Cooperative Testing Initiative/Course 5: Mobility Gels/08 Vault Entrance: Difference between revisions

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{{:Cooperative Testing Initiative/Course 5: Mobility Gels/08 Vault Entrance/link with introduction}} Most beginners (or players who made a [[Cooperative_Testing_Initiative#Reset_progress|reset]] recently) get there from the [[Portal 2 Co-op Course 5 Chamber 7|07 ''Propulsion Retrieval'']], Course 5: ''Mobility Gels''. Players can get there from the [[Hub]] when at least one player unlocked the 08 ''Vault Entrance''...


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This is the 40th and final Co-op 8th level in the course, Mobility Gels. The level is a final test on all the previous courses, and brings elements from almost every course, such as excursion funnels, portal speed mechanic, gels, two breakers, and much more. The main hazards are [[Goo]], and falling to your death.


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At the end of 3rd part is {{Spoiler|a giant vault that must be opened by having [[Atlas]] and [[P-body]] use a Gesture menu ({{key|Q}} [[Default keybinds|by default]]) on the vault's camera, and in the vault are the preserved humans that [[GLaDOS]] later uses as extra test subjects.}}


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{{Chamber infobox
  | title      = Vault Entrance
  | valve-title= Vault Entrance
  | map        = mp_coop_paint_longjump_intro.bsp
  | number    = 08
  | total      = 08
  | screenshot = Portal 2 Co-op Course 5 Chamber 8.jpg
  | icon1      = fling enter on
  | icon2      = cube button
  | icon3      = laser redirection
  | icon4      = repulsion gel on
  | icon5      = propulsion gel on
  | icon6      = light bridge
  | icon7      = excursion funnel on
  | icon8      = crusher hazard
  | icon9      = turret hazard on
  | icon10    = water hazard on
  | previous  = Portal 2 Co-op Course 5 Chamber 7
  | next      = Cooperative Testing Initiative/Credits
}}


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== Mechanics==
*[[Portal]]ble surfaces
*[[Flinging]]
*[[Material Emancipation Grill]]
*[[Heavy Duty Super-Colliding Super Button]]
*[[Thermal Discouragement Beam|Thermal Discouragement Beams]]
*[[Circuit Breaker|Circuit Breakers]]
*[[Propulsion Gel|Propulsion Gels]]
*[[Repulsion Gel|Repulsion Gels]]
*[[Pedestal Button|Pedestal Buttons]]
*[[Excursion Funnel]]
*[[Panels|Flip Panels]]
*[[Cubes|Old Weighted Storage Cube]]


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== Hazards ==
* [[Goo]]
* [[Turrets]]
* Falling to your death


