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| style="text-align: center;" | '''[[Pneumatic Diversity Vent]]''' | | style="text-align: center;" | '''[[Pneumatic Diversity Vent]]''' | ||
| This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic is kept as a traveling system around the tube networks, but is | | This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic is kept as a traveling system around the tube networks. Valve decided this element was not versitile enough to be included in any maps, but it is still fully functional. (The only use they could think of is killing turrets.) | ||
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| style="text-align: center;" | '''[[Turrets#Hover Turret|Hover Turret]]''' | | style="text-align: center;" | '''[[Turrets#Hover Turret|Hover Turret]]''' | ||
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| style="text-align: center;" | '''[[Futbol]]''' | | style="text-align: center;" | '''[[Futbol]]''' | ||
| The "futbol" was a gameplay mechanic that explodes on contact and is the original multiplayer gamemode for ''Portal 2''; which was to carry the device around with [[portals]] and to frag other players by dropping these into their presence. The "futbols" also appear to have a dispenser model found in the game's files. The texturing of the "futbols" and its dispensers are similar to the texturing styles of ''Portal'', indicating that this gamemode was cut very early in ''Portal 2''<nowiki>'</nowiki>s development. In the game's release, the "futbol" codes have been reused{{spoiler| to create the [[Bombs]] in the single-player finale}}. | | The "futbol" was a gameplay mechanic that explodes on contact and is the original multiplayer gamemode for ''Portal 2''; which was to carry the device around with [[portals]] and to frag other players by dropping these into their presence. The "futbols" also appear to have a dispenser model found in the game's files. The texturing of the "futbols" and its dispensers are similar to the texturing styles of ''Portal'', indicating that this gamemode was cut very early in ''Portal 2''<nowiki>'</nowiki>s development. In the game's release, the "futbol" codes have been reused{{spoiler| to create the [[Bombs]] in the single-player finale}}. | ||
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| style="text-align:center;" | '''[[Paint Fizzler]]''' | |||
| Paint Fizzlers are an unused fizzler variant which destroys gel instead of portals. Any gel will splatter on contact with the field, and cubes will be cleaned on contact. It does not affect the player. The particle left in the game (paint_cleanser) appears as a red version of the Portal 1 fizzler field, indicating that this mechanic was also cut very early in ''Portal 2''<nowiki>'</nowiki>s development. The entity is used in some maps to prevent players from placing gel on certain surfaces to cheat puzzles. | |||
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| style="text-align: center;" | '''[[F-Stop]]''' | | style="text-align: center;" | '''[[F-Stop]]''' | ||
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| In the "scripts" folder of ''Portal 2'', a file called "npc_sounds_zombie_aperture" can be found. The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results. | | In the "scripts" folder of ''Portal 2'', a file called "npc_sounds_zombie_aperture" can be found. The file references sounds that were not shipped with the game, nor does attempting to spawn the npc yield any results. | ||
|} | |} | ||
=== Gallery === | === Gallery === | ||
{{Gallery | {{Gallery |
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