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=== | === Overgrown (Portal 2) === | ||
[[File: | [[File:Portal 2 Chapter 1 Test Chamber 05.png|thumb|right|Decayed, ruined chambers.]] | ||
This type of level design can be seen mostly in | This type of level design can be seen mostly in Chapter 1 of Portal 2, where Clell explores the devastating designs of destroyed chamberss. Outgrown leaves and grass dominate over the ruined panels mostly missing the final touch, just having the metal holder rim visible on the surface. The ruins don't seem a big roadblock to the player, but might impose a sort of emotional feeling to the player {{Spoiler|because the reason why Aperture has gone decayed is the side effect of the player's actions in the first game, and might find themselves guilty, even though they shouldn't be.}} | ||
Chapters that this style appears in:"The Courtesy Call", | Chamber transitions are usually placed in very broken elevator rooms surrounded by plants, often with debris floating through the tubes. Some test chamber doors are broken or malfunctioning. | ||
Chapters/Courses that this style appears in: "The Courtesy Call", and "Hard-Light Surfaces"(Co-op) | |||
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