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{{Test Chamber Infobox | {{Test Chamber Infobox | ||
| title = Portal Escape (Part 2) | | title = Portal Escape (Part 2) | ||
| map = | | map = escape_00.bsp | ||
| screenshot = | | screenshot = Portal chamber19 03.png | ||
| icon1 = | | icon1 = cube dispenser | ||
| icon2 = | | icon2 = cube hazard | ||
| icon3 = | | icon3 = pellet hazard | ||
| icon4 = | | icon4 = pellet catcher | ||
| icon5 = | | icon5 = water hazard on | ||
| icon6 = | | icon6 = fling enter on | ||
| icon7 = | | icon7 = fling exit on | ||
| icon8 = | | icon8 = turret hazard | ||
| icon9 = | | icon9 = dirty water on | ||
| icon10 = | | icon10 = cake | ||
| previous = Portal Escape (Part 1) | | previous = Portal Escape (Part 1) | ||
| next = Portal Escape (Part 3) | | next = Portal Escape (Part 3) | ||
}} | }} | ||
This is the twenty- | This is the twenty-second level of the game. It takes place within the maintenence areas of the facility, and requires the player to utilise their knowledge of [[Flinging]]. Pistons are present as the primary hazard. | ||
=== Mechanics === | |||
* [[Flinging]] | |||
== Hazards == | == Hazards == | ||
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== Walkthrough == | == Walkthrough == | ||
*Walk around the corner and go to the end of the corridor. | *Walk around the corner and go to the end of the corridor. | ||
*Go stand on the piston in the center and once on top, fire a portal on the wall in the small room ahead. | *Go stand on the piston in the center and once on top, fire a portal on the wall in the small room ahead. |
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