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=== Portal === | === Portal === | ||
{{Voir aussi|Portal}} | {{Voir aussi|Portal}} | ||
* [[Portals]] - The core mechanic of the game, the "worm holes" used to complete the test chambers. Introduced in the [[Relaxation Vault]]. | * [[Portals/fr]] - The core mechanic of the game, the "worm holes" used to complete the test chambers. Introduced in the [[Relaxation Vault/fr]]. | ||
* [[Heavy Duty Super-Colliding Super Button]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]]. | * [[Heavy Duty Super-Colliding Super Button/fr]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00/fr|Test Chamber 00]]. | ||
* [[Vital Apparatus Vent]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 00|Test Chamber 00]]. | * [[Vital Apparatus Vent/fr]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 00/fr|Test Chamber 00]]. | ||
* [[Cubes]] - A multipurpose object used to press buttons, block unwanted forces, or to stand upon. ([[Cube#Weighted Storage Cube|Weighted Storage Cube]] introduced in [[Portal Test Chamber 00|Test Chamber 00]] & [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17|Test Chamber 17]]) | * [[Cubes/fr]] - A multipurpose object used to press buttons, block unwanted forces, or to stand upon. ([[Cube#Weighted Storage Cube/fr|Weighted Storage Cube]] introduced in [[Portal Test Chamber 00/fr|Test Chamber 00]] & [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17/fr|Test Chamber 17]]) | ||
* [[Material Emancipation Grill]] - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. It is also used as a test element. Introduced in [[Portal Test Chamber 00|Test Chamber 00]] | * [[Material Emancipation Grill/fr]] - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. It is also used as a test element. Introduced in [[Portal Test Chamber 00/fr|Test Chamber 00]] | ||
* [[Victory Lift]] - A vertical variant of the [[Unstationary Scaffold]] that automatically rises if a player is upon it, and descends if unoccupied. Introduced in [[Portal Test Chamber 06|Test Chamber 06]]. | * [[Victory Lift/fr]] - A vertical variant of the [[Unstationary Scaffold/fr]] that automatically rises if a player is upon it, and descends if unoccupied. Introduced in [[Portal Test Chamber 06/fr|Test Chamber 06]]. | ||
* [[High Energy Pellet]] - An energy ball that needs to be put in its receptacle to power other objects. | * [[High Energy Pellet/fr|Sphères ultra-énergétiques]] - An energy ball that needs to be put in its receptacle to power other objects. Introduite dans la [[Portal Test Chamber 06/fr|Salle 06]]. | ||
* [[Unstationary Scaffold]] - | * [[Unstationary Scaffold/fr|Échafaudage Non-Stationnaire]] - Une plateforme se déplaçant le long d'un rayon de lumière. Introduite dans [[Portal Test Chamber 07/fr|Salle 07]]. | ||
* [[Turrets]] - Military grade turrets used for area denial. They fire bullets at players that enter their field of view. | * [[Turrets/fr|Tourelles]] - Military grade turrets used for area denial. They fire bullets at players that enter their field of view. Introduite dans la [[Portal Test Chamber 16/fr|Salle 16]]. | ||
=== Portal 2 === | === Portal 2 === | ||
{{See also|Portal 2}} | {{See also|Portal 2}} | ||
* [[Aerial Faith Plate]] - A launcher that throws the player and any objects at a fixed trajectory. Introduced in [[Portal 2 Chapter 2 Test Chamber 5|Chapter 2 Test Chamber 5]]. | * [[Aerial Faith Plate/fr|Plaque de Foi Aérienne]] - A launcher that throws the player and any objects at a fixed trajectory. Introduced in [[Portal 2 Chapter 2 Test Chamber 5/fr|Chapter 2 Test Chamber 5]]. | ||
* [[Thermal Discouragement Beam]] - A laser beam fired in a straight line. Must be avoided or redirected using a Discouragement Redirection cube. Introduced in [[Portal 2 Chapter 2 Test Chamber 1|Chapter 2 Test Chamber 1]]. | * [[Thermal Discouragement Beam/fr|Rayon Thermodécourageant]] - A laser beam fired in a straight line. Must be avoided or redirected using a Discouragement Redirection cube. Introduced in [[Portal 2 Chapter 2 Test Chamber 1/fr|Chapter 2 Test Chamber 1]]. | ||
* [[Cubes]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] & [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in [[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 Test Chamber 2]] and Edgeless Safety introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]). | * [[Cubes]] ([[Cube#Edgeless Safety Cube|Edgeless Safety]] & [[Cube#Discouragement Redirection Cube|Discouragement Redirection]]) - Cubes that can be used to hold down buttons for example (Discouragement Redirection introduced in [[Portal 2 Chapter 2 Test Chamber 2|Chapter 2 Test Chamber 2]] and Edgeless Safety introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]). | ||
* [[Hard Light Bridge]] - A semi-translucent, solid 'sheet' of light that can act as a bridge or wall. Introduced in [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 Test Chamber 11]]. | * [[Hard Light Bridge/fr|Pont de Lumière Tangible]] - A semi-translucent, solid 'sheet' of light that can act as a bridge or wall. Introduced in [[Portal 2 Chapter 3 Test Chamber 11|Chapter 3 Test Chamber 11]]. | ||
* [[Gels]] ([[Propulsion Gel|Propulsion]], [[Repulsion Gel|Repulsion]] & [[Conversion Gel|Conversion]]) - Can coat surfaces and apply different effects. Repulsion introduced in [[Portal 2 Chapter 6 Enrichment Sphere 2|Chapter 6 Enrichment Sphere 2]], Propulsion [[Portal 2 Chapter 7 Enrichment Sphere 5|Chapter 7 Enrichment Sphere 5]], Conversion [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7 Enrichment Sphere 6]]. | * [[Gels/fr|Gels]] ([[Propulsion Gel/fr|Propulsion]], [[Repulsion Gel|Repulsion]] & [[Conversion Gel|Conversion]]) - Can coat surfaces and apply different effects. Repulsion introduced in [[Portal 2 Chapter 6 Enrichment Sphere 2|Chapter 6 Enrichment Sphere 2]], Propulsion [[Portal 2 Chapter 7 Enrichment Sphere 5|Chapter 7 Enrichment Sphere 5]], Conversion [[Portal 2 Chapter 7 Enrichment Sphere 6|Chapter 7 Enrichment Sphere 6]]. | ||
* [[Excursion Funnel]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel. Introduced in [[Portal 2 Chapter 8 Test Chamber 1|Chapter 8 Test Chamber 1]]. | * [[Excursion Funnel]] - While inside this funnel of energy, objects will be unaffected by gravity and will travel along the path of the funnel. Introduced in [[Portal 2 Chapter 8 Test Chamber 1|Chapter 8 Test Chamber 1]]. | ||
* [[Edgeless Safety Cube Receptacle]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects. Introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]. | * [[Edgeless Safety Cube Receptacle]] - Place Edgeless Safety Cubes into these receptacles to activate different types of objects. Introduced in [[Portal 2 Co-op Course 1 Chamber 2|Co-op Course 1 Chamber 2]]. |
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