520
edits
(Please let the chamber signages as they appear in game. The dirty water icon is not actually highlighted.) |
m (Reverting vandalism) |
||
(13 intermediate revisions by 6 users not shown) | |||
Line 2: | Line 2: | ||
{{Test Chamber Infobox | {{Test Chamber Infobox | ||
| title = Chapter 2 | | title = Portal 2 Chapter 2 Test Chamber 6 | ||
| valve-title= Trust Fling | | valve-title= Trust Fling | ||
| map = sp_a2_trust_fling.bsp | | map = sp_a2_trust_fling.bsp | ||
Line 24: | Line 24: | ||
This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using [[Aerial Faith Plate]], particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with [[Portals]] in order to allow the player to gain access to areas that would otherwise be beyond reach. {{Spoiler|The Test Chamber also features one of the Rat Man's [[dens]].}} | This is the fifteenth level of the game, and takes place within a dilapidated Test Chamber. This level introduces the player to advanced manoeuvres using [[Aerial Faith Plate]], particularly the way in which the momentum provided by the Faith Plate can be used in conjunction with [[Portals]] in order to allow the player to gain access to areas that would otherwise be beyond reach. {{Spoiler|The Test Chamber also features one of the Rat Man's [[dens]].}} | ||
== Hazards == | == Contents == | ||
=== Mechanics === | |||
* [[Weighted Storage Cube]] | |||
* [[Vital Apparatus Vent]] | |||
* [[Heavy Duty Super-Colliding Super Button]] | |||
* [[Pedestal Button]] | |||
* [[Aerial Faith Plate]] | |||
* [[Flinging]] | |||
* Light Strip (pink, white) | |||
=== Characters === | |||
* [[Chell]] | |||
* [[GLaDOS]] | |||
=== Hazards === | |||
*[[Goo]] | *[[Goo]] | ||
== | === Locations === | ||
* ''Aperture Science Enrichment Center'' | |||
* | * ''Test Chamber 06 (GLaDOS)'' | ||
* | |||
== Walkthrough == | == Walkthrough == | ||
Line 41: | Line 54: | ||
*The exit door will now open, proceed into the [[Chamberlock]]. | *The exit door will now open, proceed into the [[Chamberlock]]. | ||
It is also possible to solve the chamber by activating the button with an Edgeless Safety Cube that GLaDOS drops as part of the garbage pile. But this can only be achieved once and the original solution is more | It is also possible to solve the chamber by activating the button with an Edgeless Safety Cube that GLaDOS drops as part of the garbage pile. But this can only be achieved once and the original solution is more recommended. | ||
}} | }} | ||
Line 54: | Line 67: | ||
== Music == | == Music == | ||
{{main|Portal 2 soundtrack}} | {{main|Portal 2 soundtrack}} | ||
{{Track|15 Acres of Broken Glass}} | * {{Track|15 Acres of Broken Glass}} | ||
{{Track|Ghost of Rattman}} | * {{Track|Ghost of Rattman}} | ||
== Gallery == | == Gallery == |
edits