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Panels: Difference between revisions

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== Overview ==
== Overview ==
Panels are capable of aiding or impeding the player's completion of the task at hand depending upon their placement. Non-static Panels in test chambers are usually activated through the use of [[Button]]s, which will either add or remove panels to or from the player's path. For example, a series of Panels can be used to create a new walkway or staircase, provide a surface upon which a [[Portal]] can be placed, or to provide a barrier to prevent the loss of critical items such as [[Weighted Storage Cube]]s. Panels can be used effectively in virtually every test, making them very useful for trapping a Test Subject or shielding the player from a hazard. This mechanic becomes much more crucial during [[Co-op]], as Panels are often present in order to block one partner from crashing into a hazard, or are used to prevent the duo from easily accessing a certain area.
Panels are capable of aiding or impeding the player's completion of the task at hand depending upon their placement. Non-static Panels in test chambers are usually activated through the use of [[Button]]s, which will either add or remove panels to or from the player's path. For example, a series of Panels can be used to create a new walkway or staircase, provide a surface upon which a [[portal]] can be placed, or to provide a barrier to prevent the loss of critical items such as [[Weighted Storage Cube]]s. Panels can be used effectively in virtually every test, making them very useful for trapping a Test Subject or shielding the player from a hazard. This mechanic becomes much more crucial during [[Co-op]], as Panels are often present in order to block one partner from crashing into a hazard, or are used to prevent the duo from easily accessing a certain area.


== Gallery ==
== Gallery ==