Surfaces: Difference between revisions

From the Portal Wiki
Jump to navigation Jump to search
mNo edit summary
(Replaced content with "Portal-able sucks")
Line 1: Line 1:
Each level within the ''Portal'' series consists of '''surfaces'''. Typically, a [[Portals|portal]] can be placed upon any light-colored flat surface, whereas an uneven or dark surface cannot be used in this way. In this way, the placement and location of portal-conductive surfaces is a fundamental design choice, and determines the way in which the puzzle(s) need to be solved.
Portal-able sucks
 
In some [[Test Chambers|Test Chambers]], surfaces are blocked by doors or other obstacles, or must be [[Button|activated]] before a portal can be placed upon them. In ''[[Portal 2]]'', the only way to overcome some puzzles that lack portal-conductive surfaces is through the use of [[Gels]].
 
== Appearance ==
=== ''Portal'' ===
[[image:portal1_portal_surface.png|170px|left|border]]
[[image:portal1_portal_bts_surface.png|170px|left|border]]
==== Portal-able ====
Within the [[test chambers]], portal-able surfaces take on the appearance of concrete slabs and tiles. Aside from a few alternate color choices, all of the wall surfaces are identical in size. The "behind the scenes" areas of the game feature the same slabs, only looking more worn down and orange tinted; tiled floors are replaced with solid concrete flooring.
{{Clr}}
[[image:portal1_no_portal_surface.png|170px|right|border]]
[[image:portal1_no_portal_bts_surface.png|170px|right|border]]
==== Non-portal-able ====
Non-portal-able surfaces in the test chambers of ''Portal'' are made up of metallic dark brown, blackish cubes and squares. It's stated in the ''Commentary Mode'' of the game that this design choice was made because it made the material easy to spot from a distance. Metallic flooring is a lighter color.
 
The "behind the scenes" areas have rougher metallic walls as well as less smooth metal flooring when present.
{{Clr}}
=== Portal 2 ===
[[image:portal2_portal_surface.png|170px|left|border]]
[[image:portal2_portal_old_surface.png|170px|left|border]]
==== Portal-able ====
Being constructed out of [[panels]], the portal-able surfaces in the test chambers (whether during the {{spoiler|reconstruction phase at the beginning of the game or during Wheatley's takeover towards the end}}), tend to be white in appearance (rather than gray as in Portal) to contrast better with the updated metallic textures.
 
In Old Aperture, portal-able surfaces with often feature a checker-board pattern.
{{Clr}}
[[image:portal2_no_portal_surface.png|170px|right|border]]
[[image:portal2_no_portal_old_surface.png|170px|right|border]]
==== Non-portal-able ====
The non-portal-able surfaces in ''Portal 2'' don't have any 3D effect or shininess like the ones in ''Portal''. They've been changed from a bronze-like color to black with grey lines to better contrast with the updated portal-able textures.
 
In Old Aperture, non-portal-able surfaces can include a variety of materials including green, black, brown metals and wood.
{{Clr}}
 
== Gels ==
{{main|Gels}}
Introduced in ''Portal 2'', [[Gels]] can be applied on most surfaces in order to modify its attributes. There are 3 Gels which can be applied:
 
* [[Repulsion Gel]] is a blue gel that bounces a player or object away from the surface.
* [[Propulsion Gel]] is an orange gel that removes/reduces friction on the surface on which it is applied, allowing players to move on it at high speeds.
* [[Conversion Gel]] is a white gel that allows portals to be placed on surfaces that portals normally cannot be placed.
 
== Trivia ==
* Glass, despite being a flat surface in-game, automatically repels both Portals and Gels.
** As a result of this, glass panels are often used in [[Aperture Tag: The Paint Gun Testing Initiative]] as a way to limit gel usage and flesh out puzzles, in much the same way as non-portal-able surfaces are used in the official series.
 
{{MechanicsNav}}
[[Category:Mechanics]]
[[Category:Gameplay]]

Revision as of 15:37, 15 April 2023

Portal-able sucks