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[[File:GLaDOS concept art.jpg|thumb|130px|right|Earliest known concept art of GLaDOS.]] | [[File:GLaDOS concept art.jpg|thumb|130px|right|Earliest known concept art of GLaDOS.]] | ||
During Anime Midwest 2011, voice actress {{W|Ellen McLain}} revealed that the | During Anime Midwest 2011, voice actress {{W|Ellen McLain}} revealed that the premise of GLaDOS had always been a robotic voice that would guide the protagonist and often intimidates them. Early on development, [[Valve Corporation|Valve]] had used copyrighted voice samples as a {{W|placeholder}} for GLaDOS. As Ellen McLain previously voiced the radio communications dispatcher of the [[hl2:Combine Overwatch|Combine Overwatch]] throughout the [[hl2:Half-Life 2|''Half-Life 2'']] saga, the developers had chosen her for the role of GLaDOS. During this time, developers had kept the development quiet, leaving Ellen unaware what game it is that she is doing voice work for. Ellen was later made aware of her work and success when ''[[Portal]]'' was finally released. | ||
In ''Portal'', GLaDOS' | In ''Portal 2'', GLaDOS' dialogue shortly after her awakening were originally much more insulting. As playtesters grew uncomfortable with her insults, it was then decided that GLaDOS continues her passive-aggressive behavior which she began from the ''Portal'' credits song, [[Still Alive]]. {{spoiler|When it was decided that GLaDOS and Chell needed to work together to face [[Wheatley]], Valve opts for GLaDOS to be uploaded into a potato battery. Writer Jay Pinkerton describes the transformation as "a very stark difference between this imperious, all-powerful GLaDOS talking to you, and this powerless GLaDOS talking to you on your gun", and that potato GLaDOS was initially needling towards playtesters. To counteract this, she was made into a more sidekick type of character.<ref>[http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/ Valve On Portal 2: Spoiler Interview] on Rock, Paper, Shotgun</ref>}} | ||
Appearance-wise in ''Portal'', GLaDOS' initial designs prior to the game's release varied greatly. The earliest known design of GLaDOS was a large disc with a red eyeball in the center, with the disc surrounding it and welded onto the eyeball. This concept of GLaDOS appears to be the most favorable version towards several community members and was then recreated for use by a new character entirely for the community-made machinima series,'' [http://www.youtube.com/user/22CaliburArmadillo The Underground]''. Later on in development, the design of the large eyeball was then scrapped into a robotic body hanging upsidedown from the ceiling, with four discs surrounding above it this time. This concept has since been kept for the release of ''Portal'', with minor adjustments such as the addition of [[Cores#Personality Cores|personality cores]]. | |||
In addition, | The earliest known concept art of GLaDOS' design for ''[[Portal 2]]'' was through one of the many concept box arts; demonstrating that her body's plating was completely torn and scrapped, leaving only her head the most intact - nearing the design of her spherical-cylinder shaped head in the game's release. She had also been given a red eye color in this concept rather than her trademark yellow that was given to her in ''Portal''. Not much else is known of her design changes during the sequel, except that the developers established that the current design of GLaDOS in ''Portal 2'' was to signify a more antagonistic appearance and shape. | ||
In addition, an unused reskin of GLaDOS' design from ''Portal'' can be found in the game files of ''Portal 2'', presenting rust stains and scratches possibly to be used for her components scattered around in her chamber. | |||
== Gallery == | == Gallery == |
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