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==Walkthrough==
===Naive===
{{Youtube|YVTUBArbO00}}
{{Coop walkthrough table
  |  atlas-1 = {{spoiler|Once the Repulsion Gel is on the ground and got rid of the turret, jump into the room on the right that has the Material Emancipation Grill. Put two portals on the only portable panels.}}
  |  pbody-2 = {{spoiler|Put a portal on the ramped panel at the left of the Repulsion Gel, and then put a portal on one of the two wall portals near the entrance, and then press the button. After, repeat but with the wall portal on the other panel above it/below it.}}
  |  both-3 = {{spoiler|Get behind the the Propulsion Gel streak, and then position yourself in the middle, and then run on the gel until you reach the catwalk far away, that has another Material Emancipation Grill. Walk foward into the next room.}}
  |  atlas-4 = {{spoiler|Put a portal on the portable surface that is a long way down.}}
  |  pbody-5 = {{spoiler|Put a portal on the portable surface on the wall near the entrance, and then run to the area where broken parts of the catwalk are blocking the other side. Shoot a portal on the portable surface on the other side. Wait for Atlas to come back as described in table 6.}}
  |  atlas-6 = {{spoiler|Go through P-Body's portal and go down the catwalk stairs until you reach the end of the catwalk. Shoot a portal down at the left on the ramped portable surface, and then go back to P-Body.}}
  |  both-7 = {{spoiler|Jump off of the catwalk at the left, and position yourself to land into Atlas's portal. Go past the checkpoint area and to the right area in the vault room, past another Material Emancipation Grill.}}
  |  atlas-8 = {{spoiler|Put a portal under the Propulsion Gel tube and then cover the right portable area's floor with the Propulsion Gel. Put a portal on the front wall where the Propulsion Gel streak is, and one on the floor panel with the black/yellow circle. Run through the wall portal and then shoot a portal on the wall of the top floor when you get high enough. Press the button on the top floor to release a Cube.}}
  |  pbody-9 = {{spoiler|Put a portal under the Propulsion Gel tube, go through Atlas's portal, and put a portal on the wall panel that is facing the Cube area, and then press the button on the bottom floor to cover the cube with the gel, to make it slide down into reach. Pick the cube up.}}
  |  atlas-10 = {{spoiler|Shoot a portal to the other side of the top floor, and have P-Body come through it while they are still holding the cube, and then wait at the edge of the metal platform where there are two breakers at the end of the wall on both sides, and get ready to run when the metal platforms swing to become walkable.}}
  |  pbody-11 = {{spoiler|Put the cube down, and look for a portable surface that the portable surfaces on the other side of the top floor are facing, then shoot a portal over Atlas's portal or on a adjacant panel. Grab the cube, and go through it to find a corridor with 3 Thermal Discouragement Beams and Beam Recepticles. Carefully put the cube down so it slides down, and then quickly run back to Atlas.}}
  |  atlas-12 = {{spoiler|When the wall platforms start rising, run on the left side where the left Breaker is, while trying to be in sync with P-Body.}}
  |  pbody-12 = {{spoiler|When the wall platforms start rising, run on the right side where the right breaker is, while trying to be in sync with Atlas.}}
  |  both-13 = {{spoiler|When you both are touching the breaker, press it at the same time. After, go to the left area.}}
  |  atlas-14 = {{spoiler|Put a portal on the surface under the Excursion Funnel, and put a portal above you, on the wall, and wait.}}
  |  pbody-15 = {{spoiler|Put a portal under the Repulsion Gel tube and the other on the ceiling.}}
  |  atlas-16 = {{spoiler|Stand on the Heavy Duty Super Colliding Super Button and wait.}}
  |  pbody-17 = {{spoiler|When the Gel stops falling into your portal under it, run through the Material Emancipation Grill, and then once through it, shoot 2 portals on both portable surfaces in the area with the Turrets.}}
  |  atlas-18 = {{spoiler|When the Repulsion Gel streak in the Excursion Funnel is lined up under the Turrets, run through the Material Emancipation Grill, to reset your portals, and make the Gel fall on the Turrets.}}
  |  both-19 = {{spoiler|One at a time, jump on the wall Repulsion Gel, to reach the other side of the fatal gap.}}
  |  pbody-20 = {{spoiler|Go up to the Heavy Duty Super Colliding Super Button, stand on it and wait.}}
  |  atlas-21 = {{spoiler|Go up to the corner where you can see a bit of the Excursion Funnel area. Shoot a portal under it like previously, and then shoot the other one on the floor panel, then the wall panel when above it, then the flip wall panel when in reach of it, which will bring you to a top area with a button. Press it.}}
  |  both-22 = {{spoiler|Go back to the vault room, and use the same technique used with the streak of Propulsion Gel, and the patch of Repulsion Gel at the beginning, to reach the vault.}}
  |  both-23 = {{spoiler|Last but least, for each of you once, use a gesture to finish the final level. It can be any gesture, but each of you must perform one separately, just once.}}
  |  both-24 = {{spoiler|Enjoy the cutscene!}}
}}
=== Speedrunning ===
==== Best time ====
==== Fewest portals ====


