Unused content: Difference between revisions
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=== Mechanics === | === Mechanics === | ||
{{ | {{expandlist}} | ||
{| class="wikitable grid" width="100%" | |||
! class="header" width="15%" | Name | |||
! class="header" | Notes | |||
|- | |||
| style="text-align: center;" | '''[[Pneumatic Diversity Vent]]''' | |||
| This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic was cut from the game during the later stages for unknown reasons. | |||
|- | |||
| style="text-align: center;" | '''[[Sticky Gel]]''' | |||
| This mechanic was mentioned to allow players to stick to to wherever the gel was placed. It was cut from the game when play-testers complained of motion sickness. | |||
|- | |||
|} | |||
=== Objects === | === Objects === |
Revision as of 21:39, 6 May 2011
Much like any video game, the Portal series contains a large amount of unused content that was cut from development due to a series of reasons. Below is a list of items and other unique mechanics that were unfortunate enough to be put on the chopping block.
Portal 2
See also: Portal 2
Characters
Mechanics
Name | Notes |
---|---|
Pneumatic Diversity Vent | This type of mechanic was first introduced in a demo of the same name, displaying its abilities to pull objects at a high force. This mechanic was cut from the game during the later stages for unknown reasons. |
Sticky Gel | This mechanic was mentioned to allow players to stick to to wherever the gel was placed. It was cut from the game when play-testers complained of motion sickness. |
Objects
Edgeless Safety Cube alternative