Obtaining Portal 2 achievements

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Revision as of 15:27, 6 May 2011 by RJackson (talk | contribs) (Added all the ones that need doing.)
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Wake Up Call
Wake Up Call
Survive the manual override
Difficulty: Very Easy
How to obtain: To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically.
You Monster
You Monster
Reunite with GLaDOS
Difficulty: Very Easy
How to obtain: This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.
Undiscouraged
Undiscouraged
Complete the first Thermal Discouragement Beam test
Difficulty: Easy
How to obtain: As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you'll be awarded with the achievement.
Preservation of Mass
Preservation of Mass
Break the rules in Test Chamber 07
Difficulty: Easy
How to obtain: To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7's exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.
Bridge Over Troubling Water
Bridge Over Troubling Water
Complete the first Hard Light Bridge test
Difficulty: Easy
How to obtain: During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.
SaBOTour
SaBOTour
Make a break for it
Difficulty: Easy
How to obtain: Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.
Stalemate Associate
Stalemate Associate
Press the button!
Difficulty: Easy
How to obtain: Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement
Tater Tote
Tater Tote
Carry science forward
Difficulty: Easy
How to obtain: Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.
Vertically Unchallenged
Vertically Unchallenged
Master the Repulsion Gel
Difficulty: Easy
How to obtain: This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.
Stranger Than Friction
Stranger Than Friction
Master the Propulsion Gel
Difficulty: Easy
How to obtain: Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.
Schrodinger's Catch
Schrodinger's Catch
Catch a blue-painted box before it touches the ground
Difficulty: Hard
How to obtain: On Chapter 6, Test Chamber 5 save the game before droppingRepulsion Gel on the cube. Release the gel and try and catch the cube; if it hits the ground, load the earlier save.


Final Transmission
Final Transmission
Find the hidden signal in one of the Rat Man's dens
Difficulty: Medium
How to obtain: When at the switch near the exit of Test Chamber 06, hit the switch and wait for all the trash to fall. Face the switch and then look behind you, there will be a ledge at the back of the chamber - and the radio will now be upon it. Retrieve this radio and go back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface - remember where this is; portal back to the start of the chamber with the radio. Place a portal on the portable-surface mentioned earlier, and the other portal on the portable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates and you will fly into one of Rattman's Dens - taking the radio in here will get you this achievement.

TODO

White Out
White Out
Complete the first Conversion Gel test
Door Prize
Door Prize
Examine all the vitrified test chamber doors
You Made Your Point
You Made Your Point
Refuse to solve the first test in Chapter 8
Drop Box
Drop Box
Place a cube on a button without touching the cube
You Monster
You Monster
Reunite with GLaDOS
Dual Pit Experiment
Dual Pit Experiment
Do the same test twice
Air Show
Air Show
Perform 2 aerial gestures before touching the ground in co-op
Asking for Trouble
Asking for Trouble
Taunt GLaDOS in front of a camera in each of the five co-op courses
Good Listener
Good Listener
Take GLaDOS' escape advice
Bridge Building
Bridge Building
Complete all test chambers in the Hard-Light Surfaces co-op course
Lunacy
Lunacy
That just happened
Can't Touch This
Can't Touch This
Dance in front of a turret blocked by a hard light bridge in co-op
No Hard Feelings
No Hard Feelings
Save a turret from redemption
Confidence Building
Confidence Building
Complete all test chambers in the Mass and Velocity co-op course
Overclocker
Overclocker
Complete Test Chamber 10 in 70 seconds
Empty Gesture
Empty Gesture
Drop your co-op partner in goo while they are gesturing by removing the bridge under them
Pit Boss
Pit Boss
Show that pit who's boss
Four Ring Circus
Four Ring Circus
Enter 4 different portals without touching the ground in co-op
Portrait of a Lady
Portrait of a Lady
Find a hidden portrait
Preservation of Mass
Preservation of Mass
Break the rules in Test Chamber 07
Friends List With Benefits
Friends List With Benefits
While playing co-op, hug 3 different people on your friends list
Pturretdactyl
Pturretdactyl
Use an Aerial Faith Plate to launch a turret
Gesticul-8
Gesticul-8
Perform all 8 gestures of your own volition in co-op
SaBOTour
SaBOTour
Make a break for it
High Five
High Five
Celebrate your cooperative calibration success
Scanned Alone
Scanned Alone
Stand in a defective turret detector
Iron Grip
Iron Grip
Never lose a cube in Chamber 6 of the Mass and Velocity co-op course
Narbacular Drop
Narbacular Drop
Place a portal under your co-op partner while they are gesturing
Ship Overboard
Ship Overboard
Discover the missing experiment
Obstacle Building
Obstacle Building
Complete all test chambers in the Excursion Funnels co-op course
Smash TV
Smash TV
Break 11 test chamber monitors
Party of Three
Party of Three
Find the hidden companion cube in co-op test chamber
Portal Conservation Society
Portal Conservation Society
Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements
Stranger Than Friction
Stranger Than Friction
Master the Propulsion Gel
Professor Portal
Professor Portal
After completing co-op, complete Calibration Course online with a friend who hasn’t played before
Tater Tote
Tater Tote
Carry science forward
Rock Portal Scissors
Rock Portal Scissors
Win 3 co-op games of rock-paper-scissors in a row
The Part Where He Kills You
The Part Where He Kills You
This is that part
Undiscouraged
Undiscouraged
Complete the first Thermal Discouragement Beam test
Still Alive
Still Alive
Complete Course 4 with neither you nor your co-op partner dying
Vertically Unchallenged
Vertically Unchallenged
Master the Repulsion Gel
Wake Up Call
Wake Up Call
Survive the manual override
Team Building
Team Building
Complete all test chambers in the Team Building co-op course
Triple Crown
Triple Crown
Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each
Tunnel of Funnel
Tunnel of Funnel
Master the Excursion Funnel
You Saved Science
You Saved Science
Complete all test chambers in all courses of co-op