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==Bugs==
{{spoiler|block=yes|
===3rd part===
# Players can reach a solid [[panel]] in front of [[Circuit Breaker]]s by walking left and forward...
}}
==Achievements==
===You Saved Science ===
{{Show achievement|Portal 2|You Saved Science|story-related|self-explanatory.}}


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== Music ==
{{main|Portal 2 soundtrack}}


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{{Track|You Saved Science}}


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{{Track|Robots FTW}}


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==Script==
<code>{{Spoiler|
GLaDOS: The human vault is just past that opening. <br>
GLaDOS: I entered the security code, but the vault door remains locked. <br>
GLaDOS: I am going to NEED you to activate the manual locks on the vault door itself. <br>
Turret: BUT I NEED TO PROTECT THE HUMANS! <br>
[ALARM] <br>
Aperture Science. <br>
We do what we must <br>
Because we can. <br>
For the good of all of us. <br>
Except the ones who are dead.<br><br>
But there's no sense crying <br>
Over every mistake. <br>
You just keep on trying <br>
Till you run out of cake. <br>
And the Science gets done. <br>
And you make a neat gun. <br>
For the people who are <br>
Still alive. <br><br>
I'm not even angry. <br>
I'm being so sincere right now. <br>
Even though you broke my heart. <br>
And killed me. <br>
And tore me to pieces. <br>
And threw every piece into a fire. <br>
As they burned it hurt because <br>
I was so happy for you! <br>
Now these points of data <br>
Make a beautiful line. <br>
And we're out of beta. <br>
We're releasing on time. <br>
So I'm glad. I got burned. <br>
Think of all the things we learned <br>
For the people who are <br>
Still alive. <br><br>
Go ahead and leave me. <br>
I think I prefer to stay inside. <br>
Maybe you'll find someone else <br>
To help you. <br>
Maybe Black Mesa... <br>
THAT WAS A JOKE, HA HA, FAT CHANCE. <br>
Anyway this cake is great <br>
It's so delicious and moist <br>
Look at me still talking when there's Science to do <br>
When I look out there <br>
It makes me GLaD I'm not you <br>
I've experiments to run <br>
There is research to be done <br>
On the people who are <br>
Still alive. <br><br>
And believe me I am still alive <br>
I'm doing science and I'm still alive <br>
I feel FANTASTIC and I'm still alive <br>
While you're dying I'll be still alive <br>
And when you're dead I will be still alive <br>
Still alive <br>
Still alive.
}}</code>
== [[GLaDOS]]'s voice lines ==
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro69}} when [[Atlas]] and [[P-body]] die to the [[Goo]]
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro70}} when [[Atlas]] and [[P-body]] die to the [[Goo]]
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro71}} when [[Atlas]] and [[P-body]] die to the [[Goo]]
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro72}} when [[Atlas]] and [[P-body]] die to the [[Goo]]
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro73}} when [[Atlas]] and [[P-body]] die to the [[Goo]]
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro74}} when [[Atlas]] and [[P-body]] die to the [[Goo]]
# {{Voice line|GLaDOS|mp_coop_paint_longjump_intro75}} when [[Atlas]] and [[P-body]] die to the [[Goo]]
# {{Voice line|GLaDOS|mp_coop_paint_red_racer01}}


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{{cleanup|reason=use [[Portal Wiki:Help:Walkthrough table]].}}
{{Needimage}}


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Revision as of 05:01, 13 June 2023

08 Vault Entrance is a Test Chamber during Cooperative Testing Initiative in Portal 2. Most beginners (or players who made a reset recently) get there from the 07 Propulsion Retrieval, Course 5: Mobility Gels. Players can get there from the Hub when at least one player unlocked the 08 Vault Entrance...

This is the 40th and final Co-op 8th level in the course, Mobility Gels. The level is a final test on all the previous courses, and brings elements from almost every course, such as excursion funnels, portal speed mechanic, gels, two breakers, and much more. The main hazards are Goo, and falling to your death.

