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Revision as of 01:26, 28 July 2023 by Beufk (talk | contribs) (Created page with "right|350px|Co-op bots [[Atlas and P-body, in ''Portal 2''.]] {{Quotation|'''GLaDOS'''|These next tests require cooperation. Consequently, they have never been solved by a human. That's where you come in. You don't know pride; you don't know fear. You don't know anything. You'll be perfect.}} The '''Cooperative Testing Initiative''', or simply '''co-op''', is a multi-player gamemode and campaign in ''Portal 2'' whereby two players can j...")
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Co-op bots Atlas and P-body, in Portal 2.
These next tests require cooperation. Consequently, they have never been solved by a human. That's where you come in. You don't know pride; you don't know fear. You don't know anything. You'll be perfect.
GLaDOS

The Cooperative Testing Initiative, or simply co-op, is a multi-player gamemode and campaign in Portal 2 whereby two players can join up and take part in test courses built specifically for cooperative testing.

Most beginners (or players who made a reset recently) start from Calibration Course - the first Test Chamber during Portal 2's Cooperative Testing Initiative.

Overview

Players take the form of two robot test subjects built by GLaDOS, Atlas; the short and round blue bot, P-body; the tall and pea-shaped orange bot that looks like a turret with arms and legs. Each bot comes equipped with their own Handheld Portal Device with separate portal colors. The portals are capable of maintaining the flow of things, even if it enters a partner's portal, which is essential during some test chambers.

There are five official testing courses, each with a number of test chambers within, which will test both the robots' ability to solve the different puzzles as they progress. Each chamber becomes much harder than the last, with the final test taking place outside the official Aperture testing facilities. In these tests, the bots are then put to the test, so to speak, and must use every bit of knowledge earned about the previous tests in the final one.

For the last chambers of each courses, excluding the fifth, the bots are instructed by GLaDOS to go out and locate a certain disk to be inserted into a DVD player found at the end of the course. Once found and inserted within the device, the players are given a few lines from GLaDOS before she triggers a self-destruct sequence on the duo. This is the only means of retrieving them back to the Hub.

During the testing, GLaDOS will periodically chime in and say a few choice words, either to bemoan the bots' progress or point out their tiny flaws. She even goes beyond to try and break their partnership by pointing fingers at one or the other. If either both or one of the bots' stands within range of GLaDOS' monitoring cameras and perform a gesture, it will elicit her response, depending on the gesture performed.

In this campaign, the bots will be notified that their partner has been destroyed and exactly where it did. The destroyed bot will be easily rebuilt seconds later in a chute from the Reassembly Machine. The gamemode gives an infinite amount of lives, and GLaDOS will comment on every death that occurs with dry humor or irritability. As the bots progress, they will cross checkpoints that lead into the next part of the test chamber. Checkpoints allow the bot that died to respawn at the checkpoint for shorter travel time to the next testing chamber.

Courses

主条目: Portal 2 courses during Cooperative Testing Initiative

Course One: Team Building

参见: Cooperative Testing Initiative/Course 1: Team Building

This is one of the first courses available to the player upon entering the Hub, the others remaining locked until the other courses are completed. In this course, the players are given basic tests that emphasize the use of teamwork through portals and pinging, which is a function that allows players to communicate even without text or even through voice. Pings come in a variety of forms, from a simple "Look" ping, to a "Timer" ping that can be used to coordinate timed events effectively.

Course Two: Mass and Velocity

参见: Cooperative Testing Initiative/Course 2: Mass and Velocity

After completing Course One, this course will unlock for players to continue testing. This chamber utilizes the effects portals have when an object has both mass and velocity as it enters the portal, meaning the players must utilize both in order to pass this course.

Course Three: Hard-Light Surfaces

参见: Cooperative Testing Initiative/Course 3: Hard-Light Surfaces

This course opens up upon completion of Course Two. In this course, the players must make use of the Light Bridges to both navigate chambers and act as a wall for other chambers as a defense mechanism or a creative way of stopping something from hurtling into acid. This course takes place in the Decayed/ruined look/style from the first 4 chapters in the singleplayer.

Course Four: Excursion Funnels

参见: Cooperative Testing Initiative/Course 4: Excursion Funnels

This course unlocks upon completion of Course Three. During this course, the player will have to make use of both Light Bridges and Excursion Funnels in order to complete these chambers. It will employ elements from the previous courses as well, making it much more difficult as the players progress. Apparentely this courses were made by GLaDOS for the bots themselves since she thought they weren't going to make it that far and just used tests for humans.

