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m (Next is Portal 2 Chapter 1 Test Chamber 1) |
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{{Chamber infobox | {{Chamber infobox | ||
| title = | | title = Container Ride | ||
| valve-title= Container Ride | | valve-title= Container Ride | ||
| map = sp_a1_intro1.bsp | | map = sp_a1_intro1.bsp | ||
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== Mechanics == | == Mechanics == | ||
* [[Heavy Duty Super-Colliding Super Button]] | * [[Heavy Duty Super-Colliding Super Button]]. | ||
* [[Weighted Storage Cube]] | * [[Weighted Storage Cube]]. | ||
*[[Vital Apparatus Vent]] | *[[Vital Apparatus Vent]]. | ||
*[[Emancipation Grill]] | *[[Emancipation Grill]]. | ||
*[[Chamberlock]] | *[[Chamberlock]]. | ||
*[[Portal Spawner]] ''(blue & orange)'' | *[[Portal Spawner]] ''(blue & orange)''. | ||
*[[ | *[[Portal]]s ''(blue & orange)''. | ||
== Characters == | == Characters == | ||
*[[Announcer]] | {{Spoiler|block=yes| | ||
*[[Chell]] | *[[Announcer]]. | ||
*[[Wheatley]] | *[[Chell]]. | ||
*[[Wheatley]]. | |||
}} | |||
== Objective == | == Objective == | ||
* Complete the decayed test shaft (Test Chamber 00) | * Complete the decayed test shaft (Test Chamber 00) | ||
== Hazards == | |||
None.<!--Doble check for [[doors]]--> | |||
== Locations == | == Locations == | ||
* ''Aperture Science Enrichment Center''. | |||
* ''Aperture Science Enrichment Center'' | * ''Aperture Science Relaxation Chamber''. | ||
* ''Aperture Science Relaxation Chamber'' | * ''Aperture Science Extended Relaxation Center''. | ||
* ''Aperture Science Extended Relaxation Center'' | * ''Aperture Science Relaxation Vault''. | ||
* ''Aperture Science Relaxation Vault'' | * ''Test Chamber 00 (Dilapidated)''. | ||
* ''Test Chamber 00 (Dilapidated)'' | |||
== Asethetics == | == Asethetics == | ||
* [[Overgrown]]. | |||
* Overgrown | |||
== Walkthrough == | == Walkthrough == | ||
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{{walkthrough}} | {{walkthrough}} | ||
== | ==Notes== | ||
{{ | {{Spoiler|block=yes| | ||
* It's unclear how exactly a trigger for ''Look up'' works but it's hard to trigger it with [[sensitivity]] 0.01. It's quite easy to trigger it with sensitivity 0.1! | |||
}} | |||
== Gallery == | == Gallery == | ||
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}} | }} | ||
== | == Music == | ||
{{main|Portal 2 soundtrack}} | |||
{{Track|The Courtesy Call}}<br>{{Track|Technical Difficulties}} | |||
==Trivia== | ==Trivia== | ||
* The painting Chell is instructed to observe changes<ref>https://www.reddit.com/r/Portal/comments/gydjz</ref> between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.<ref>http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade</ref> | * The painting Chell is instructed to observe changes<ref>https://www.reddit.com/r/Portal/comments/gydjz</ref> between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.<ref>http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade</ref> | ||
* During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above. | * During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above. | ||
{{Spoiler|block=yes| | |||
{{Gallery | {{Gallery | ||
|width=200 | |width=200 | ||
|height=108 | |height=108 | ||
|lines=1 | |lines=1 | ||
|File:Sp a1 intro10003.jpg|alt1=Painting | |File:Sp a1 intro10003.jpg|alt1=Painting after first wakeup|Painting after first wakeup. | ||
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting | |File:Portal 2 Hotel Painting Moon.png|alt2=Painting after second wakeup|Painting after second wakeup. | ||
}} | |||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
== Related achievements == | |||
{{Show achievement|Portal 2|Wake Up Call|width=50%}} | |||
{{stub}} | {{stub}} | ||
[[Category:Portal 2 | [[Category:Portal 2 single-player Test Chambers]] |
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