User:Moussekateer/chamber video guidelines: Difference between revisions

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* Type <code>map pootmapnamehere</code> in the console to load the map.
* Type <code>map pootmapnamehere</code> in the console to load the map.
* Type <code>record pootdemonamehere</code> in the console to begin recording the demo.
* Type <code>record pootdemonamehere</code> in the console to begin recording the demo.
* Edit the scripts so GLaDOS/Wheatley/Announcer/Cave Johnson no longer speak.
** Back these files up, found in <code>Steam\steamapps\common\portal 2\portal2\scripts</code>.
***<code>game_sounds_auto_generated.txt</code>
***<code>game_sounds_announcer_auto_generated.txt</code>
***<code>game_sounds_cave_auto_generated.txt</code>
***<code>game_sounds_sphere03_auto_generated.txt</code>
**Find and replace all instances of '.wav' with '.shush'.
* Follow these guidelines for the walkthrough:
* Follow these guidelines for the walkthrough:
** Let GLaDOS/Wheatley finish talking before you begin recording, and let any scripted events in the room run their course.
** Let any scripted events in the room run their course.
** Start by staring at the test chamber infobox for 2-3 seconds (If one doesn't exist stare at the doorway or something).
** Start by staring at the test chamber infobox for 2-3 seconds (If one doesn't exist stare at the doorway or something).
** Do walkthrough. Take one step at a time and go slowly. Stop and let the viewer observe the surroundings when you view another area.
** Do walkthrough. Take one step at a time and go slowly. Stop and let the viewer observe the surroundings when you view another area.
** Be awesome.
** Be awesome.
** End by standing outside exit lift and let GLaDOS/Wheatley finish talking before ending demo.
** End by standing outside exit lift.
* Type <code>stop</code> to end the recording.
* Type <code>stop</code> to end the recording.
* Now you can change your graphic settings/resolution to the highest for the movie.
* Now you can change your graphic settings/resolution to the highest for the movie.

Revision as of 22:25, 4 May 2011

  • Set your steam status to offline so you aren't interrupted by friends.
  • Type gameinstructor_enable 0 in the console to disable the help hints.
  • Type map pootmapnamehere in the console to load the map.
  • Type record pootdemonamehere in the console to begin recording the demo.
  • Edit the scripts so GLaDOS/Wheatley/Announcer/Cave Johnson no longer speak.
    • Back these files up, found in Steam\steamapps\common\portal 2\portal2\scripts.
      • game_sounds_auto_generated.txt
      • game_sounds_announcer_auto_generated.txt
      • game_sounds_cave_auto_generated.txt
      • game_sounds_sphere03_auto_generated.txt
    • Find and replace all instances of '.wav' with '.shush'.
  • Follow these guidelines for the walkthrough:
    • Let any scripted events in the room run their course.
    • Start by staring at the test chamber infobox for 2-3 seconds (If one doesn't exist stare at the doorway or something).
    • Do walkthrough. Take one step at a time and go slowly. Stop and let the viewer observe the surroundings when you view another area.
    • Be awesome.
    • End by standing outside exit lift.
  • Type stop to end the recording.
  • Now you can change your graphic settings/resolution to the highest for the movie.
  • Type startmovie pootmovienamehere in the console to start recording a movie.
  • Type playdemo yourdemonamehere in the console to start the demo (you may have to enter this command twice to get the demo to play).
  • After the demo finishes type endmovie in the console to stop recording the movie.
  • You'll find the .tga movie files in \Steam\steamapps\common\portal 2\portal2.