at the sequence of puzzle elements and how to maneuver quickly to each one.
}}
}}
{{Show achievement|Portal 2|Smash TV|Hard
{{Show achievement|Portal 2|Smash TV|Hard
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{{Show achievement|Portal 2|Professor Portal|Hard
{{Show achievement|Portal 2|Professor Portal|Hard
|Find random partners online, and immediately leave the game if you do not see the opening film. when you find a beginner, exit the game, friend them, and invite them. This will take a long time depending on how lucky you are. Alternatively, this achievement can be very easy if you already have friends on Steam who have ''Portal 2'', but haven't done co-op mode yet.
|Find random partners online, and immediately leave the game if you do not see the opening film. when you find a beginner, exit the game, friend them, and invite them. This will take a long time depending on how lucky you are. Alternatively, this achievement can be very easy if you already have friends on Steam who have ''Portal 2'', but haven't done co-op mode yet.
}}
{{Show achievement|Portal 2|Schrodinger's Catch|Medium
|On [[Portal 2 Chapter 6 Enrichment Sphere 3|Chapter 6, Enrichment Sphere 3]] save the game before dropping [[Repulsion Gel]] on the cube.  Release the gel and try and catch the cube; if it hits the ground, load the earlier save. An alternate method of obtaining this achievement is to drop a little bit of Repulsion Gel on the cube, and then before it breaks out of the glass, drop water on it to stop the bouncing. Simply walk up to the cube and pick it up without touching the ground to get the achievement.
}}
}}
{{Show achievement|Portal 2|Portal Conservation Society|Hard
{{Show achievement|Portal 2|Portal Conservation Society|Hard

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