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== Test Chamber Mechanics == | == Test Chamber Mechanics == | ||
{{main|Mechanics}} | |||
=== Portal === | === Portal === | ||
{{See also|Portal}} | {{See also|Portal}} | ||
The new objects in ''Portal'' are used to increase the difficulty of the Test Chambers as the story progresses. | The new objects in ''Portal'' are used to increase the difficulty of the Test Chambers as the story progresses. | ||
* [[Portals]] - The core mecanic of the game, the "worm holes" used to complete the test chambers. Introduced in the [[Relaxation Vault]] | * [[Portals]] - The core mecanic of the game, the "worm holes" used to complete the test chambers. Introduced in the [[Relaxation Vault]]. | ||
* [[Heavy Duty Super-Colliding Super Button]] - | * [[Heavy Duty Super-Colliding Super Button]] - Can be pressed by the player or held with a cube, the button acts like a switch, turning on and off different things (opening doors for instance). Introduced in [[Portal Test Chamber 00|Test Chamber 00]]. | ||
* [[Vital Apparatus Vent]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 00|Test Chamber 00]]. | * [[Vital Apparatus Vent]] - The air vent delivering the cubes into the chambers. Introduced in [[Portal Test Chamber 00|Test Chamber 00]]. | ||
* [[Cube]] - | * [[Cube]] - A multipurpose object used to press buttons, block unwanted forces, or to stand upon. ([[Cube#Weighted Storage Cube|Weighted Storage Cube]] introduced in [[Portal Test Chamber 00|Test Chamber 00]] & [[Cube#Weighted Companion Cube|Weighted Companion]] a special cube introduced in [[Portal Test Chamber 17|Test Chamber 17]]) | ||
* [[Material Emancipation Grill]] - A grid put at the end of | * [[Material Emancipation Grill]] - A grid put at the end of test chambers used to stop players from getting objects out of the chamber. Introduced in [[Portal Test Chamber 00|Test Chamber 00]] | ||
* [[Victory Lift]] - A vertical variant of the [[Unstationary Scaffold]] that automatically rises if a player is upon it, | * [[Victory Lift]] - A vertical variant of the [[Unstationary Scaffold]] that automatically rises if a player is upon it, and descends if unoccupied. Introduced in '''[[A chapter]] (Find out which.)''' | ||
* [[High Energy Pellet]] - An energy ball that needs to be put | * [[High Energy Pellet]] - An energy ball that needs to be put in its receptacle to power other objects. Introduced in [[Portal Test Chamber 06|Test Chamber 06]]. | ||
* [[Unstationary Scaffold]] - A platform used for transportation along a rail. Introduced in [[Portal Test Chamber 06|Test Chamber 06]]. | * [[Unstationary Scaffold]] - A platform used for transportation along a rail. Introduced in [[Portal Test Chamber 06|Test Chamber 06]]. | ||
* [[Turrets]] - Military grade turrets | * [[Turrets]] - Military grade turrets used for area denial. They fire bullets at players that enter their field of view. Introduced in [[Portal Test Chamber 16|Test Chamber 16]]. | ||
=== Portal 2 === | === Portal 2 === |
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