Surfaces: Difference between revisions
Jump to navigation
Jump to search
m (Created a see also section, added italics.) |
No edit summary |
||
Line 1: | Line 1: | ||
Each level within the ''Portal'' series consists of '''surfaces'''. Typically, any light-colored flat surface can house a [[Portals|portal]] for the player to use, whereas an uneven or dark surface cannot be used in this way. These are used as the basic structure of any given puzzle. | Each level within the ''Portal'' series consists of '''surfaces'''. Typically, any light-colored flat surface can house a [[Portals|portal]] for the player to use, whereas an uneven or dark surface cannot be used in this way. These are used as the basic structure of any given puzzle. | ||
As introduced in ''Portal 2'', [[Conversion Gel]] will paint any surface white to allow | As introduced in ''Portal 2'', [[Conversion Gel]] will paint any surface white to allow portals to be used in places where they might not be allowed. | ||
== See also == | == See also == | ||
* [[Gels]] | * [[Gels]] |
Revision as of 21:25, 30 April 2011
Each level within the Portal series consists of surfaces. Typically, any light-colored flat surface can house a portal for the player to use, whereas an uneven or dark surface cannot be used in this way. These are used as the basic structure of any given puzzle.
As introduced in Portal 2, Conversion Gel will paint any surface white to allow portals to be used in places where they might not be allowed.