Course Five: Mobility Gels

参见: Cooperative Testing Initiative/Course 5: Mobility Gels

This is the final course that unlocks after the completion of Course Four. Upon entering, GLaDOS will chime in and explain the significance of Atlas and P-Body's testing and what their true purpose is. The players are then dropped into the defunct Aperture testing spheres encountered during single player, and must make use of all elements from the previous chambers along with the Gels that are found in the course. The final course is very difficult, requiring both players to act as a true team. The last chamber is halted by a large vault door, which holds the frozen humans inside. Both players must perform any gesture to ultimately unlock the door. This course takes place in The 50-80's era Aperture from the sixth and seventh chapters of the singleplayer

Course Six: Art Therapy

Set after the conclusion of the Mobility Gels course, GLaDOS has reassembled the bots for testing again and claims that it has been 100,000 years since they were last reassembled. As the testing progresses, the bots are able to observe the defunct surroundings of the Enrichment Center, which GLaDOS assures them as part of an "art exhibit". Further on in the course, players will be sent to a Robot Assembly Annex station to repair their own reassembly machines as GLaDOS finally makes it clear that it has only been a week since the Mobility Gels course and that she needs their help in restoring her control over the facility as something is overriding her controls. At the end of the course, both players are sent out of the testing area to resolve the problem in a control room housing a prototype chassis of the central core. While the first 8 test chambers take place in the "Remaster" clinical look, the last chamber takes place in the 50-80's era Aperture

Interestingly, the sixth course was initially going to consist of advanced test chambers during Portal 2's development, months before the game was released. However, this was scrapped and was removed from the final game. The Peer Review DLC to Portal 2 instead adds only challenge modes to single-player and co-op, with no sign of advanced test chambers. The Art Therapy course is referred to as an additional course instead of the "sixth course".

Additional courses

Non-Emotional Manipulation

All owners of the Portal 2 Sixense MotionPack DLC receive this course for free. It makes use of the new Portal Surfing and One-to-One mechanics.

Credits

主条目: Cooperative Testing Initiative/Credits

Features

Split screen

Read Testing Portal 2 Co-Op Maps Alone.

Split screen alone

Reset progress

Note that these commands affect both players and cannot be undone:

  1. mp_mark_all_maps_incomplete
  2. changelevel mp_coop_lobby_2

Notes

  • The Steam blacklist doesn't work and players will be matched with blacklisted users.

Gallery

Related Achievements

你挽救了科学
你挽救了科学
完成所有合作教程中的实验室
组队
组队
完成双人合作中所有的实验室
三皇冠
三皇冠
在质量和速度教程中解决 3 项合作实验且每个用时不超过 60 秒
还活着
还活着
完成教程 4,但是你和你的合作伙伴都不能死亡
石头 剪刀 传送门
石头 剪刀 传送门
在石头剪刀布合作游戏中连续 3 次胜利
传送门教授
传送门教授
完成合作游戏后,带着一名没有玩过合作模式的好友一起进行合作校准教程
传送门保护社团
传送门保护社团
完成强光表面合作模式中的实验室 3 且使用的传送门不能超过 5 个
第三方
第三方
在合作实验室中找出隐藏的同伴方块
空中隧道
空中隧道
在双人合作模式里完成所有的传送隧道实验
纳尔巴库拉的坠落
纳尔巴库拉的坠落
当你的同伴做姿势时,在他们下面放置一个传送门
铁腕
铁腕
在质量和速度合作教程的实验室 6 中不丢失任何方块
击掌
击掌
庆祝你合作校准成功
姿势 8 号
姿势 8 号
在合作中执行自己选择的所有 8 个姿势
好友列表奖励
好友列表奖励
在双人合作中,和三名不同的好友进行拥抱
四环马戏团
四环马戏团
在合作中进入 4 个不同的传送门而不接触地面
无此姿势
无此姿势
在你的合作伙伴做姿势时,通过挪走该伙伴脚下的强光桥将其丢到有毒黏浆中
自信的建立
自信的建立
完成质量和速度合作教程中的所有实验室
只能看不能摸
只能看不能摸
在合作中于被强光桥封锁的机枪塔面前跳舞
桥梁的建立
桥梁的建立
完成强光表面合作教程中的所有实验室
自找麻烦
自找麻烦
在 5 个合作教程中均在摄像机前嘲笑 GLaDOS
空中表演
空中表演
在合作中完成 2 项空中姿势再落地
Talent Show
Talent Show
Never lose a cube in Chamber 6 of the Mobility Gels co-op course

See also