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{{Chamber infobox | {{Chamber infobox | ||
| title = | | title = Container Ride | ||
| valve-title= | | valve-title= Container Ride | ||
| map = sp_a1_intro1.bsp | | map = sp_a1_intro1.bsp | ||
| dirty = 1 | | dirty = 1 | ||
| screenshot = Portal 2 Chapter 1 Introduction. | | screenshot = Portal 2 Chapter 1 Introduction cube button.jpg | ||
| noprogress = true | | noprogress = true | ||
| total = 19 | | total = 19 | ||
Line 23: | Line 21: | ||
}} | }} | ||
This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science]] | This is the first level of the game and serves as both a tutorial and introduction. The first part of the level takes place within the interior of an [[Aperture Science Extended Relaxation Center]], and introduces the player to gameplay fundamentals such as looking with the mouse, moving and activating objects. {{Spoiler|The player is also introduced to both the [[Announcer]] and [[Wheatley]] at this time}}. The second part of the level provides a more detailed look at the Aperture Science facility while the player is transported to the [[Portal Test Chamber 00|first Test Chamber]]. The final part of the level takes place within a dilapidated Test Chamber, and introduces the player to [[Portals]], as well as the [[Weighted Storage Cube]] and the way in which it interacts with [[Heavy Duty Super-Colliding Super Button]]. When the first Test Chamber has been completed, the player will encounter the [[Emancipation Grill]] and exit through the [[Chamberlock]]. | ||
== Mechanics == | |||
* [[Heavy Duty Super-Colliding Super Button]]. | |||
* [[Weighted Storage Cube]]. | |||
*[[Vital Apparatus Vent]]. | |||
*[[Emancipation Grill]]. | |||
*[[Chamberlock]]. | |||
*[[Portal Spawner]] ''(blue & orange)''. | |||
*[[Portal]]s ''(blue & orange)''. | |||
== Characters == | |||
{{Spoiler|block=yes| | |||
*[[Announcer]]. | |||
*[[Chell]]. | |||
*[[Wheatley]]. | |||
}} | |||
== Objective == | |||
* Complete the decayed test shaft (Test Chamber 00) | |||
== Hazards == | == Hazards == | ||
* | None.<!--Doble check for [[doors]]--> | ||
== Locations == | |||
* ''Aperture Science Enrichment Center''. | |||
* ''Aperture Science Relaxation Chamber''. | |||
* ''Aperture Science Extended Relaxation Center''. | |||
* ''Aperture Science Relaxation Vault''. | |||
* ''Test Chamber 00 (Dilapidated)''. | |||
== Asethetics == | |||
* [[Overgrown]]. | |||
== Walkthrough == | == Walkthrough == | ||
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{{walkthrough}} | {{walkthrough}} | ||
== | ==Notes== | ||
{{ | {{Spoiler|block=yes| | ||
* It's unclear how exactly a trigger for ''Look up'' works but it's hard to trigger it with [[sensitivity]] 0.01. It's quite easy to trigger it with sensitivity 0.1! | |||
}} | |||
== Gallery == | == Gallery == | ||
{{Spoiler|block=yes| | |||
{{Gallery | {{Gallery | ||
|width=192 | |width=192 | ||
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|lines=3 | |lines=3 | ||
|File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation. | |File:Portal 2 Chapter 1 Introduction deteriorated room.png|alt1=The relaxation vault after degradation|The relaxation vault after degradation. | ||
|File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility | |File:Portal 2 Chapter 1 Introduction post transport.png|alt2=Passage into the main facility|Passage into the main facility | ||
|File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The | |File:Portal 2 Chapter 1 Introduction test chamber.png|alt3=The Relaxation Vault in Portal 2|The Relaxation vault in Portal 2. | ||
|File:Portal 2 Chapter 1 Introduction | |File:Portal 2 Chapter 1 Introduction Early.png|alt4=Early version of the relaxation vault|Early version of the relaxation vault. | ||
|File: | |File:Sp a1 intro10001.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (1/3). | ||
|File: | |File:Sp a1 intro10002.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (2/3). | ||
|File:Sp a1 intro10004.jpg|alt5=[[Chell]]'s Relaxation Chamber un-dilapidated.|The [[Aperture Science Extended Relaxation Center]] before degradation (3/3). | |||
}} | }} | ||
}} | |||
== Music == | |||
{{main|Portal 2 soundtrack}} | |||
{{Track|The Courtesy Call}}<br>{{Track|Technical Difficulties}} | |||
==Trivia== | ==Trivia== | ||
* The painting Chell is instructed to observe changes<ref> | * The painting Chell is instructed to observe changes<ref>https://www.reddit.com/r/Portal/comments/gydjz</ref> between her first and second wakeup. Additionally, it bears a striking resemblance to Lakeside Hideaway by Thomas Kinkade.<ref>http://freepages.family.rootsweb.ancestry.com/~ja7smith/TKlakesidehideaway.jpg Lakeside Hideaway by Thomas Kinkade</ref> | ||
* During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above. | * During the early phases of ''Portal 2'''s development, the Relaxation Vault was to resemble an island, as seen above. | ||
{{Spoiler|block=yes| | |||
{{Gallery | {{Gallery | ||
|width=200 | |width=200 | ||
|height=108 | |height=108 | ||
|lines=1 | |lines=1 | ||
|File: | |File:Sp a1 intro10003.jpg|alt1=Painting after first wakeup|Painting after first wakeup. | ||
|File:Portal 2 Hotel Painting Moon.png|alt2=Painting | |File:Portal 2 Hotel Painting Moon.png|alt2=Painting after second wakeup|Painting after second wakeup. | ||
}} | |||
}} | }} | ||
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<references/> | <references/> | ||
== Related achievements == | |||
{{Show achievement|Portal 2|Wake Up Call|width=50%}} | |||
{{stub}} | |||
[[Category:Portal 2 single-player Test Chambers]] | |||
[[Category:Portal 2 |
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