User:Moussekateer/chamber video guidelines: Difference between revisions
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* Type <code>map pootmapnamehere</code> in the console to load the map. | * Type <code>map pootmapnamehere</code> in the console to load the map. | ||
* Type <code>record pootdemonamehere</code> in the console to begin recording the demo. | * Type <code>record pootdemonamehere</code> in the console to begin recording the demo. | ||
* Edit the scripts so GLaDOS/Wheatley/Announcer/Cave Johnson no longer speak. | |||
** Back these files up, found in <code>Steam\steamapps\common\portal 2\portal2\scripts</code>. | |||
***<code>game_sounds_auto_generated.txt</code> | |||
***<code>game_sounds_announcer_auto_generated.txt</code> | |||
***<code>game_sounds_cave_auto_generated.txt</code> | |||
***<code>game_sounds_sphere03_auto_generated.txt</code> | |||
**Find and replace all instances of '.wav' with '.shush'. | |||
* Follow these guidelines for the walkthrough: | * Follow these guidelines for the walkthrough: | ||
** Let | ** Let any scripted events in the room run their course. | ||
** Start by staring at the test chamber infobox for 2-3 seconds (If one doesn't exist stare at the doorway or something). | ** Start by staring at the test chamber infobox for 2-3 seconds (If one doesn't exist stare at the doorway or something). | ||
** Do walkthrough. Take one step at a time and go slowly. Stop and let the viewer observe the surroundings when you view another area. | ** Do walkthrough. Take one step at a time and go slowly. Stop and let the viewer observe the surroundings when you view another area. | ||
** Be awesome. | ** Be awesome. | ||
** End by standing outside exit lift | ** End by standing outside exit lift. | ||
* Type <code>stop</code> to end the recording. | * Type <code>stop</code> to end the recording. | ||
* Now you can change your graphic settings/resolution to the highest for the movie. | * Now you can change your graphic settings/resolution to the highest for the movie. |
Revision as of 22:25, 4 May 2011
- Set your steam status to offline so you aren't interrupted by friends.
- Type
gameinstructor_enable 0
in the console to disable the help hints. - Type
map pootmapnamehere
in the console to load the map. - Type
record pootdemonamehere
in the console to begin recording the demo. - Edit the scripts so GLaDOS/Wheatley/Announcer/Cave Johnson no longer speak.
- Back these files up, found in
Steam\steamapps\common\portal 2\portal2\scripts
.game_sounds_auto_generated.txt
game_sounds_announcer_auto_generated.txt
game_sounds_cave_auto_generated.txt
game_sounds_sphere03_auto_generated.txt
- Find and replace all instances of '.wav' with '.shush'.
- Back these files up, found in
- Follow these guidelines for the walkthrough:
- Let any scripted events in the room run their course.
- Start by staring at the test chamber infobox for 2-3 seconds (If one doesn't exist stare at the doorway or something).
- Do walkthrough. Take one step at a time and go slowly. Stop and let the viewer observe the surroundings when you view another area.
- Be awesome.
- End by standing outside exit lift.
- Type
stop
to end the recording. - Now you can change your graphic settings/resolution to the highest for the movie.
- Type
startmovie pootmovienamehere
in the console to start recording a movie. - Type
playdemo yourdemonamehere
in the console to start the demo (you may have to enter this command twice to get the demo to play). - After the demo finishes type
endmovie
in the console to stop recording the movie. - You'll find the .tga movie files in
\Steam\steamapps\common\portal 2\portal2
.