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{{Hatnote|Not to be confused with the [[Aperture Science Extended Relaxation Center|Extended Relaxation Center]] in [[Portal 2]].}} | |||
[[File:Relaxationvault.png|right|thumb|The Relaxation Vault as seen in ''Portal''.|350px]] | [[File:Relaxationvault.png|right|thumb|The Relaxation Vault as seen in ''Portal''.|350px]] | ||
'''Relaxation Vaults''' are rooms in which test subjects are temporarily held in stasis before and after being put through testing. Test subjects would have to be extracted from the [[Extended Relaxation Center]] and into the Relaxation Vault, and at the conclusion of testing, test subjects would most likely be put back into their Extended Relaxation Chamber. | '''Relaxation Vaults''' are rooms in which test subjects are temporarily held in stasis before and after being put through testing. Test subjects would have to be extracted from the [[Aperture Science Extended Relaxation Center|Extended Relaxation Center]] and into the Relaxation Vault, and at the conclusion of testing, test subjects would most likely be put back into their Extended Relaxation Chamber. | ||
Relaxation Vaults contain beds, tables, toilets, and can only be entered and exited by means of a portal. However, that is not always the case. For example in [[Portal: Prelude]], the test chamber includes the normal items with addition of a button that activates a portal spawner to escape the room as opposed to simply waiting for the countdown timer. These vaults appear in both ''[[Portal]]'' and the single-player campaign of ''[[Portal 2]]''. | Relaxation Vaults contain beds, tables, toilets, and can only be entered and exited by means of a portal. However, that is not always the case. For example in [[Portal: Prelude]], the test chamber includes the normal items with addition of a button that activates a portal spawner to escape the room as opposed to simply waiting for the countdown timer. These vaults appear in both ''[[Portal]]'' and the single-player campaign of ''[[Portal 2]]''. | ||
== Appearances == | == Appearances == | ||
The Relaxation Vault serves as the temporary housing for test subjects after they are deployed from the [[Extended Relaxation Center]]. [[GLaDOS]] has also stated at the end of testing in ''[[Portal]]'' that the Relaxation Vaults are supposed to be stationed at the end of a test, most likely to carry test subjects back into extended relaxation before they are needed for testing again. However, due to her obsession with killing humans, {{Spoiler|GLaDOS instead opts for killing [[Chell]] by lowering her into an incinerator at the end of testing.}} | The Relaxation Vault serves as the temporary housing for test subjects after they are deployed from the [[Aperture Science Extended Relaxation Center|Extended Relaxation Center]]. [[GLaDOS]] has also stated at the end of testing in ''[[Portal]]'' that the Relaxation Vaults are supposed to be stationed at the end of a test, most likely to carry test subjects back into extended relaxation before they are needed for testing again. However, due to her obsession with killing humans, {{Spoiler|GLaDOS instead opts for killing [[Chell]] by lowering her into an incinerator at the end of testing.}} | ||
In the beginning of ''Portal'', Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber. | In the beginning of ''Portal'', Chell awakens to find herself in a Relaxation Vault in Test Chamber 00 at the very beginning of the game. After being briefly introduced to the testing environment by GLaDOS, an orange portal opens and she is free to walk into the first test chamber. |
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