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Sixense created and extensively made use of five entities that are '''not''' available in stock Portal 2. These are defined in '''portal2_sixense.fgd''' and are available for mappers to use. | Sixense created and extensively made use of five entities that are '''not''' available in stock Portal 2. These are defined in '''portal2_sixense.fgd''' and are available for mappers to use. | ||
* prop_scaled_cube | |||
* sixense_info_placement_helper | * sixense_info_placement_helper | ||
* | * sixense_logic_playmovie_hint | ||
* sixense_logic_relay | * sixense_logic_relay | ||
* trigger_player_fall_aim | * trigger_player_fall_aim | ||
There is one entity by the name of '''trigger_portal_button_aim''' made by Sixense that is '''not''' defined in the fgd. This entity is spawned and parsed internally at runtime, similar to Valve's '''trigger_portal_button''' entity. This entity is what Sixense uses to allow '''prop_floor_button''' and '''prop_under_floor_button''' to have cubes hone on top of them and change skin color. | |||
== Interesting Behaviors and Other Notes == | == Interesting Behaviors and Other Notes == |
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