Test Chambers
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Act 1, set in the Test Chambers and maintenance areas, introduces the mechanics of the game sans Gels and Excursion Funnels.
Mechanics
- Weighted Storage Cube
- Acid
- Thermal Discouragement Beam
- Aerial Faith Plate
- Material Emancipation Grill
- Hard Light Bridge
- Sentry Turret
Walkthrough
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