Unused content: Difference between revisions
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Much like any video game, the ''Portal'' series contains a large amount of '''unused content''' that was cut from development due to a series of reasons. Below is a list of items and other unique mechanics that were unfortunate enough to be put on the chopping block. | Much like any video game, the ''Portal'' series contains a large amount of '''unused content''' that was cut from development due to a series of reasons. Below is a list of items and other unique mechanics that were unfortunate enough to be put on the chopping block. | ||
Revision as of 22:20, 6 May 2011
Much like any video game, the Portal series contains a large amount of unused content that was cut from development due to a series of reasons. Below is a list of items and other unique mechanics that were unfortunate enough to be put on the chopping block.
Portal 2
See also: Portal 2
Characters
Mechanics
Name | Notes |
---|---|
Pneumatic Diversity Vent | This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic was cut from the game during the later stages for unknown reasons. |
Sticky Gel | This mechanic was mentioned to allow players to stick to to wherever the gel was placed. It was cut from the game when play-testers complained of motion sickness. |
Objects
Edgeless Safety Cube alternative