Thinking with Time Machine: Difference between revisions

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{{Game infobox
{{Game infobox
| appid = 286080
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* Anti-gravity buttons
* Anti-gravity buttons
: These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to no training on how the buttons work.
: These are first introduced in Test Chamber 5. They come in the form of regular buttons (Sphere, Cube, etc) on the ceiling. By letting go of a Cube or Sphere close to it it will slowly move towards it and finally activate the button. These only appear once and for people playing the game for the first time will have trouble with it due to lack of information on how the buttons work.


==Glitches==
==Glitches==
* Frankenturret assembly glitch
* Frankenturret assembly glitch
: A glitch occurs when making maps using TWTM's in-game PeTi. Because there is no model nor animation for assembling Frankenturrets, when a Frankenturret is assembled its model is replaced by an Edgeless Safety Cube and a Weighted Storage Cube. When the animation is complete the Frankenturret doesn't spawn.
: A glitch occurs when making maps using TWTM's in-game PeTi. Because there is no model nor animation for assembling [[Frankenturrets]], when a Frankenturret is assembled its model is replaced by an [[Edgeless Safety Cube]] and a [[Weighted Storage Cube]]. When the animation is complete the Frankenturret doesn't spawn.


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