At the end of 3rd part is a giant vault that must be opened by having Atlas and P-body use a Gesture menu (Q by default) on the vault's camera, and in the vault are the preserved humans that GLaDOS later uses as extra test subjects.


Vault Entrance
mp_coop_paint_longjump_intro.bsp Vault Entrance

Chamber number 0.pngChamber number 8.png


Test Chamber Infobox previous.png
Test Chamber Infobox next.png
Test Chamber Infobox Portal Guy.png
Chamber progress 0.pngChamber progress 8.pngChamber progress slash.pngChamber progress 0.pngChamber progress 8.png


Portal 2 Co-op Course 5 Chamber 8.jpg
Chamber icon fling enter on.pngChamber icon cube button.pngChamber icon laser redirection.pngChamber icon repulsion gel on.pngChamber icon propulsion gel on.png
Chamber icon light bridge.pngChamber icon excursion funnel on.pngChamber icon crusher hazard.pngChamber icon turret hazard on.pngChamber icon water hazard on.png

Mechanics

Hazards

Walkthrough

Naive

# Atlas P-body
1Once the Repulsion Gel is on the ground and got rid of the turret, jump into the room on the right that has the Material Emancipation Grill. Put two portals on the only portable panels.
2Put a portal on the ramped panel at the left of the Repulsion Gel, and then put a portal on one of the two wall portals near the entrance, and then press the button. After, repeat but with the wall portal on the other panel above it/below it.
3Get behind the the Propulsion Gel streak, and then position yourself in the middle, and then run on the gel until you reach the catwalk far away, that has another Material Emancipation Grill. Walk foward into the next room.
4Put a portal on the portable surface that is a long way down.
5Put a portal on the portable surface on the wall near the entrance, and then run to the area where broken parts of the catwalk are blocking the other side. Shoot a portal on the portable surface on the other side. Wait for Atlas to come back as described in table 6.
6Go through P-Body's portal and go down the catwalk stairs until you reach the end of the catwalk. Shoot a portal down at the left on the ramped portable surface, and then go back to P-Body.
7Jump off of the catwalk at the left, and position yourself to land into Atlas's portal. Go past the checkpoint area and to the right area in the vault room, past another Material Emancipation Grill.
8Put a portal under the Propulsion Gel tube and then cover the right portable area's floor with the Propulsion Gel. Put a portal on the front wall where the Propulsion Gel streak is, and one on the floor panel with the black/yellow circle. Run through the wall portal and then shoot a portal on the wall of the top floor when you get high enough. Press the button on the top floor to release a Cube.
9Put a portal under the Propulsion Gel tube, go through Atlas's portal, and put a portal on the wall panel that is facing the Cube area, and then press the button on the bottom floor to cover the cube with the gel, to make it slide down into reach. Pick the cube up.
10Shoot a portal to the other side of the top floor, and have P-Body come through it while they are still holding the cube, and then wait at the edge of the metal platform where there are two breakers at the end of the wall on both sides, and get ready to run when the metal platforms swing to become walkable.
11Put the cube down, and look for a portable surface that the portable surfaces on the other side of the top floor are facing, then shoot a portal over Atlas's portal or on a adjacant panel. Grab the cube, and go through it to find a corridor with 3 Thermal Discouragement Beams and Beam Recepticles. Carefully put the cube down so it slides down, and then quickly run back to Atlas.
12When the wall platforms start rising, run on the left side where the left Breaker is, while trying to be in sync with P-Body.When the wall platforms start rising, run on the right side where the right breaker is, while trying to be in sync with Atlas.
13When you both are touching the breaker, press it at the same time. After, go to the left area.
14Put a portal on the surface under the Excursion Funnel, and put a portal above you, on the wall, and wait.
15Put a portal under the Repulsion Gel tube and the other on the ceiling.
16Stand on the Heavy Duty Super Colliding Super Button and wait.
17When the Gel stops falling into your portal under it, run through the Material Emancipation Grill, and then once through it, shoot 2 portals on both portable surfaces in the area with the Turrets.
18When the Repulsion Gel streak in the Excursion Funnel is lined up under the Turrets, run through the Material Emancipation Grill, to reset your portals, and make the Gel fall on the Turrets.
19One at a time, jump on the wall Repulsion Gel, to reach the other side of the fatal gap.
20Go up to the Heavy Duty Super Colliding Super Button, stand on it and wait.
21Go up to the corner where you can see a bit of the Excursion Funnel area. Shoot a portal under it like previously, and then shoot the other one on the floor panel, then the wall panel when above it, then the flip wall panel when in reach of it, which will bring you to a top area with a button. Press it.
22Go back to the vault room, and use the same technique used with the streak of Propulsion Gel, and the patch of Repulsion Gel at the beginning, to reach the vault.
23Last but least, for each of you once, use a gesture to finish the final level. It can be any gesture, but each of you must perform one separately, just once.
24Enjoy the cutscene!

