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== Test Chamber Design/styles == | == Test Chamber Design/styles == | ||
[[Image:Portal1old.jpg|thumb|The '''clinical''' look]] | |||
[[Image:Portal1Old.jpeg|thumb|Example of the '''remastered clinical''' look]] | |||
[[Image:P2ruins.jpg|thumb|The '''decayed clinical/the ruins''' look]] | |||
[[Image:TheCJohnsonLevels.png|thumb|Exaple of the '''60s era''' look]] | |||
* '''"Clinical" look/style ([[Portal]])''' | * '''"Clinical" look/style ([[Portal]])''' | ||
Every [[Portal]] chamber (not including the escape sequence) has a distinct and recognizable look - white, sterile rooms with the atmosphere that conveys the emotions of loneliness. Most of the objects look a little bit blurry and maybe that's done on purpose because is makes the items look more dusty and immerse the player better into the Portal experience. | Every [[Portal]] chamber (not including the escape sequence) has a distinct and recognizable look - white, sterile rooms with the atmosphere that conveys the emotions of loneliness. Most of the objects look a little bit blurry and maybe that's done on purpose because is makes the items look more dusty and immerse the player better into the Portal experience. | ||
* '''"The remastered clinical" look/style ([[Portal 2]])''' | * '''"The remastered clinical" look/style ([[Portal 2]])''' | ||
One part of the [[Portal 2]] chambers looks like the chambers from [[Portal]] but made to fit the theme of the game and looking more fresh and modern compared to the looks of the first game in the series. The panels are more reflective, polished and easily recognizable to the average player. Every item design is revamped to stick to the modernistic theme this game has to offer, and it's a welcome addition! | One part of the [[Portal 2]] chambers looks like the chambers from [[Portal]] but made to fit the theme of the game and looking more fresh and modern compared to the looks of the first game in the series. The panels are more reflective, polished and easily recognizable to the average player. Every item design is revamped to stick to the modernistic theme this game has to offer, and it's a welcome addition! | ||
* '''"The decayed clinical" look/style ([[Portal 2]])''' | |||
* '''"The decayed clinical/The ruins" look/style ([[Portal 2]])''' | |||
This type of level design can be seen mostly in the first few chapters of [[Portal 2]] where you'll explored the devastating designs of destroyed levels. Outgrown leaves and grass dominate over the ruined panels mostly missing ''the final touch'', just having the metal holder rim visible on the surface. These levels may be looking hard to navigate but it actually isn't. The ruins don't seem a big roadblock to the player, but they make the player seem nostalgic and maybe sad, because {{Spoiler|the destroyed parts are the players' fault, and}} they might find themselves guilty, even though they shouldn't be. | This type of level design can be seen mostly in the first few chapters of [[Portal 2]] where you'll explored the devastating designs of destroyed levels. Outgrown leaves and grass dominate over the ruined panels mostly missing ''the final touch'', just having the metal holder rim visible on the surface. These levels may be looking hard to navigate but it actually isn't. The ruins don't seem a big roadblock to the player, but they make the player seem nostalgic and maybe sad, because {{Spoiler|the destroyed parts are the players' fault, and}} they might find themselves guilty, even though they shouldn't be. | ||
* '''"The 60's era" look/style ([[Portal 2]])''' | * '''"The 60's era" look/style ([[Portal 2]])''' | ||
Trough the [[Portal 2]] storyline you will encounter very old looking levels with graphics pre-dating the 90's. They are, so called, ''the Cave Johnson levels'' and they have a distinct look no other level has. Its color use shifts more to the hues of green, yellow, brown etc., which is quite different to the color scheme all of the other [[Portal]] levels have - the hues of black and white. The contents of the test chambers' designs are more colorful and noticeable. Almost everything doesn't cut corners, other than the decorative pipes. | Trough the [[Portal 2]] storyline you will encounter very old looking levels with graphics pre-dating the 90's. They are, so called, ''the Cave Johnson levels'' and they have a distinct look no other level has. Its color use shifts more to the hues of green, yellow, brown etc., which is quite different to the color scheme all of the other [[Portal]] levels have - the hues of black and white. The contents of the test chambers' designs are more colorful and noticeable. Almost everything doesn't cut corners, other than the decorative pipes. |
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