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| style="text-align: center;" | '''[[Pneumatic Diversity Vent]]'''
| style="text-align: center;" | '''[[Pneumatic Diversity Vent]]'''
| This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic is kept as a traveling system around the tube networks, but is unused for gameplay in the release for unknown reasons.
| This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic is kept as a traveling system around the tube networks, but is unused for gameplay in the release for unknown reasons.
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| style="text-align: center;" | '''[[Turrets#Hover Turret|Hover Turret]]'''
| The Hover Turret may have been intended for ''Portal 2'', and its primary attack is a blue laser beam that brings a similar injury effect as the [[Thermal Discouragement Beam]]. No concept arts have been pinpointed to this turret variant, but a screenshot from the ''[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]'' reveals a group of [[Cores#Personality Cores|personality cores]] on a ceiling railing that appear to be "hovering" versions of the [[Turrets#Rocket Turret|Rocket Turret]]. Further tie in to this can be found in unused textures for the [[Pneumatic Diversity Vent]]'s passive monitoring screens, showing a personality core with rockets inside to be dubbed as the Hover Turret.
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| style="text-align: center;" | '''[[Adhesion Gel]]'''
| style="text-align: center;" | '''[[Adhesion Gel]]'''
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| style="text-align: center;" | '''[[F-Stop]]'''
| style="text-align: center;" | '''[[F-Stop]]'''
| This mechanic was originally intended to be the primary handheld testing element for a prequel to ''Portal''. The developers very much praised the concept but after the prequel itself received negative feedback from playtesters as they were expecting a sequel with the [[Handheld Portal Device|Portal Gun]], the F-Stop project was canceled and it was decided to keep the mechanic disclosed to reserve for another potential game.
| This mechanic was originally intended to be the primary handheld testing element for a prequel to ''Portal''. The developers very much praised the concept but after the prequel itself received negative feedback from playtesters as they were expecting a sequel with the [[Handheld Portal Device|Portal Gun]], the F-Stop project was canceled and it was decided to keep the mechanic disclosed to reserve for another potential game.
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| style="text-align: center;" | '''[[Mannequins]]'''
| The mannequins were used as a testing element for the [[F-Stop]], similar as to how the [[Turrets]] were for the [[Handheld Portal Device|Portal Gun]]. According to the ''[[Portal 2 - The Final Hours|The Final Hours of Portal 2]]'', the mannequins appear to be sentient robots that would later rise against Aperture Science in the prequel to ''Portal''. Along with the prequel and F-Stop mechanic, the dummies were ultimately cut. A deactivated male crash dummy was kept in the release of ''Portal 2'', used as a target for the [[Turrets]]' firing range.
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| style="text-align: center;" | '''[[Chicken]]'''
| Not much is revealed of the chicken, but concept arts released revealed that a giant chicken may have been a boss for either the prequel to ''Portal'' or early stages of ''Portal 2''. Minor evidence of the chicken's leftover files are in the "scripts" folder of ''Portal 2''<nowiki>'</nowiki>s directory files.
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