Speedrunning

Best time

Fewest portals

Bugs

3rd part

  1. Players can reach a solid panel in front of Circuit Breakers by walking left and forward...

Achievements

You Saved Science

You Saved Science
You Saved Science
Complete all test chambers in all courses of co-op
Difficulty: story-related
How to obtain: self-explanatory.

Music

Main article: Portal 2 soundtrack

You Saved Science by Aperture Science Psychoacoustics Laboratory [0:47] | Download Download | Play icon.png Play

Robots FTW by Aperture Science Psychoacoustics Laboratory [3:38] | Download Download | Play icon.png Play

Script

GLaDOS: The human vault is just past that opening.
GLaDOS: I entered the security code, but the vault door remains locked.
GLaDOS: I am going to NEED you to activate the manual locks on the vault door itself.
Turret: BUT I NEED TO PROTECT THE HUMANS!
[ALARM]
Aperture Science.
We do what we must
Because we can.
For the good of all of us.
Except the ones who are dead.

But there's no sense crying
Over every mistake.
You just keep on trying
Till you run out of cake.
And the Science gets done.
And you make a neat gun.
For the people who are
Still alive.

I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart.
And killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you!
Now these points of data
Make a beautiful line.
And we're out of beta.
We're releasing on time.
So I'm glad. I got burned.
Think of all the things we learned
For the people who are
Still alive.

Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else
To help you.
Maybe Black Mesa...
THAT WAS A JOKE, HA HA, FAT CHANCE.
Anyway this cake is great
It's so delicious and moist
Look at me still talking when there's Science to do
When I look out there
It makes me GLaD I'm not you
I've experiments to run
There is research to be done
On the people who are
Still alive.

And believe me I am still alive
I'm doing science and I'm still alive
I feel FANTASTIC and I'm still alive
While you're dying I'll be still alive
And when you're dead I will be still alive
Still alive
Still alive.

GLaDOS's voice lines

  1. "Stop failing, you need to find the vault door." | Download Download | Play icon.png Play when Atlas and P-body die to the Goo
  2. "Stop doing that! All you need to do is open the Vault door!" | Download Download | Play icon.png Play when Atlas and P-body die to the Goo
  3. "This close and you are going to fail me?" | Download Download | Play icon.png Play when Atlas and P-body die to the Goo
  4. "This close and you are going to fail me?" | Download Download | Play icon.png Play when Atlas and P-body die to the Goo
  5. "This isn't that hard." | Download Download | Play icon.png Play when Atlas and P-body die to the Goo
  6. "You are making this harder than it needs to be." | Download Download | Play icon.png Play when Atlas and P-body die to the Goo
  7. "I'm starting to think you don't want to rescue the humans." | Download Download | Play icon.png Play when Atlas and P-body die to the Goo
  8. "Maybe you two have never met humans? They are as bad as you might think, smelly, gross, annoying, often wanting to try and kill you. But they do make great test subjects." | Download Download | Play icon.png Play