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Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]] (and fizzling of the previous cube if present), activating a [[Gel]] pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time. | Pedestal Buttons are used for multiple purposes to initiate a particular action. More common uses include the dropping of a [[Cube]] (and fizzling of the previous cube if present), activating a [[Gel]] pipeline or opening a door. They can also be timer-based, where the action (for example, extending a platform) is only activated for a specific length of time. | ||
Exclusively in ''Portal: Still Alive'' for the Xbox 360, there is an alternate pedestal button design which is white with red lights and an icon of a cube with a skull on the button itself. This design is used for pedestal buttons connected to cube droppers, to indicate that pressing the button will destroy the previous cube. The button itself behaves identically to a regular pedestal button. This button design does not appear in ''Portal 2'' or the Nintendo Switch versions of the ''Portal: Still Alive'' levels, both of which replace them with regular pedestal buttons. | |||
== Gallery == | == Gallery == | ||
{{Gallery | {{Gallery | ||
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== Trivia == | == Trivia == | ||
* | * In ''Portal 2'', the lights on the sides of pedestal buttons do not turn orange when the button is active, even though all other button-related test elements do this. | ||
{{MechanicsNav}} | {{MechanicsNav}} |
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