Portal 2 Chapter 8 Frankenturrets: Difference between revisions

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==Test Chambers==
===Frankenturret 'Dedicated' Chamber===
Beginning of Chapter 8: The Itch.
The very first "test" designed by [[Wheatley]]. It features several [[Frankenturrets]] and a button they were intended to walk on. They can not actually accomplish this, deactivating if the player orients them in a fashion by which they might actually do it.
After [[Chell]] completes this chamber, [[Wheatley]] appears on the screen. [[GLaDOS]] then tells him a paradox, being careful of not thinking about it. This deactivates all the [[Frankenturrets]] in the room, however [[Wheatley]] doesn't seem to get it and he's unaffected. Wheatley welcomes them, and sends them to test chambers made for humans.
===Self-made Chamber===
[[Image:Portal 2 Chapter 8 Test Chamber 01 (Intro).png|left|300px|Test Chamber 01]]
Numbered "01/01," this is a test made entirely by [[Wheatley]], and the first one intended for humans. It is very simple: a switch must be used to drop a [[Frankenturret]] on a button. Between them is a "deadly moat" that is neither deadly nor a moat, as [[Wheatley]] admits he could not figure out how to fill it with the toxic goo. One notable feature is the word 'TEST' made out of lights on one of the walls. In the developer commentaries, Valve mentions this as a parody of beginning mappers.
If [[Chell]] stands still long enough without solving the test, [[Wheatley]] tries to get [[Chell]] to solve the test. After about 15 seconds, the player earns the achievement "You've Made Your Point."
Instead of making a second test, [[Wheatley]] decides to make [[Chell]] go through this chamber twice. (awarding the player the "Dual Pit Experiment" achievement.) However, being not satisfied with this, he then guides [[Chell]] through chambers made by [[GLaDOS]].
"SHUT UUUP!" - Wheatley
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[[Category:Portal 2 chambers]]
[[Category:Portal 2 chambers]]